Difference between revisions of "Cleric"
(New page: ==General info== ===Possible races=== *Dwarf *Elf *Gnome *Halfling *Human ==Spells== ===Heal=== The mystics who chose to use their magical energies for the purpose of ...) |
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==Spells== | ==Spells== | ||
− | ===Heal=== | + | ====Heal==== |
The mystics who chose to use their magical energies for the purpose of healing usually learn this spell during their initiation into the magical community. By channeling their energy towards another in a positive way they rejuvenate the injured and weak. | The mystics who chose to use their magical energies for the purpose of healing usually learn this spell during their initiation into the magical community. By channeling their energy towards another in a positive way they rejuvenate the injured and weak. | ||
//what it does// | //what it does// | ||
− | ===Enhance=== | + | ====Enhance==== |
By concentrating deeply on ones physical state instead of their injuries, healers may temporarily boost their strength in enormous amounts allowing them the ability to overpower their foes in combat. It is not uncommon to find a cleric casting this spell on allies to make them more efficient in combat. | By concentrating deeply on ones physical state instead of their injuries, healers may temporarily boost their strength in enormous amounts allowing them the ability to overpower their foes in combat. It is not uncommon to find a cleric casting this spell on allies to make them more efficient in combat. | ||
//what it does// | //what it does// | ||
− | ===Create Spring=== | + | ====Create Spring==== |
A unique trait to clerics of the realm is the ability to focus their energy and summon a small source of water anywhere they deem suitable. Originally developed by the traveling clergy who helped settle the town of Jahanna in the harsh southern desert, it proves highly useful in keeping a cleric and his allies hydrated and fit for battle. | A unique trait to clerics of the realm is the ability to focus their energy and summon a small source of water anywhere they deem suitable. Originally developed by the traveling clergy who helped settle the town of Jahanna in the harsh southern desert, it proves highly useful in keeping a cleric and his allies hydrated and fit for battle. | ||
//what it does// | //what it does// | ||
− | ===Cleanse=== | + | ====Cleanse==== |
Among the many rites passed down through the guilds of wise men this spell is learned in effort of purging the body of all toxins by flooding it with positive energies, thus forcing it to create a balance of purity in body and mind. | Among the many rites passed down through the guilds of wise men this spell is learned in effort of purging the body of all toxins by flooding it with positive energies, thus forcing it to create a balance of purity in body and mind. | ||
//what it does// | //what it does// | ||
− | ===Vision=== | + | ====Vision==== |
By focusing ones magical energy one may gain an enhanced sense of the presence of other people. This spell was developed by settling clerics, commonly used to uncover heathenist looters and marauders attempting to raid the church of its valuables. | By focusing ones magical energy one may gain an enhanced sense of the presence of other people. This spell was developed by settling clerics, commonly used to uncover heathenist looters and marauders attempting to raid the church of its valuables. | ||
//what it does// | //what it does// | ||
− | ===Call Upon Deity=== | + | ====Call Upon Deity==== |
A useful prayer used by those of the clergy to summon forth the fortitude of their forechosen divine spirit. Those under the effect of this prayer may resist even the mightiest of blows. | A useful prayer used by those of the clergy to summon forth the fortitude of their forechosen divine spirit. Those under the effect of this prayer may resist even the mightiest of blows. | ||
//what it does// | //what it does// | ||
− | ===Aid=== | + | ====Aid==== |
This spell is a more advanced healing technique used by healers, though it rejuvenate at a higher level it requires a more precise level of focus. Because of the higher level of mental discipline required it is necessary for a healer to become experienced and proficient in the healing arts before he obtains this level of power. | This spell is a more advanced healing technique used by healers, though it rejuvenate at a higher level it requires a more precise level of focus. Because of the higher level of mental discipline required it is necessary for a healer to become experienced and proficient in the healing arts before he obtains this level of power. | ||
