- 1 General info
- 2 Spells
- 2.1 Heal
- 2.2 Aid
- 2.3 Divine Restoration
- 2.4 Enhance
- 2.5 Create Spring
- 2.6 Cleanse
- 2.7 Vision
- 2.8 Call Upon Deity
- 2.9 Circle of Healing
- 2.10 Holy Might
- 2.11 Divine Light
- 2.12 Wrath of the Gods
- 2.13 Righteous Fury
- 2.14 Blessed Force
- 2.15 Almighty Retribution
- 2.16 Blessed Haste
- 2.17 Consecrated Embrace
- 2.18 Depurate Undead
- 3 Guilds
- 4 Equipment Guide
- 5 Class-centric Bosses
Only needed to kill certain kill-to-pass monsters and for PVP.
- Determines the amount for which you hit with a weapon.
Not used at all.
- Determines the ability to dodge as well as hit (with a weapon).
- Determines health points on start and at every level up.
The amount of health points you will gain every level is randomly calculated using your constitution as a factor.
This is the most important stat for a cleric.
- Determines your healing power in general.
- Determines your magic resistance.
- Determines mana points on start and at every level up.
The amount of mana you will gain is fixed.
- Determines your healing power on yourself.
- When healing a player, it's their charisma that affects the healing power.
- Determines the way you look (in look over)
Stamina gains occur on the following levels:
1, 8, 14, 24, 29, 33, 37 (1-alt)
1, 8, 14, 24, 29, 34, 40 (multi-alt)
The weakest of the healing spells, it is available immediately at the cost of 200 gold in any Cleric guild. Uses 1 stamina and costs 4 MP. Typically heals for 16-20 HP, varying depending on class and stats. Can be cast on other characters.
The next healing spell for Clerics after Heal, it is available from any Cleric guild at level 18 for 3000 gold. Uses 1 stamina and costs 7 MP. Can be cast on others. Typically heals for 77-88 HP depending on stats and level.
The strongest healing spell for Clerics, it is available from the Scroll of Divine Restoration dropped by Lyzanthir the Enchanter. A Cleric needs to be level 27 to learn the spell. Uses 1 stamina and costs 8 MP. Can be cast on others.
Boosts the strength of the character temporarily. Available at level 3 from any Cleric guild and can be purchased for 500 gold. Uses 1 stamina and costs 10 MP to cast. Effect lasts for 2 minutes. Can be cast on others.
Creates a spring that other characters can drink from. The spring vanishes after a certain amount of time, varying from a few seconds to a minute. Available at level 5 from any Cleric guild for the cost of 750 gold. Uses 1 stamina and costs 5 MP. Cannot be cast on others.
Rids the character of any poison. Uses 1 stamina and costs 10 MP. Available at level 10 for 1000 gold at any Cleric guild. Can be cast on other characters.
Vision forces any covert or invisible characters on the square to become visible. Costs 15 MP to use and consumes 1 stamina. Has a level requirement of 10 and costs 1500 gold to buy at any Cleric guild. Can only be cast on self.
Call Upon Deity
A spell available to Clerics at level 15 from any Cleric guild, purchased for 2000 gold. Though it appears to increase your armour, this is a superficial representation of its true effect; when active, all incoming damage is reduced by 10% (including that of spells and Critical Strike, but not including poison). It lasts for 2 minutes, uses 1 stamina and costs 20 MP to cast. Can only be cast on self.
Circle of Healing
Another healing spell, but is geared toward the party instead of an individual. Available from any Cleric guild for 5000 gold at level 20. Costs 10 MP for each party member and uses 1 stamina per cast. Can be cast on others. Typically heals for 21-22 HP each cast.
Adds an extra stamina to the stamina regain, so if the Cleric normally regains 3 stamina, it will regain 4 while under this spell. Available at level 10 from any Cleric guild for 200 gold. Uses 1 stamina and costs 30 MP. Effect lasts for 90 seconds. Also gives temporary boosts of +5 Strength and +3 Dexterity. Cannot be cast on others.
Reduces the chance of enemies hitting. Available at any Cleric guild from level 15 for 400 gold. Can only be cast on self. Effect lasts for 2 minutes. Uses 1 stamina and costs 40 MP for each character it affects.
Wrath of the Gods
Damages any opponents on the square. Available from any Cleric guild at level 20 for 750 gold. Uses 2 stamina and costs 15 MP for each character it affects. Typically causes 20-23 HP damage. Cannot be cast on others.
Gives a temporary boost to Strength and increases chance to hit. Uses 1 stamina and costs 20 MP for each character it affects. Available from any Cleric guild at level 22 for 1000 gold. Effect lasts for 45 seconds. Cannot be cast on others.
