Difference between revisions of "Airship"

From Nightmist wiki
Jump to: navigation, search
(Stub and updates)
(Updated page.)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Dungeoninfo
 
{{Dungeoninfo
|connections=[[Arilin]] (''exit only'')<br>[[Island of Chronos]] (''exit only'')<br>[[Jahanna Desert]]<br>
+
|connections=[[Jahanna Desert]]
 
}}
 
}}
  
 
==General Information==
 
==General Information==
 
[[Image:Airship.jpg|thumb]]
 
[[Image:Airship.jpg|thumb]]
 +
The ''Airship'' is spotted hovering above the scorching ''Sandy Path'' of the [[Jahanna Desert]]; a ''Rope Ladder'' tauntingly dangles near the desert entrance to the [[Ancient Tunnels]], beckoning any adventurer to climb aboard and challenge the crew of the ''Airship''. To locate the ''Rope Ladder'' leading upwards, go directly south from the desert entrance of the [[Ancient Tunnels]].
 +
 +
The ''Airship'' consists of an ''Outer Deck'' heavily crewed by [[Dwarven Grenadier]]s and [[Snotling]]s, an ''After House'' peopled by [[Snotling]]s, and the ''Living Quarters'' occupied by [[Silversail Defector]]s. The ''Outer Deck'' and the ''After House'' are on the same level, the ''After House'' is a structure with two levels the second level above being the ''Living Quarters''.
 +
 +
In the ''Living Quarters'', toward the bow of the ship which points north, is an ''Inner Cabin'' which is a passageway leading to the ''Captain's Chamber''.
 +
 
==Points of Interest==
 
==Points of Interest==
 +
{|
 +
!Shops
 +
!Other
 +
|-
 +
|
 +
*[[The Velvet Anteroom]]
 +
||
 +
*Airship Bow
 +
*Control Room
 +
*Crow's Nest
 +
*The Gunpowder Room
 +
*Kitchen
 +
*Scorpion Pit
 +
|}
 +
 +
===Shops===
 +
[[The Velvet Anteroom]]: [[The Velvet Anteroom]] is before the ''Captain's Quarter''. The [[Rogue Swordsman]] is also located in this room.
 +
 +
===Other===
 +
'''Airship Bow''': Located on the ''Outer Deck'' at its northernmost is the nose, or the bow, of the ship.
 +
 +
'''Control Room''': A [[Crowbar]] is needed to break the bookshelf which conceals the ''Control Room'' to the north of the ''Captain's Quarter''. Here, either the party may return to the ''Captain's Quarter'' or take control of the ship by heading in one of these directions but not without any moderate injuries due to inexperienced maneuvering of the ship resulting in an unsafe landing:
 +
*'''North''': [[Windia]]; On the southeastern ''Lookout Point''.
 +
*'''West''': [[Island of Chronos]]; On the southern part of the ''Docks of Tempo''.
 +
*'''East''': [[Arilin]]; On the roof of ''Arilin Hunter's Tavern''.
 +
*'''Down''': [[Jahanna Desert]]; On the entrance of the infested town of ''Jahanna''.
 +
*'''Up''': [[Silversail]]; Lands on ''The Docks'', near the western end of ''Bennington Avenue''.
 +
 +
'''Crow's Nest''': Above where [[Lt Commander Blackburn]] stands on the ''Outer Deck'' is the ''Crow's Nest'' where only two characters may climb up at a time. When on the ''Crow's Nest'', it is possible to spy for four particular bosses from this vantage point:
 +
*'''North''': [[Giant Hawk]]
 +
*'''West''': [[Banshee]]
 +
*'''East''': [[Atrium Monarch]]
 +
*'''South''': [[Giant Sand Wurm]]
 +
 +
'''The Gunpowder Room''': On the ''Outer Deck'' at its southernmost lies ''The Gunpowder Room'' where the crew produce and store gunpowder. [[Quartermaster Maddox]] is located in this room along with the [[Ball Mill]]. A [[Crowbar]] can be found by [[/examine|examining]] this room.
 +
 +
'''Kitchen''': The ''Kitchen'' is located in the ''Living Quarters'', to the west at the end of the hallwway leading to the ''Captain's Quareter''.
 +
 +
'''Scorpion Pit''': In the ''After House'' where there is a ladder leading up and down, going down that ladder leads to the ''Scorpion Pit'' where two [[Scorpion]]s dwell awaiting their next meal. They are kill-to-pass and this room is therefore considered a trap room.
 +
 
==Population==
 
==Population==
 +
{|
 +
!NPCs
 +
|-
 +
|
 +
*[[Ball Mill]]
 +
|}
 +
{|
 +
!Monsters
 +
!Bosses
 +
|-
 +
|
 +
*[[Dwarven Grenadier]]
 +
*[[Scorpion]]
 +
*[[Silversail Defector]]
 +
*[[Snotling]]
 +
||
 +
*[[Captain Wylsen]]
 +
*[[Lt Commander Blackburn]]
 +
*[[Quartermaster Maddox]]
 +
*[[Rogue Swordsman]]
 +
|}
 +
 
===NPCs===
 
===NPCs===
 +
The [[Ball Mill]] is located in ''The Gunpowder Room''.
 +
 
===Monsters===
 
===Monsters===
 +
[[Dwarven Grenadier]]s and [[Snotling]]s are mostly found on the ''Outer Deck''. [[Silversail Defector]]s occupy the ''Living Quarters''; Those that are met in the passage leading to the ''Captain's Quarter'' are kill-to-pass.
 +
 