//what it does// | //what it does// | ||
− | ===Circle of Healing=== | + | ====Circle of Healing==== |
The mystics who chose to use their magical energies for the purpose of healing usually learn this spell during their initiation into the magical community. By channeling their energy towards another in a positive way they rejuvenate the injured and weak. | The mystics who chose to use their magical energies for the purpose of healing usually learn this spell during their initiation into the magical community. By channeling their energy towards another in a positive way they rejuvenate the injured and weak. | ||
//what it does// | //what it does// | ||
− | ===Holy Might=== | + | ====Holy Might==== |
//what it does// | //what it does// | ||
− | ===Divine Light=== | + | ====Divine Light==== |
//what it does// | //what it does// | ||
− | ===Wrath of the Gods=== | + | ====Wrath of the Gods==== |
//what it does// | //what it does// | ||
− | ===Righteous Fury=== | + | ====Righteous Fury==== |
//what it does// | //what it does// | ||
− | ===Blessed Force=== | + | ====Blessed Force==== |
//what it does// | //what it does// | ||
− | ===Almighty Retribution=== | + | ====Almighty Retribution==== |
//what it does// | //what it does// | ||
− | ===Blessed Haste=== | + | ====Blessed Haste==== |
//what it does// | //what it does// | ||
− | ===Consecrated Embrace=== | + | ====Consecrated Embrace==== |
Revision as of 13:21, 14 February 2009
Contents
General info
Possible races
Spells
Heal
The mystics who chose to use their magical energies for the purpose of healing usually learn this spell during their initiation into the magical community. By channeling their energy towards another in a positive way they rejuvenate the injured and weak.
//what it does//
Enhance
By concentrating deeply on ones physical state instead of their injuries, healers may temporarily boost their strength in enormous amounts allowing them the ability to overpower their foes in combat. It is not uncommon to find a cleric casting this spell on allies to make them more efficient in combat.
//what it does//
Create Spring
A unique trait to clerics of the realm is the ability to focus their energy and summon a small source of water anywhere they deem suitable. Originally developed by the traveling clergy who helped settle the town of Jahanna in the harsh southern desert, it proves highly useful in keeping a cleric and his allies hydrated and fit for battle.
//what it does//
Cleanse
Among the many rites passed down through the guilds of wise men this spell is learned in effort of purging the body of all toxins by flooding it with positive energies, thus forcing it to create a balance of purity in body and mind.
//what it does//
Vision
By focusing ones magical energy one may gain an enhanced sense of the presence of other people. This spell was developed by settling clerics, commonly used to uncover heathenist looters and marauders attempting to raid the church of its valuables.
//what it does//
Call Upon Deity
A useful prayer used by those of the clergy to summon forth the fortitude of their forechosen divine spirit. Those under the effect of this prayer may resist even the mightiest of blows.
//what it does//
Aid
This spell is a more advanced healing technique used by healers, though it rejuvenate at a higher level it requires a more precise level of focus. Because of the higher level of mental discipline required it is necessary for a healer to become experienced and proficient in the healing arts before he obtains this level of power.
//what it does//
Circle of Healing
The mystics who chose to use their magical energies for the purpose of healing usually learn this spell during their initiation into the magical community. By channeling their energy towards another in a positive way they rejuvenate the injured and weak.
//what it does//
Holy Might
//what it does//
Divine Light
//what it does//
Wrath of the Gods
//what it does//
Righteous Fury
//what it does//
Blessed Force
//what it does//
Almighty Retribution
//what it does//
Blessed Haste
//what it does//
Consecrated Embrace
Guilds
Multi-alt
Level | Location | |
---|---|---|
1-10 | Nightmist | |
11-20 | Blackthorn | |
21-25 | Arilin | |
26-29 | Jahanna | |
30 | Desert | |
31-40 | Silversail | (Level 31 requires ??) |
1-alt
Level | Location |
---|---|
1-10 | Nightmist |
11-15 | Resthaven |
16-20 | Arilin |
21-25 | Blackthorn |
26-28 | Harabec |
29-30 | Desert |
31-40 | Tirantek |