Ceramic Javelin

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Base damage: 25, Can be worn by: druids, paladins, Description: The construction of this primitive-looking hunters' weapon is not widely understood. The main shaft of the javelin is made out of common hardwood, but the sharpened tip is a ceramic compound with superconducting properties. Severely disrupting the magnetic and electric fields around it and building a charge every time it is moved through the air, the tip gives its target an incredibly powerful electric shock as well as being able to pierce most armours, and it saps magical energy from its victim to recharge its sting for the next strike., Level needed to equip it: 30, Magical: Yes, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: banshee:0.9, ghost:0.9, spirit:0.9, wraith:0.9, Mana leech: 0.15.

Rarity: Common

General

The Ceramic Javelin's unique design has made it much sought after throughout the realm, to those who wish to use it as is and also to those wishing to harness the unrivalled and mystical yet non-magical power of its sharpened point for other means.

Notes

  • The Ceramic Javelin's electric attack is slightly less effective than normal versus ethereal opponents.
  • Three Ceramic Javelins are required for crafting the Cobalt Bow.
  • The Guardian Guildmaster requests the acquirement of one of these javelins (or a Chameleon Horn) before she will begin training Druids to level 31 and above.
  • Can be exchanged with Masashi for 4 Platinum Coins.