Difference between revisions of "Cauldron of Shadows"

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{{Areainfo
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{{Dungeoninfo
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|connections=[[Xeric Scrubland]]
 
|location=Cauldron of Shadows
 
|location=Cauldron of Shadows
 
|south=None
 
|south=None
|north=[[Jahanna Desert]]
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|north=None
|west=[[Silversail]]
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|west=None
 
|east=None
 
|east=None
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|dungeons=[[Temple of Sun and Shadow]]
 
|dungeons=[[Temple of Sun and Shadow]]
 
}}
 
}}

Revision as of 11:50, 6 January 2014

Connects to following areas:
Xeric Scrubland



General Information

Cauldron and Temple.png

The Cauldron of Shadows is a jungle within a giant impact crater to the South of Jahanna Desert, surrounded by xeric scrubland. It is built primarily as a Grandmaster training area, where the monsters are high XP, have respectable gold comparable to the desert, and largely have low magic resistance, but are extremely dangerous to fight.

Points of Interest

At the dead centre of the crater is a structure known as the Temple of Sun and Shadow, the area's dungeon.

There are two encampments located within the jungle - one in the North-East and one in the South-East. The one in the North-East is known as the Inquisitors' Encampment and houses a detachment of Inquisitors, where the Marshal of the Inquisition can be killed for his Inquisitor's Key, while the other is the Tribal Settlement housing jungle natives. Their chieftain holds the Stone Key to the Temple of Sun and Shadow, and you must pass through this settlement to reach said temple.

Population

NPCs

Monsters


¹ = Found in the Xeric Scrubland (Goannas are also found here as well as in the Cauldron itself)
² = Found in the Inquisitors' Encampment.
³ = Found in the Tribal Settlement.

Bosses

Hazards

  • Brutal area; designed for a party that consists of Grandmaster-level crits.
  • High-damage rope traps at dead-ends.
  • Chance-to-hit penalty in the Shallow Creek, where Anacondas are found.
  • Satyrs target healers first.

Loot

Forage

Notes