Difference between revisions of "Magic Resistance"

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(New "Moderately High" category, and made it more scientific.)
m (Changed example monster from "Drow Templar" to "Drow Mage".)
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Ex. [[Drow]], [[Scarab]]
 
Ex. [[Drow]], [[Scarab]]
 
*'''High''' (25-35 damage)
 
*'''High''' (25-35 damage)
Ex. [[Blue Dragon]], [[Drow Templar]]
+
Ex. [[Blue Dragon]], [[Drow Mage]]
 
*'''Very High''' (15-25 damage)
 
*'''Very High''' (15-25 damage)
 
Ex. [[Aet'Thol]]
 
Ex. [[Aet'Thol]]

Revision as of 09:42, 26 November 2009

MR for short, defines how good the creature is at resisting spells. Rated approximately against the damage a level 30 Mage does with Blast:

  • Very Low (over 65 damage)

Ex. Bunny, Troll

  • Low (55-65 damage)

Ex. Vampire Bat, Time Knight

  • Moderate (45-55 damage)

Ex. Sand Spider, Wolf

  • Moderately High (35-45 damage)

Ex. Drow, Scarab

  • High (25-35 damage)

Ex. Blue Dragon, Drow Mage

  • Very High (15-25 damage)

Ex. Aet'Thol

  • Extremely High (1-15 damage)

Ex. Time Mage

  • Immune (1 damage)

Ex. Bolted Chest, Crystal Giant

  • N/A (Used for monsters in locations where magic users cannot fight them at all)

Ex. Blackguard Smithy, Master Thief