Difference between revisions of "Great Axe"
From Nightmist wiki
WhiteCrane (Talk | contribs) m (Armor Bonus Category.) |
(changed base damage to what it orignally was. i dont believe its changed) |
||
Line 7: | Line 7: | ||
*Can be used by [[Fighter]]s and [[Berserker]]s. | *Can be used by [[Fighter]]s and [[Berserker]]s. | ||
*Minimum Level is 20. | *Minimum Level is 20. | ||
− | *Base damage is | + | *Base damage is 24 |
*Gives +1 Strength, -1 Dexterity and -10 Armour. | *Gives +1 Strength, -1 Dexterity and -10 Armour. | ||
*Damage modifiers versus many of the monsters in [[Ercule Swamp]]. | *Damage modifiers versus many of the monsters in [[Ercule Swamp]]. |
Revision as of 06:09, 9 December 2009
Description: Forged from the finest ore by the finest dwarven weapon smith, the Axe is perfectly balanced and weighted to deliver damaging blows. A powerful elven Archmage enchanted this artful weapon to enhance its combat abilities even further. Ariat, with this mighty weapon, and Baltor ventured into the Ercule Swamp and never returned - though the Hydra has never emerged either. The venture was deemed a success, with a hefty price..
General
- Can be used by Fighters and Berserkers.
- Minimum Level is 20.
- Base damage is 24
- Gives +1 Strength, -1 Dexterity and -10 Armour.
- Damage modifiers versus many of the monsters in Ercule Swamp.
Where to Find
- Dropped by Spirit of Ariat in the Ercule Swamp.
Interchangeability
No equivalents.