Difference between revisions of "Ercule Swamp"

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{{stub}}
 
 
{{Areainfo
 
{{Areainfo
 
|location=Ercule Swamp
 
|location=Ercule Swamp
 +
|north
 +
|west
 +
|east
 
|south=[[Large Forest]]
 
|south=[[Large Forest]]
|north=none
+
|dungeons
|west=none
+
|east=none
+
|dungeons=
+
 
}}
 
}}
  
 +
==General Information==
 
[[Image:Swampmapedit.jpg|thumb]]
 
[[Image:Swampmapedit.jpg|thumb]]
 +
Adventurers who explore the [[Large Forest]] likely found themselves following a ''Shallow Stream'' into the ''Wetland'' and backtracked because of the inhabitants that live there. Those brave enough to navigate the ''Wetland'' further north find themselves taking first entangled steps in [[Vines]] as they enter the ''Swampland'' of ''Ercule Swamp''. Upon brief exploration, adventurers will find that the ''Swampland'' hold far more danger than it appears.
 +
 +
The ''Shallow Stream'' and a small part of the ''Wetland'', the southern part that is connected to the stream, is open to any levels but beyond that certain point in the ''Wetland'' is restricted to level 25 or lower.
 +
 +
The ''Ercule Swamp'' is a favored training spot for lower levels that brandish well a [[Torch]] because the [[Torch]] does double, even triple, damage to most creatures in the ''Swampland''. Another weapon which has damage multiplers on the creatures of this area is the [[Great Axe]].
  
==General Information==
 
 
==Points of Interest==
 
==Points of Interest==
*The [[Hydra Body]] is protected by a mumble key, revealed to you by the [[Sludge Lord]].
+
There is nothing else to mention about this area.
*The [[Torch]] and [[Great Axe]] do significantly more damage against most of the monsters in the swamp, especially the Hydras, but they do not greatly affect [[Mud Monster]]s.
+
  
 
==Population==
 
==Population==
===NPCs===
+
{|
===Monsters===
+
|+NPCs
 +
|-
 +
!Both Servers
 +
|-
 +
|
 +
*[[Spirit of Ariat]]
 +
|}
 +
 
 +
{|
 +
!colspan="2"|Monsters
 +
!rowspan="2"|Bosses
 +
|-
 +
!Wetland
 +
!Swampland
 +
|-
 +
|
 +
'''Both Servers:'''
 
*[[Giant Frog]]
 
*[[Giant Frog]]
*[[Giant Mosquito Swarm]]
 
 
*[[Giant Leech]]
 
*[[Giant Leech]]
 +
*[[Piranha]]
 +
*[[Piranha Swarm]]
 +
*[[Water Fairy]]
 +
||
 +
'''Both Servers:'''
 +
*[[Giant Mosquito Swarm]]
 
*[[Giant Snapper Turtle]]
 
*[[Giant Snapper Turtle]]
 
*[[Hydra Hatchling]]
 
*[[Hydra Hatchling]]
 
*[[Hydra Head]]
 
*[[Hydra Head]]
 
*[[Mud Monster]]
 
*[[Mud Monster]]
*[[Piranha]]
 
*[[Piranha Swarm]]
 
 
*[[Vines]]
 
*[[Vines]]
*[[Water Fairy]]
+
||
 
+
'''Both Servers:'''
===Bosses===
+
 
*[[Hydra Body]]
 
*[[Hydra Body]]
 
*[[Sludge Lord]]
 
*[[Sludge Lord]]
*[[Spirit of Ariat]]
+
|}
 +
 
 +
===NPCs===
 +
The [[Spirit of Ariat]] is a NPC rather than a monster since it does not attack but, as it travels around the southern part of the ''Swampland'', it fades in and out. At the beginning of every ten minute cycle, it appears directly southeast of the [[Hydra Hatchling]] closest to the entrance of the ''Swampland''. The spirit travels for about five minutes moving counter-clockwise around this particular [[Hydra Hatchling]], and at one point will be directly south of another [[Hydra Hatchling]] north of the first one, until it has almost come to a full orbit but will disappear before it approaches southwest of the first [[Hydra Hatchling]]. The spirit can be banished by heal spells, and it may drop a [[Great Axe]].
 +
 
 +
===Monsters===
 +
Two distinct groups of monsters exist in this area. One group dwell on the ''Wetland'' and another thrive on the ''Swampland''.
 +
 
