Difference between revisions of "Guard Room"

From Nightmist wiki
Jump to: navigation, search
m
Line 12: Line 12:
 
==Descripion==
 
==Descripion==
 
===Walk-in===
 
===Walk-in===
You have entered a small, dimly lit room. There is a table on the far wall covered with what appears to be the remnants of a meal or two. You also see what appears to be a wooden target.
+
You are in a dimly lit hallway. The floor is dirty, covered with dust and random items of trash. Broken and rusted weapons, pieces of broken glass, torn paper, and an assortment of other waste materials lie strewn around. The walls are covered sporadically with graffiti.
  
 
===Detail===
 
===Detail===
This room seems to serve as a guard station. The table and chairs are covered in debris, apparently of various foodstuffs. The smell is less than pleasant here. There is also a wooden target on one wall with daggers, darts, dirks, and small arrows stuck in it, many broken in one way or another.
+
You are in a dimly lit hallway that is in desperate need of cleaning. It seems that the guild thieves occasionally feel the need to spray graffiti on the walls. The guild members can undoubtedly be encountered at any time within these halls, so you think it best that you keep moving.
  
 
===Direction===
 
===Direction===
There is a doorway exiting the room West.
+
The hallway continues West & East.
  
 
==General Information==
 
==General Information==
*The Guard room is the entrance on the [[Scarlet Daggers Guild]]
+
*The hallway is located in [[Scarlet Daggers Guild]]
 
*You can [[/read]] in this room to recieve this meesage.
 
*You can [[/read]] in this room to recieve this meesage.
**Amongst the myriad of scribbles carved into the table, you can make out a reference to a spider's nest in the grassy meadow.
+
**You stop to examine the graffiti on the wall. "CRIMSON DAGGERS RULE!"  "WREN WAS HERE"  "SCREAM MUST DIE!!!"
**A clue about the exit further in the guild that leads to the [[Spider Lair]].
+
*The North, South, Up, and Down walls all have message.
  
 
[[Image:IceColdGuardRoom.png|thumb]]
 
[[Image:IceColdGuardRoom.png|thumb]]
Line 33: Line 33:
 
===NPCs===
 
===NPCs===
 
===Monsters===
 
===Monsters===
[[Door]]
+
 
[[Rugged Rogue]] x2
+
 
==Loot==
 
==Loot==
 
==Notes==
 
==Notes==
*The attic is a [[Nopk]] square.
+
*This square is a trap square
*To go west you must [[/mumble]] '''Scarlet Daggers'''
+
**Electricity discharges from the walls filling the room with a blue glow. You have been electrocuted for 12 points of damage.
 +
*This i a PK square.
  
 
[[Category:City of Nightmist]][[Category:Scarlet Daggers Guild]]
 
[[Category:City of Nightmist]][[Category:Scarlet Daggers Guild]]

Revision as of 08:04, 22 December 2009

Location on World Map (Above View)
up ceiling
Wall
A Dimly Lit Hallway Guard Room attic
wall
down ground

Descripion

Walk-in

You are in a dimly lit hallway. The floor is dirty, covered with dust and random items of trash. Broken and rusted weapons, pieces of broken glass, torn paper, and an assortment of other waste materials lie strewn around. The walls are covered sporadically with graffiti.

Detail

You are in a dimly lit hallway that is in desperate need of cleaning. It seems that the guild thieves occasionally feel the need to spray graffiti on the walls. The guild members can undoubtedly be encountered at any time within these halls, so you think it best that you keep moving.

Direction

The hallway continues West & East.

General Information

  • The hallway is located in Scarlet Daggers Guild
  • You can /read in this room to recieve this meesage.
    • You stop to examine the graffiti on the wall. "CRIMSON DAGGERS RULE!" "WREN WAS HERE" "SCREAM MUST DIE!!!"
  • The North, South, Up, and Down walls all have message.
IceColdGuardRoom.png

Points of Interest

  • Scarlet Daggers Guild
  • Sleeping Fox Inn

NPCs

Monsters

Loot

Notes

  • This square is a trap square
    • Electricity discharges from the walls filling the room with a blue glow. You have been electrocuted for 12 points of damage.
  • This i a PK square.