Difference between revisions of "Pacifist"
WhiteCrane (Talk | contribs) (Salve) |
WhiteCrane (Talk | contribs) m (Changed a word.) |
||
Line 82: | Line 82: | ||
− | ...where '''Variance''' is a random number between 0 and 4. When cast upon undead targets, their undead ratio will affect the resultant damage, and target players with low Charisma of their own will reduce the | + | ...where '''Variance''' is a random number between 0 and 4. When cast upon undead targets, their undead ratio will affect the resultant damage, and target players with low Charisma of their own will reduce the effect of the spell slightly. Available at level 4 for 1000 gold |
====Depurate Undead==== | ====Depurate Undead==== |
Revision as of 11:55, 18 October 2009
Contents
General info
Pacifists can only be played solo; this means you can not log on any other characters at the same time. You also can't join any parties. Furthermore they have no ability to attack any monster that isn't undead, meaning they can't kill players either.
Possible races
Statistics
Strength
Not used at all.
Intelligence
Not used at all.
Dexterity
- Determines the ability to dodge.
Constitution
- Determines health points on start and at every level up.
The amount of health points you will gain every level is randomly calculated using your constitution as a factor.
Constitution | Health Points |
---|---|
18 | 8-10 |
19 | |
20 | |
21 |
Wisdom
- Determines your mana points on start and at every level up.
- Determines your spell fizzle rate.
The amount of mana you will gain is fixed.
Wisdom | Mana Points |
---|---|
18 | 9 |
19 | 10 |
20 | 11 |
Charisma
- Affects the Strength of Salve and Depurate Undead.
- When healing a player, it's their charisma that affects the healing power.
- Determines the way you look (in look over)
Stamina
Stamina gains occur on the following levels:
1, 8, 14, 24, 29, 35, 40 (multi-alt)
Spells
Cleanse
Rids the character of any poison. Uses 1 stamina and costs 10 MP. Available at level 10 for 1000 gold at the Temple of Pacifism. Can be cast on other characters.
Recall
For 25 mana, the Pacifist is teleported to the safety of their local tavern. This spell only works if you are on full health and stamina, and there are no hostile monsters on the square (the spell requires intense concentration, and there can be no distractions from injuries, attacks or exhaustion). Note that in some areas, ambient magic strengthens the local continuum to the point that Recall won't function.
Create Food
Create Water
Soothe
Salve
Uses 1 stamina and costs 3 mana. Salve is the Pacifist's equivalent of the Aid spell, although cheaper to cast and available much earlier. The healing potential is calculated through the following formula:
...where Variance is a random number between 0 and 4. When cast upon undead targets, their undead ratio will affect the resultant damage, and target players with low Charisma of their own will reduce the effect of the spell slightly. Available at level 4 for 1000 gold
Depurate Undead
Uses 1 stamina and costs 5 mana, and can only be cast upon undead monsters. This spell is the strongest offensive spell that the Pacifist caste possess, and will perform healing-based damage equal to the following formula:
...where Variance is a random number between 0 and 4. Note also that the target's undead factor will affect the resultant damage as well. Available at level 19 for 10,000 gold at the Temple of Pacifism.
Subdue
Lesser Pact
This spell will protect the target from all player attacks for 1 minute, although also preventing them from attacking players in return. Uses 1 stamina and costs 20 mana. You can cast it upon yourself, but it serves no useful purpose, as Pacifists already have intrinsic protection from such attacks.
Greater Pact
This spell will protect the Pacifist from all attacks for 30 seconds, effectively being an invincibility spell, although it won't protect against traps. Uses 1 stamina and costs 20 mana. Self-cast only.
Shield Self
Justice Zone
Guilds
As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.
Level | Location |
---|---|
1-40 | Nightmist |
For level 31: Requires Shaman's Mask. Give the required item to the guild master present and use the given key to access the level 31 guild.
For level 36 onwards: Requires Grandmaster's Insignia.
Equipment Guide
Weapons
Level | Weapon |
---|---|
** | Walking Stick |
Armor
Body Armor
Level | Body Armor |
---|---|
1 | Leather Vest |
5 | Studded Leather Doublet |
10 | Branchwood Tunic |
15 | Oak Vest |
20 | Ironweed Doublet |
25 | Fireleaf Tunic |
30 | Robe of Halcyon |
** | Azure Robes |
Shields
Level | Shield |
---|---|
1 | Wooden Bracers |
5 | Steel Bracers |
15 | Shield of Faith |
16 | Feathered Shield |
Helmets
Level | Helmet |
---|---|
1 | Circlet |
** | Shaman's Mask |
Gloves
Level | Gloves |
---|---|
10 | Tomb Gloves |
27 | Spider Gauntlets |
Boots
Level | Boots |
---|---|
1 | Ravenbone Boots |
28 | Boots of Time |
Jewelry
Amulets
Level | Amulet |
---|---|
1 | Copper Amulet |
1 | Silver Amulet |
1 | Gold Amulet |
30 | Hades Amulet / Platinum Amulet |
** | Amulet of Grace / Diamond Necklace / Amulet of Sympathy / Pendant of Passion |
** | Veridian Charm |
Bracelets
Level | Bracelet |
---|---|
** | Baron's Bracelet |
** | Bracelet of Hope |
Rings
Level | Ring |
---|---|
1 | Gold Ring |
17 | Ring of Apollo |
25 | Crystal Ring |
30 | Ring of Astray |