Difference between revisions of "Mage"

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==Spells==
 
==Spells==
 
====Shock====
 
====Shock====
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One of the first techniques learned by apprentice mages,by concentrating directly on the path between themselves and their target young mages modify the polar field around them causing a mass electrical discharged, thus instantaneously forming a bolt of lightning.
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The weakest of the offensive Mage spells, Shock is available at level 1 from any Mage guild for 100 gold. It costs 3 MP to cast.
  
 
====Sphere====  
 
====Sphere====  

Revision as of 19:31, 23 February 2009

General info

Possible races

Statistics

Strength
Rarely used by mages.

  • Determines the amount for which you hit with a weapon.

Intelligence
This is the most important stat for a mage.

  • Determines the amount for which you damage with magic attacks.
  • Determines how often a spell fizzles (is unsuccessful).

Dexterity

  • Determines the ability to dodge as well as hit (with a weapon).

Constitution

  • Determines health points on start and at every level up.

The amount of health points you will gain every level is fixed.

Constitution Health Points
18 8
19 8

Wisdom

  • Determines your mana points on start and at every level up.
  • Determines your magic resistance.

The amount of mana you will gain is randomly calculated using your wisdom as a factor.

Wisdom Mana Points
19
20 12-14

Charisma

  • Determines the way you look (in look over).
  • Slightly influences the amount you get healed for.

Stamina

Stamina gains occur on the following levels:

1, 10, 18, 26, 29, 33, 37 (1-alt)

1, 10, 18, 26, 29, 32, 36, 40 (multi-alt)

Spells

Shock

One of the first techniques learned by apprentice mages,by concentrating directly on the path between themselves and their target young mages modify the polar field around them causing a mass electrical discharged, thus instantaneously forming a bolt of lightning.

The weakest of the offensive Mage spells, Shock is available at level 1 from any Mage guild for 100 gold. It costs 3 MP to cast.

Sphere

Vortex Gate

Flame

Blast

Beam

Protect

Enhanced Sphere

Mana Shroud

Haste

Invisibility

Dispell

Guilds

Multi-alt

Level Location
1-10 Nightmist
11-20 Blackthorn
21-25 Arilin
26-29 Jahanna Desert
30 Jahanna Desert
31-40 Silversail

For level 31: Requires ?? . Give the required items to the guild master present and use the given key to access the level 31 guild.

For level 36 onwards: Requires Grandmaster's Insignia.

1-alt

Level Location
1-10 Nightmist
11-15 Resthaven
16-20 Arilin
21-24 Blackthorn
25-27 Harabec
28-30 Jahanna Desert
31-40 Tirantek

Equipment Guide

Weapons

Level Weapon
1 Oak Staff
13 Iron Staff
18 Bronze Staff
20 Staff of Elements
** Staff of Light

Armor

Body Armor

Level Body Armor
1 Plain Robes
2 Ornate Robes
3 Tattered Robe
10 Red Robes
16 Shroud of Awe
25 Silver Robes
27 Golden Robes
30 Robe of Storms

Shields

Level Shield
1 Wooden Bracers

Helmets

Level Helmet
1 Circlet

Gloves

Level Gloves
10 Tomb Gloves
27 Spider Gauntlets

Boots

Level Boots
20 Boots of Faith
30 Vindicator’s Boots
** Silken Sandals of Time

Jewelry

Amulets

Level Amulet
1 Copper Amulet
1 Silver Amulet
30 Hades Amulet
** Amulet of Hermes
** Cats Eye Amulet

Bracelets

Level Bracelet
** Baron's Bracelet
** Bracelet of Hope

Rings

Level Ring
1 Gold Ring
17 Ring of Apollo
25 Crystal Ring
30 Ring of Astray