===Bosses===
 
===Bosses===
*[[Captain Wylsen]]
+
[[Quartermaster Maddox]] may be small-time but he can be formidable with his [[Snotling]] companions answering his summons for assistance. He may be found in ''The Gunpowder Room''.
*[[Rogue Swordsman]]
+
 
 +
[[Lt Commander Blackburn]] needs no lackey and is found on the ''Outer Deck'' guarding the way up to the ''Crow's Nest''; He is kill-to-pass.
 +
 
 +
The [[Rogue Swordsman]] is located in [[The Velvet Anteroom|the Velvet Anteroom]] before the ''Captain's Quarter''; The swordsman is kill-to-pass.
 +
 
 +
The captain of the ship, [[Captain Wylsen|Gilad Wylsen]] himself, is accompanied by two [[Silversail Defector]]s in the ''Captain's Quarter''.
  
 
==Hazards==
 
==Hazards==
 +
Two hazards exist associated with this ''Airship'':
 +
*The ''Scorpion Pit'' where two [[Scorpion]]s may make a meal out of the unwary.
 +
*The ''Control Room'' when maneuvering the ship in any of the five directions that result in crashing the ship and possibly causing moderate injuries.
 +
 
==Loot==
 
==Loot==
===Forage===
+
{|
 +
!Item
 +
!Location
 +
|-
 +
|[[Crowbar]]
 +
||''The Gunpowder Room''
 +
|}
 +
 
 
==Notes==
 
==Notes==
 +
There is nothing else to note about this area.
  
 
[[Category:Dungeon]]
 
[[Category:Dungeon]]

Latest revision as of 20:07, 17 September 2022

Connects to following areas:
Jahanna Desert



General Information

Airship.jpg

The Airship is spotted hovering above the scorching Sandy Path of the Jahanna Desert; a Rope Ladder tauntingly dangles near the desert entrance to the Ancient Tunnels, beckoning any adventurer to climb aboard and challenge the crew of the Airship. To locate the Rope Ladder leading upwards, go directly south from the desert entrance of the Ancient Tunnels.

The Airship consists of an Outer Deck heavily crewed by Dwarven Grenadiers and Snotlings, an After House peopled by Snotlings, and the Living Quarters occupied by Silversail Defectors. The Outer Deck and the After House are on the same level, the After House is a structure with two levels the second level above being the Living Quarters.

In the Living Quarters, toward the bow of the ship which points north, is an Inner Cabin which is a passageway leading to the Captain's Chamber.

Points of Interest

Shops Other
  • Airship Bow
  • Control Room
  • Crow's Nest
  • The Gunpowder Room
  • Kitchen
  • Scorpion Pit

Shops

The Velvet Anteroom: The Velvet Anteroom is before the Captain's Quarter. The Rogue Swordsman is also located in this room.

Other

Airship Bow: Located on the Outer Deck at its northernmost is the nose, or the bow, of the ship.

Control Room: A Crowbar is needed to break the bookshelf which conceals the Control Room to the north of the Captain's Quarter. Here, either the party may return to the Captain's Quarter or take control of the ship by heading in one of these directions but not without any moderate injuries due to inexperienced maneuvering of the ship resulting in an unsafe landing:

  • North: Windia; On the southeastern Lookout Point.
  • West: Island of Chronos; On the southern part of the Docks of Tempo.
  • East: Arilin; On the roof of Arilin Hunter's Tavern.
  • Down: Jahanna Desert; On the entrance of the infested town of Jahanna.
  • Up: Silversail; Lands on The Docks, near the western end of Bennington Avenue.

Crow's Nest: Above where Lt Commander Blackburn stands on the Outer Deck is the Crow's Nest where only two characters may climb up at a time. When on the Crow's Nest, it is possible to spy for four particular bosses from this vantage point:

The Gunpowder Room: On the Outer Deck at its southernmost lies The Gunpowder Room where the crew produce and store gunpowder. Quartermaster Maddox is located in this room along with the Ball Mill. A Crowbar can be found by examining this room.

Kitchen: The Kitchen is located in the Living Quarters, to the west at the end of the hallwway leading to the Captain's Quareter.

Scorpion Pit: In the After House where there is a ladder leading up and down, going down that ladder leads to the Scorpion Pit where two Scorpions dwell awaiting their next meal. They are kill-to-pass and this room is therefore considered a trap room.

Population

NPCs
Monsters Bosses

NPCs

The Ball Mill is located in The Gunpowder Room.

Monsters

Dwarven Grenadiers and Snotlings are mostly found on the Outer Deck. Silversail Defectors occupy the Living Quarters; Those that are met in the passage leading to the Captain's Quarter are kill-to-pass.

Bosses

Quartermaster Maddox may be small-time but he can be formidable with his Snotling companions answering his summons for assistance. He may be found in The Gunpowder Room.

Lt Commander Blackburn needs no lackey and is found on the Outer Deck guarding the way up to the Crow's Nest; He is kill-to-pass.

The Rogue Swordsman is located in the Velvet Anteroom before the Captain's Quarter; The swordsman is kill-to-pass.

The captain of the ship, Gilad Wylsen himself, is accompanied by two Silversail Defectors in the Captain's Quarter.

Hazards

Two hazards exist associated with this Airship:

  • The Scorpion Pit where two Scorpions may make a meal out of the unwary.
  • The Control Room when maneuvering the ship in any of the five directions that result in crashing the ship and possibly causing moderate injuries.

Loot

Item Location
Crowbar The Gunpowder Room

Notes

There is nothing else to note about this area.