 +
The ''Shallow Stream'' is also a part of the ''Wetland'' but the stream has either or both [[Giant Frog]]s and [[Water Fairy|Water Fairies]]. The ''Wetland'' has some shallow pools of water where [[Piranha]]s and [[Piranha Swarm]]s are found along with the occasional [[Giant Leech]].
 +
 
 +
The ''Swampland'' hold more formidable creatures. The ''Swampland'' can be said to have two parts to it, the northern and southern part divided by the only [[Hydra Hatchling]] that is not at a dead end as it blocks the path to the northern part of the ''Swampland''. [[Vines]] are all over the ''Swampland'' region, they are all kill-to-pass. [[Giant Mosquito Swarm]]s mostly stay away from paths that lead to dead ends but some drift into them. [[Giant Snapper Turtle]]s spawn in the southern part of the ''Swampland''. [[Mud Monster]]s appear at the northern part of the ''Swampland''. [[Hydra Hatchling]]s are found in all but two of the dead ends of the ''Swampland'', and one blocks the path to the northern part of the ''Swampland''. [[Hydra Head]]s appear in the northwestern regio of the ''Swampland'' on the path leading to the boss of the area.
 +
 
 +
 
 +
Listed below are the creatures of ''Swampland'' severely damaged by the [[Torch]]:
 +
*[[Giant Mosquito Swarm]]
 +
*[[Hydra Hatchling]]
 +
*[[Hydra Head]]
 +
*[[Vines]]
 +
 
 +
Listed below are creatures of the ''Swampland'' severely damaged by the [[Great Axe]]:
 +
*[[Giant Snapper Turtle]]
 +
*[[Hydra Hatchling]]
 +
*[[Hydra Head]]
 +
*[[Vines]]
 +
 
 +
===Bosses===
 +
[[Hydra Head]]s give away the path leading to the [[Hydra Body]], the source of the [[Hydra Head]]s and apparently its offsprings which are [[Hydra Hatchling]]s. Upon extermination of the [[Hydra Head]]s toward its source, however, adventurers discover they are kept away from the source by a [[/mumble|mumble barrier]].
 +
 
 +
Closer [[/examine|examination]] of the ''Swampland'' at its central northernmost dead end reveals the [[Sludge Lord]]. The [[Sludge Lord]] is more of a mini-boss but can be difficult to defeat. There are no known weapons that deal increased damage on this mini-boss. Upon defeat, it reveals the [[/mumble|mumble]] key which is "Baltor".
 +
 
 +
Revisiting the [[/mumble|mumble barrier]] with this knowledge, likely fighting the [[Hydra Head]]s once more, the party can [[/mumble|mumble]] the key then go in and fight the [[Hydra Body]]. Like [[Hydra Hatchling]]s and [[Hydra Head]]s, the [[Hydra Body]] is severely damaged by the [[Torch]] and the [[Great Axe]].
 +
 
 
==Hazards==
 
==Hazards==
 +
[[Giant Snapper Turtle]]s can [[Monster_Abilities#Invisibility|camouflage]] and have a habit of ambushing weak crits with a powerful bite.
 +
 +
[[Hydra Hatchling]]s are kill-to-pass. While this may not be a hazard to most large parties, a lone adventurer is hardly a match for the beast without restorative items.
 +
 +
The [[Sludge Lord]] is kill-to-pass and a potential death sentence even for large parties.
 +
 +
On the 1-alt server, the [[Hydra Body]] is kill-to-pass but the battle can be escapedby logging to local.
 +
 
==Loot==
 
==Loot==
*[[Wedding Ring]] - Search at piranha pool.
+
{|
 +
!Item
 +
!Location
 +
|-
 +
|
 +
*[[Fish & Chips]]
 +
*[[Mana Crystal]]
 +
*[[Wedding Ring]]
 +
||Search at the numerous [[Piranha]]-infested ''Small Pool'' in the ''Wetland'' region.
 +
|}
 +
 
 
===Forage===
 
===Forage===
 +
{|
 +
!Swampland
 +
!Wetland
 +
|-
 +
|
 +
*[[Fruit]]
 +
*[[Red Berries]]
 
*[[Sulphur]]
 
*[[Sulphur]]
 +
||
 +
*[[Water]]
 +
|}
 +
 
==Notes==
 
==Notes==
*Only crits of level 25 or under can enter the swamp.
+
There is nothing else to note about this area.
 +
 
 
[[Category:Area]]
 
[[Category:Area]]

Latest revision as of 16:02, 16 November 2021

Location on World Map
None
None Ercule Swamp None
Large Forest
Dungeons
None


General Information

Swampmapedit.jpg

Adventurers who explore the Large Forest likely found themselves following a Shallow Stream into the Wetland and backtracked because of the inhabitants that live there. Those brave enough to navigate the Wetland further north find themselves taking first entangled steps in Vines as they enter the Swampland of Ercule Swamp. Upon brief exploration, adventurers will find that the Swampland hold far more danger than it appears.

