Difference between revisions of "Berserker"

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*[[Human]]
 
*[[Human]]
  
==Abilities & Spells==
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==Abilities==
===Abilities===
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===Berserk===
====Berserk====
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The Berserker enters a psychedelic state and attacks wildly towards the selected target, swinging until exhaustion sets in, with complete disregard to the user's own well-being.
 
The Berserker enters a psychedelic state and attacks wildly towards the selected target, swinging until exhaustion sets in, with complete disregard to the user's own well-being.
  
 
The number of attacks that comes from Berserk depends on the user's current stamina.  Besides high-damage attacks, Berserk drains the user's stamina and removes 25 HP (you cannot use Berserk if your current HP is equal to or less than this).
 
The number of attacks that comes from Berserk depends on the user's current stamina.  Besides high-damage attacks, Berserk drains the user's stamina and removes 25 HP (you cannot use Berserk if your current HP is equal to or less than this).
  
====Rage====
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===Rage===
 
A rage-inducing pheromone tenses your muscles, reddens your eyes and pumps adrenaline through your arteries, granting you ungodly strength at the cost of increased clumsiness.
 
A rage-inducing pheromone tenses your muscles, reddens your eyes and pumps adrenaline through your arteries, granting you ungodly strength at the cost of increased clumsiness.
  
 
Rage will grant +4 Strength and -4 Dexterity; casting it again will reverse the effects.
 
Rage will grant +4 Strength and -4 Dexterity; casting it again will reverse the effects.
  
====Smite====
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===Smite===
 
A single, brutal, well-aimed strike towards an opponent's vitals will bring down most weak adversaries, but such a powerful stroke leaves muscle fibres torn and the user without any breath in his body.
 
A single, brutal, well-aimed strike towards an opponent's vitals will bring down most weak adversaries, but such a powerful stroke leaves muscle fibres torn and the user without any breath in his body.
  

Revision as of 12:50, 14 February 2009

General info

Possible races

Abilities

Berserk

The Berserker enters a psychedelic state and attacks wildly towards the selected target, swinging until exhaustion sets in, with complete disregard to the user's own well-being.

The number of attacks that comes from Berserk depends on the user's current stamina. Besides high-damage attacks, Berserk drains the user's stamina and removes 25 HP (you cannot use Berserk if your current HP is equal to or less than this).

Rage

A rage-inducing pheromone tenses your muscles, reddens your eyes and pumps adrenaline through your arteries, granting you ungodly strength at the cost of increased clumsiness.

Rage will grant +4 Strength and -4 Dexterity; casting it again will reverse the effects.

Smite

A single, brutal, well-aimed strike towards an opponent's vitals will bring down most weak adversaries, but such a powerful stroke leaves muscle fibres torn and the user without any breath in his body.

Smite will drain the user's stamina for a single, strong attack, but at a penalty of 10 HP (as with Berserk, this ability cannot be used if your current health is too low).

Guilds

Multi-alt

Level Location
1-10 Nightmist
11-20 Blackthorn
21-25 Arilin
26-29 Jahanna
30 Desert
31-40 Silversail (Level 31 requires Blade of Time, Sword of Existence or Mithril Claws)

1-alt

Level Location
1-10 Nightmist
11-15 Resthaven
16-20 Arilin
21-25 Blackthorn
26-28 Harabec
29-30 Desert
31-40 Tirantek

Equipment Guide

Weapons

Level Weapon
1 Oak Staff
5 Mace
10 Battle Axe
15 Blade of Honor
18 Pike
20 Halberd
30 Adamant Warhammer
** Cobalt Staff of the Winds

Armor

  • Berserkers can't wear anything with an armor count. They can however wear armor without an armor count, like for instance a Sprig of Ivy, these are brought into the game purely for cosmetic and/or role playing reasons.

Jewelry