Difference between revisions of "Terrain"

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Different areas of Nightmist have distinct biomes and these can subtly affect the performance of your character. These are internally known as 'terrain types'.

Nightmist has nine different terrain types

    1. Normal / Unclassified

Some areas have no assigned terrain type or is otherwise unspecified. No additional effects are applied to character.

Most city streets are this.

    1. Wetland / Underwater
  • Chance to hit reduced by 50%
  • Chance to fizzle increased

When you're wading or swimming through water, your combat prowess is significantly reduced. Spellcasters are not as adversely affected as physical attackers, but their chance to fizzle is notably increased.

Streams, rivers and other bodies of water are of this type, although some cramped corridors and deliberately disorienting rooms are set to this type to stimulate the perplexion.

    1. Forest
    • Elf damage increased by 5%
    • Half-Elf damage increased by 2.5%
    • Druid damage increased by 10%
    • Druid chance to hit increased by 10%
    • Can forage for fruit and other edible items
    • Can use Grasping Vines

Forests are the source of power for elves and druids, so an elven druid is truly a force to reckon with when surrounded by Gaea's glory, since the individual bonuses stack on top of each other. Food can be foraged by the naturalist classes, while sufficiently skilled druids can call upon the plants to ensnare their enemies.

Lush forests rich with life are of this terrain type, as well as some wild prairies.

    1. Underground
    • Dwarf damage increased by 5%
    • Half-Dwarf damage increased by 2.5%
    • Dark-Elf chance to dodge increased by 10%
    • Dark-Elf heal penalty is nullified
    • Stormwrath does not work
    1. Shady
    • Dark-Elf damage increased by 5%
    • Assassinate and Smite chance to hit increased by 10%
    • Assassinate damage increased by 10%

Dark, foreboding or corrupted woodlands are shady when the flora and fauna are not so welcoming, as are the interiors of many buildings or places where unscrupulous activities are known to take place.

    1. Sacred
    • Healing power increased by 10%

Graveyards and some temples are of this type.

    1. Enchanted
    • Spell damage increased by 10%
    • Mana recharges 5 times faster

Places populated by magic users or a strong source of magical energy (which may be supernatural in nature) are frequently of this type.

    1. Mountainous
    • Characters get hungry twice as fast
    • Ranger chance to hit increased by 10%

As the name implies, rugged, high-altitude terrain is of this type, as are wide expanses in colder climates.

    1. Desert
    • Characters get thirsty twice as fast
    • Can forage for water

Deserts, badlands and other barren terrain in hot climates are of this type.