Difference between revisions of "Cleric"
(→Statistics) |
(→Weapons) |
||
Line 154: | Line 154: | ||
==Equipment Guide== | ==Equipment Guide== | ||
===Weapons=== | ===Weapons=== | ||
− | Besides the occasional kill-to-pass monster there isn't much use in wielding a weapon. Unless you plan on taking your cleric into tournaments and [[ | + | Besides the occasional kill-to-pass monster there isn't much use in wielding a weapon. Unless you plan on taking your cleric into tournaments and [[mosh]]es and using it to PK. |
{| style="background:transparent;" | {| style="background:transparent;" |
Revision as of 14:36, 23 February 2009
Contents
General info
Possible races
Statistics
Strength
Only needed to kill certain kill-to-pass monsters and for PVP.
- Determines the amount for which you hit with a weapon.
Intelligence
Not used at all.
Dexterity
- Determines the ability to dodge as well as hit (with a weapon).
Constitution
- Determines health points on start and at every level up.
The amount of health points you will gain is randomly calculated using your constitution as a factor.
Constitution | Health Points |
---|---|
18 | 8-10 |
19 | 8-11 |
21 | 9-11 |
Wisdom
This is the most important stat for a cleric.
- Determines your healing power in general.
- Determines your magic resistance.
- Determines mana points on start and at every level up.
The amount of mana you will gain is fixed.
Wisdom | Mana Points |
---|---|
18 | 10 |
19 | 10 |
20 | 11 |
Charisma
- Determines your healing power on undead, and on yourself. But less than how wisdom affects this.
- When healing a player, it's their charisma that affects the healing power.
- Determines the way you look (in look over)
Stamina
Stamina gains occur on the following levels:
1, 8, 14, 24, 29, 33, 37 (1-alt)
1, 8, 14, 24, 29, 34, 40 (multi-alt)
Spells
Heal
The weakest of the healing spells, it is available immediately at the cost of 200 gold in any Cleric guild. Uses 1 stamina and costs 4 MP. Typically heals for 16-20 HP, varying depending on class and stats. Can be cast on other characters.
Enhance
Boosts the strength of the character temporarily. Available at level 3 from any Cleric guild and can be purchased for 500 gold. Uses 1 stamina and costs 10 MP to cast. Effect lasts for 2 minutes. Can be cast on others.
Create Spring
Creates a spring that other characters can drink from. The spring vanishes after a certain amount of time, varying from a few seconds to a minute. Available at level 5 from any Cleric guild for the cost of 750 gold. Uses 1 stamina and costs 5 MP. Cannot be cast on others.
Cleanse
Rids the character of any poison. Uses 1 stamina and costs 10 MP. Available at level 10 for 1000 gold at any Cleric guild. Can be cast on other characters.
Vision
Vision forces any covert or invisible characters on the square to become visible. Costs 15 MP to use and consumes 1 stamina. Has a level requirement of 10 and costs 1500 gold to buy at any Cleric guild. Can only be cast on self.
Call Upon Deity
An early armor spell available to Clerics at level 15 from any Cleric guild, purchased for 2000 gold. Effect lasts for 2 minutes. Uses 1 stamina and costs 20 MP to cast. Can only be cast on self.
Aid
The next healing spell for Clerics after Heal, it is available from any Cleric guild at level 18 for 3000 gold. Uses 1 stamina and costs 7 MP. Can be cast on others. Typically heals for 77-88 HP depending on stats and level.
Circle of Healing
Another healing spell, but is geared toward the party instead of an individual. Available from any Cleric guild for 5000 gold at level 20. Costs 10 MP for each party member and uses 1 stamina per cast. Can be cast on others. Typically heals for 21-22 HP each cast.
Holy Might
Adds an extra stamina to the stamina regain, so if the Cleric normally regains 3 stamina, it will regain 4 while under this spell. Available at level 10 from any Cleric guild for 200 gold. Uses 1 stamina and costs 30 MP. Effect lasts for 90 seconds. Also gives temporary boosts of +5 Strength and +3 Dexterity. Cannot be cast on others.
