Difference between revisions of "Magic Resistance"
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WhiteCrane (Talk | contribs) (New "Moderately High" category, and made it more scientific.) |
WhiteCrane (Talk | contribs) m (Changed example monster from "Drow Templar" to "Drow Mage".) |
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Ex. [[Drow]], [[Scarab]] | Ex. [[Drow]], [[Scarab]] | ||
*'''High''' (25-35 damage) | *'''High''' (25-35 damage) | ||
− | Ex. [[Blue Dragon]], [[Drow | + | Ex. [[Blue Dragon]], [[Drow Mage]] |
*'''Very High''' (15-25 damage) | *'''Very High''' (15-25 damage) | ||
Ex. [[Aet'Thol]] | Ex. [[Aet'Thol]] |
Revision as of 09:42, 26 November 2009
MR for short, defines how good the creature is at resisting spells. Rated approximately against the damage a level 30 Mage does with Blast:
- Very Low (over 65 damage)
- Low (55-65 damage)
Ex. Vampire Bat, Time Knight
- Moderate (45-55 damage)
Ex. Sand Spider, Wolf
- Moderately High (35-45 damage)
- High (25-35 damage)
Ex. Blue Dragon, Drow Mage
- Very High (15-25 damage)
Ex. Aet'Thol
- Extremely High (1-15 damage)
Ex. Time Mage
- Immune (1 damage)
Ex. Bolted Chest, Crystal Giant
- N/A (Used for monsters in locations where magic users cannot fight them at all)