Blessed Force is a mid-level armor spell that can be cast on the entire party. It is available from level 15 at any Cleric guild for 500 gold. It uses 1 stamina and costs 15 MP for each character it affects. It must be self-cast and applies to the Cleric's whole party. The effect lasts for 1 minute.
The most advanced armor spell for Clerics, it is available at level 28 from any Cleric guild for 1500 gold. It uses 1 stamina and costs 30 MP for each character it affects. The effect lasts for 1 minute. It must be self-cast and applies to the Cleric's whole party.
Gives an extra stamina regain to each character it affects. The effect lasts for 30 seconds. Uses 1 stamina and costs 40 MP for each character it affects. Available from any cleric guild at level 26 for 2000 gold. It must be self-cast and applies to the Cleric's whole party.
Affects the entire party. Increases damage against undead monsters by 10% and reduces their chance of hitting you by 10%. Available from any Cleric guild from level 8 for 150 gold. Uses 1 stamina and costs 15 MP for each character it affects. The effect lasts for 2 minutes. Self-cast only.
Uses 1 stamina and costs 5 mana, and can only be cast upon undead monsters. Requires level 35 to use. This spell is the strongest offensive spell along with Divine Retribution that the cleric caste possess, and will perform healing-based damage equal to the following formula:
...where Variance is a random number between 0 and 4. Note also that the target's undead factor will affect the resultant damage as well.
As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.
|22-28||Jahanna Desert (Jahanna Ruin)|
|28-29||Jahanna Desert (Temple of the Spirit)|
Levelling to 31: Requires Azure Robes and Boots of Time. Give the required items to the guild master present and use the given key to access the level 30 guild. Leveling to 36 and onwards: Requires Grandmaster's Insignia.
|31-40||Tirantek (Token of the Infidel & trinkets)|
|31||Royal Forest (alternate system)|
|32||Mount Fenowasty (alternate system)|
|33||Orc Caves (alternate system)|
|34||Gloomy Cavern (alternate system)|
|35||Silversail Beach (alternate system)|
|36-39||Arilin Cathedral (alternate system)|
|1||Staff / Dagger / Dirk|
|5||Quarterstaff / Mace|
|10||Warhammer / Flail / Nunchaku|
|19||Staff of Serenity|
|20||Staff of Elements|
|25||Cobalt Staff of the Winds / Scepter of Balance|
|25||Moonsilver Stave (1-alt only)|
|30||Gem Encrusted Staff|
|31||Staff of Tranquility (1-alt only)|
|33||Mithril Staff (1-alt only)|
|5||Studded Leather Doublet|
|28||Robe of Halcyon|
|36||Moonglow Gown (1-alt only)|
|40||Cassock of the Conclave|
|15||Shield of Faith|
|33||Shield of Divinity (multi-alt only)|
|35||Jewelled Shield (1-alt only)|
|5||Gnomish Goggles (multi-alt only) / Pirate Hat / Silver Diadem|
|17||Stone Crown (multi-alt only)|
|31||Shaman's Mask (1-alt only)|
|34||Cobalt Circlet (1-alt only)|
|34||Aetherium Circlet (1-alt only)|
|5||Cuffs of Cassiopeia (1-alt only)|
|29||Gloves of Vigor|
|36||Gloves of the Seraphim (multi-alt only)|
|20||Boots of Faith|
|28||Boots of Time|
|30||Elven Chainmail Boots (multi-alt only) / Vindicator's Boots|
|30||Silken Sandals of Time|
|31||Dwarven Rockstompers (multi-alt only)|
|1||Bunny Foot Necklace|
|20||Amulet of the Lich|
|29||Pendant of Light|
|30||Bloodstone (multi-alt only)|
|1||Cerulean Periapt (+1 Con) (multi-alt only)|
|1||Hex of Amber (+1 Int) (multi-alt only)|
|1||Veridian Charm (+1 Chr) (multi-alt only)|
|35||Borealis Talisman (+1 Wis) (multi-alt only)|
|1||Amulet of Hermes|
|1||Amulet of Hightail|
|1||Rune of Mercury|
|30||Amulet of Lag Protection|
|31||Feral Choker (multi-alt only)|
|1||Amulet of Blunting|
|1||Triangle of Thunder|
|35||Borealis Talisman (+1 Str) (multi-alt only)|
|26||Armlet of Enlightenment|
|30||Bracelet of Hope|
|31||Blackstone Bracelet (multi-alt only) / Emerald Bracelet (multi-alt only)|
|35||Crystal Bracelet (1-alt only)|
|17||Ring of Apollo|
|30||Ring of Astray / Ring of Fire / Ring of Thunder / White Ring (multi-alt only)|
|30||Glowing Cobalt Ring|
|31||Twisted Mithril Band (multi-alt only)|
|32||Speckled Band (multi-alt only)|
|40||Ring of Legend|