Divine Light
Reduces the chance of enemies hitting. Available at any Cleric guild from level 15 for 400 gold. Can only be cast on self. Effect lasts for 2 minutes. Uses 1 stamina and costs 40 MP for each character it affects.
Wrath of the Gods
Damages any opponents on the square. Available from any Cleric guild at level 20 for 750 gold. Uses 2 stamina and costs 15 MP for each character it affects. Typically causes 20-23 HP damage. Cannot be cast on others.
Righteous Fury
Gives a temporary boost to Strength and increases chance to hit. Uses 1 stamina and costs 20 MP for each character it affects. Available from any Cleric guild at level 22 for 1000 gold. Effect lasts for 45 seconds. Cannot be cast on others.
Blessed Force
Blessed Force is a mid-level armor spell that can be cast on the entire party. It is available from level 15 at any Cleric guild for 500 gold. It uses 1 stamina and costs 15 MP for each character it affects. Can only be cast on self. Effect lasts for 1 minute.
Almighty Retribution
The most advanced armor spell for Clerics, it is available at level 28 from any Cleric guild for 1500 gold. It uses 1 stamina and costs 30 MP for each character it affects. The effect lasts for 1 minute. Cannot be cast on others.
Blessed Haste
Gives an extra stamina regain to each character it affects. The effect lasts for 30 seconds. Uses 1 stamina and costs 40 MP for each character it affects. Available from any cleric guild at level 26 for 2000 gold. Cannot be cast on others.
Consecrated Embrace
Increases damage against undead monsters. Available from any Cleric guild from level 8 for 150 gold. Uses 1 stamina and costs 15 MP for each character it affects. The effect lasts for 2 minutes. Cannot be cast on others.
Guilds
Multi-alt
Level | Location |
---|---|
1-10 | Nightmist |
11-20 | Blackthorn |
21-25 | Arilin |
26-29 | Jahanna Desert |
30 | Jahanna Desert |
31-40 | Silversail |
For level 31: Requires Azure Robes and Boots of Time. Give the required items to the guild master present and use the given key to access the level 31 guild.
For level 36 onwards: Requires Grandmaster's Insignia.
1-alt
Level | Location |
---|---|
1-10 | Nightmist |
11-15 | Resthaven |
16-20 | Arilin |
21-25 | Blackthorn |
26-28 | Harabec |
29-30 | Jahanna Desert |
31-40 | Tirantek |
Equipment Guide
Weapons
Besides the occasional kill-to-pass monster there isn't much use in wielding a weapon. Unless you plan on taking your cleric into tournaments and moshes and using it to PK.
Level | Weapon |
---|---|
1 | Oak Staff |
5 | Quarterstaff |
10 | Warhammer |
19 | Staff of Serenity |
20 | Staff of Elements |
25 | Morning Star |
30 | Angelic Scepter |
Armor
Body Armor
Level | Body Armor |
---|---|
1 | Leather Vest |
5 | Studded Leather Doublet |
10 | Branchwood Tunic |
15 | Oak Vest |
20 | Ironweed Doublet |
25 | Fireleaf Tunic |
30 | Robe of Halcyon |
** | Azure Robes |
Shields
Level | Shield |
---|---|
1 | Wooden Bracers |
5 | Steel Bracers |
15 | Shield of Faith |
16 | Feathered Shield |
Helmets
Level | Helmet |
---|---|
1 | Circlet |
Gloves
Level | Gloves |
---|---|
10 | Tomb Gloves |
27 | Spider Gauntlets |
Boots
Level | Boots |
---|---|
1 | Vinewhip Sandals |
20 | Boots of Faith |
28 | Boots of Time |
** | Silken Sandals of Time |
Jewelry
Amulets
Level | Amulet |
---|
Bracelets
Level | Bracelet |
---|
Rings
Level | Ring |
---|