Difference between revisions of "Town Facilities"

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m (Drunkenness!)
(Banks and Shops)
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==Bank==
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Banks provide a means to deposit your hard-earned gold and withdraw it at a later time.  Money in the bank is safe from being lost or stolen, and contributes to the character's score, although it cannot be immediately used.
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All characters begin with 200 gold in the bank that can be withdrawn to buy basic equipment.
 
==Church==
 
==Church==
 
Churches provide a means for initiate players to restore lost health via being healed by a [[Priest]].  Remaining in a church for a longer period also allows your mana to recharge faster, if applicable.
 
Churches provide a means for initiate players to restore lost health via being healed by a [[Priest]].  Remaining in a church for a longer period also allows your mana to recharge faster, if applicable.
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==Shop==
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Every village, town and city has a range of different shops where gold can be spent to purchase equipment.  Selecting "Buy Items" lists the goods available and their price in gold.  For an in-depth analysis of an individual item, type '''/library''' followed by the item name.  Similarly, selecting "Sell Items" analyses the items that your character is carrying, and lists the items that the shopkeeper will accept, along with a resale value (usually less than what you paid to buy it in the first place).
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The name of the shop tends to give a clue as to what items it sells, and particular themes make common appearances:
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===Magic Shop===
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Magic Shops tend to sell [[Healing Potion]]s and [[Mana Crystal]]s and exist within every establishment.  These provide the means to continue for longer out in the field.  Some magic shops sell stronger versions of the Healing Potion and Mana Crystal than others, and a few contain specialist potions as well.
 
==Tavern==
 
==Tavern==
 
Taverns are buildings that provide lodging for weary players and also as an anchor-point for your spirit should you get killed.  By setting a tavern as your 'local', you will return there whenever you are killed or if you log off in certain locations.  Also, for a nominal free (normally 100 gold), you can restore your health, mana and satisfy your hunger and thirst.
 
Taverns are buildings that provide lodging for weary players and also as an anchor-point for your spirit should you get killed.  By setting a tavern as your 'local', you will return there whenever you are killed or if you log off in certain locations.  Also, for a nominal free (normally 100 gold), you can restore your health, mana and satisfy your hunger and thirst.
  
 
Getting drunk in a tavern causes you to move in a random direction whenever you try to move, and it scrambles your speech.  You do eventually sober up, although you can recover instantly under [[Cleric#Cleanse|Cleanse]] and [[Mage#Dispell|Dispell]].
 
Getting drunk in a tavern causes you to move in a random direction whenever you try to move, and it scrambles your speech.  You do eventually sober up, although you can recover instantly under [[Cleric#Cleanse|Cleanse]] and [[Mage#Dispell|Dispell]].

Revision as of 01:37, 11 July 2010

Bank

Banks provide a means to deposit your hard-earned gold and withdraw it at a later time. Money in the bank is safe from being lost or stolen, and contributes to the character's score, although it cannot be immediately used.

All characters begin with 200 gold in the bank that can be withdrawn to buy basic equipment.

Church

Churches provide a means for initiate players to restore lost health via being healed by a Priest. Remaining in a church for a longer period also allows your mana to recharge faster, if applicable.

Shop

Every village, town and city has a range of different shops where gold can be spent to purchase equipment. Selecting "Buy Items" lists the goods available and their price in gold. For an in-depth analysis of an individual item, type /library followed by the item name. Similarly, selecting "Sell Items" analyses the items that your character is carrying, and lists the items that the shopkeeper will accept, along with a resale value (usually less than what you paid to buy it in the first place).

The name of the shop tends to give a clue as to what items it sells, and particular themes make common appearances:

Magic Shop

Magic Shops tend to sell Healing Potions and Mana Crystals and exist within every establishment. These provide the means to continue for longer out in the field. Some magic shops sell stronger versions of the Healing Potion and Mana Crystal than others, and a few contain specialist potions as well.

Tavern

Taverns are buildings that provide lodging for weary players and also as an anchor-point for your spirit should you get killed. By setting a tavern as your 'local', you will return there whenever you are killed or if you log off in certain locations. Also, for a nominal free (normally 100 gold), you can restore your health, mana and satisfy your hunger and thirst.

Getting drunk in a tavern causes you to move in a random direction whenever you try to move, and it scrambles your speech. You do eventually sober up, although you can recover instantly under Cleanse and Dispell.