Monster Abilities
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Some monsters have special abilities beyond mêlée attacks and basic offensive spells. Caution may have to be taken if you come across monsters with such abilities:
Poison
This is an automatic ability that triggers whenever it attacks or casts a spell upon a player. When a player becomes poisoned, they will receive damage every 30 seconds until it wears off or is cleared with a potion or the Cleanse spell.
The strength of the poison depends on the monster - most poisons only hurt you for 1 damage, which is an annoyance more than anything as it can cause a Cleric to waste their heal spell on you, although some poisons hurt you for much more than this, in which case it becomes an abject priority to administer an antidote.