The Shallow Stream and a small part of the Wetland, the southern part that is connected to the stream, is open to any levels but beyond that certain point in the Wetland is restricted to level 25 or lower.

The Ercule Swamp is a favored training spot for lower levels that brandish well a Torch because the Torch does double, even triple, damage to most creatures in the Swampland. Another weapon which has damage multiplers on the creatures of this area is the Great Axe.

Points of Interest

There is nothing else to mention about this area.

Population

NPCs
Both Servers
Monsters Bosses
Wetland Swampland

Both Servers:

Both Servers:

Both Servers:

NPCs

The Spirit of Ariat is a NPC rather than a monster since it does not attack but, as it travels around the southern part of the Swampland, it fades in and out. At the beginning of every ten minute cycle, it appears directly southeast of the Hydra Hatchling closest to the entrance of the Swampland. The spirit travels for about five minutes moving counter-clockwise around this particular Hydra Hatchling, and at one point will be directly south of another Hydra Hatchling north of the first one, until it has almost come to a full orbit but will disappear before it approaches southwest of the first Hydra Hatchling. The spirit can be banished by heal spells, and it may drop a Great Axe.

Monsters

Two distinct groups of monsters exist in this area. One group dwell on the Wetland and another thrive on the Swampland.

The Shallow Stream is also a part of the Wetland but the stream has either or both Giant Frogs and Water Fairies. The Wetland has some shallow pools of water where Piranhas and Piranha Swarms are found along with the occasional Giant Leech.

The Swampland hold more formidable creatures. The Swampland can be said to have two parts to it, the northern and southern part divided by the only Hydra Hatchling that is not at a dead end as it blocks the path to the northern part of the Swampland. Vines are all over the Swampland region, they are all kill-to-pass. Giant Mosquito Swarms mostly stay away from paths that lead to dead ends but some drift into them. Giant Snapper Turtles spawn in the southern part of the Swampland. Mud Monsters appear at the northern part of the Swampland. Hydra Hatchlings are found in all but two of the dead ends of the Swampland, and one blocks the path to the northern part of the Swampland. Hydra Heads appear in the northwestern regio of the Swampland on the path leading to the boss of the area.


Listed below are the creatures of Swampland severely damaged by the Torch:

Listed below are creatures of the Swampland severely damaged by the Great Axe:

Bosses

Hydra Heads give away the path leading to the Hydra Body, the source of the Hydra Heads and apparently its offsprings which are Hydra Hatchlings. Upon extermination of the Hydra Heads toward its source, however, adventurers discover they are kept away from the source by a mumble barrier.

Closer examination of the Swampland at its central northernmost dead end reveals the Sludge Lord. The Sludge Lord is more of a mini-boss but can be difficult to defeat. There are no known weapons that deal increased damage on this mini-boss. Upon defeat, it reveals the mumble key which is "Baltor".

Revisiting the mumble barrier with this knowledge, likely fighting the Hydra Heads once more, the party can mumble the key then go in and fight the Hydra Body. Like Hydra Hatchlings and Hydra Heads, the Hydra Body is severely damaged by the Torch and the Great Axe.

Hazards

Giant Snapper Turtles can camouflage and have a habit of ambushing weak crits with a powerful bite.

Hydra Hatchlings are kill-to-pass. While this may not be a hazard to most large parties, a lone adventurer is hardly a match for the beast without restorative items.

The Sludge Lord is kill-to-pass and a potential death sentence even for large parties.

On the 1-alt server, the Hydra Body is kill-to-pass but the battle can be escapedby logging to local.

Loot

Item Location
Search at the numerous Piranha-infested Small Pool in the Wetland region.

Forage

Swampland Wetland

Notes

There is nothing else to note about this area.