Difference between revisions of "Pacifist"

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Revision as of 02:48, 27 June 2010

Multi-alt only

General info

Pacifists can only be played solo; this means you can not log on any other characters at the same time. You also can't join any parties. Furthermore they have no ability to attack any monster that isn't undead, meaning they can't kill players either.

Possible races

Statistics

Strength
Not used at all.

Intelligence
Not used at all.

Dexterity

  • Determines the ability to dodge.

Constitution

  • Determines health points on start and at every level up.

The amount of health points you will gain every level is randomly calculated using your constitution as a factor.

Constitution Health Points
18 8-10
19
20
21

Wisdom

  • Determines your mana points on start and at every level up.
  • Determines your spell fizzle rate.

The amount of mana you will gain is fixed.

Wisdom Mana Points
18 9
19 10
20 11

Charisma

  • Affects the Strength of Salve and Depurate Undead.
  • When healing a player, it's their charisma that affects the healing power.
  • Determines the way you look (in look over)

Stamina

Stamina gains occur on the following levels:

1, 8, 14, 24, 29, 35, 40 (multi-alt)

Spells

Cleanse

Rids the character of any poison. Uses 1 stamina and costs 10 MP. Available at level 10 for 1000 gold at the Temple of Pacifism. Can be cast on other characters.

Recall

For 25 mana, the Pacifist is teleported to the safety of their local tavern. This spell only works if you are on full health and stamina, and there are no hostile monsters on the square (the spell requires intense concentration, and there can be no distractions from injuries, attacks or exhaustion). Note that in some areas, ambient magic strengthens the local continuum to the point that Recall won't function.

Create Food

Create Water

Soothe

This basic healing spell is available to Pacifists at the moment of initiation, but heals for very little, its strength approximately 66% of its caster's current level. However, it costs no mana to cast, and only uses a single stamina point.

Salve

Uses 1 stamina and costs 3 mana. Salve is the Pacifist's equivalent of the Aid spell, although cheaper to cast and available much earlier. The healing potential is calculated through the following formula:


(Charisma * 2) + Level + Variance


...where Variance is a random number between 0 and 4. When cast upon undead targets, their undead ratio will affect the resultant damage, and target players with low Charisma of their own will reduce the effect of the spell slightly. Available at level 4 for 1000 gold

Depurate Undead

Uses 1 stamina and costs 5 mana, and can only be cast upon undead monsters. This spell is the strongest offensive spell that the Pacifist caste possess, and will perform healing-based damage equal to the following formula:


(Charisma * 3) + Level + 10 + Variance


...where Variance is a random number between 0 and 4. Note also that the target's undead factor will affect the resultant damage as well. Available at level 19 for 10,000 gold at the Temple of Pacifism.

Subdue

Lesser Pact

This spell will protect the target from all player attacks for 1 minute, although also preventing them from attacking players in return. Uses 1 stamina and costs 20 mana. You can cast it upon yourself, but it serves no useful purpose, as Pacifists already have intrinsic protection from such attacks.

Greater Pact

This spell will protect the Pacifist from all attacks for 30 seconds, effectively being an invincibility spell, although it won't protect against traps. Uses 1 stamina and costs 20 mana. Self-cast only.

Shield Self

Justice Zone

Guilds

As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.

Level Location
1-40 Nightmist

For level 31: Requires Shaman's Mask. Give the required item to the guild master present and use the given key to access the level 31 guild.

For level 36 onwards: Requires Grandmaster's Insignia.

Equipment Guide

Weapons

Level Weapon
1 Dwarven Tankard
** Walking Stick

Armor

Body Armor

Level Body Armor
1 Leather Vest
5 Studded Leather Doublet
10 Branchwood Tunic
15 Oak Vest
20 Ironweed Doublet
25 Fireleaf Tunic
30 Robe of Halcyon
** Azure Robes

Shields

Level Shield
1 Wooden Bracers
5 Steel Bracers
15 Shield of Faith
16 Feathered Shield

Helmets

Level Helmet
1 Circlet
** Shaman's Mask

Gloves

Level Gloves
10 Tomb Gloves
27 Spider Gauntlets
** Bewitched Spider Gauntlets

Boots

Level Boots
1 Ravenbone Boots
28 Boots of Time

Jewelry

Amulets

Armour Amulets
Level Amulet
1 Bunny Foot Necklace
1 Copper Amulet
1 Silver Amulet
1 Gold Amulet
30 Hades Amulet
30 Platinum Amulet
** Amulet of the Lich
** Bloodstone
** Pendant of Light
Dexterity Amulets
Level Amulet
1 Amulet of Hermes
1 Amulet of Hightail
1 Rune of Mercury
** Amulet of Lag Protection
** Feral Choker
Charisma Amulets
Level Amulet
1 Amulet of Grace
1 Amulet of Sympathy
1 Diamond Necklace
1 Pendant of Passion
** Veridian Charm

Bracelets

Level Bracelet
15 Baron's Bracelet
25 Silver Bracelet
30 Bracelet of Hope
** Blackstone Bracelet
** Gold Bracelet (Quest Item)
** Emerald Bracelet
** Ornament of Seasons Greetings (Quest Item)

Rings

Level Ring
1 Gold Ring
17 Ring of Apollo
25 Crystal Ring
30 Ring of Astray