Cleric

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General info

Possible races

Statistics

Strength
Determines the amount for which you hit with a weapon.

Intelligence
Not used at all.

Dexterity
Determines the ability to dodge as well as hit.

Constitution
Determines health points on start and at every level up. The amount of health points you will gain is randomly calculated using your constitution as a factor.

Constitution Health Points
18 8-10
19 8-11
21 9-11

Wisdom
Determines your healing power in general and the mana points on start and at every level up. The amount of mana you will gain is fixed.

Wisdom Mana Points
18 10
19 10
20 11

Charisma
Determines your healing power on undead, and on yourself. But less than how wisdom affects this. When healing a player, their charisma affects the healing power as well.
Determines the way you look (in look over)

Stamina

Stamina gains occur on the following levels:

1, 8, 14, 24, 29, 33, 37 (1-alt)

1, 8, 14, 24, 29, 34, 40 (multi-alt)

Spells

Heal

The weakest of the healing spells, it is available immediately at the cost of 200 gold in any Cleric guild. Uses 1 stamina and costs 4 MP. Typically heals for 16-20 HP, varying depending on class and stats. Can be cast on other characters.

Enhance

Boosts the strength of the character temporarily. Available at level 3 from any Cleric guild and can be purchased for 500 gold. Uses 1 stamina and costs 10 MP to cast. Effect lasts for 2 minutes. Can be cast on others.

Create Spring

Creates a spring that other characters can drink from. The spring vanishes after a certain amount of time, varying from a few seconds to a minute. Available at level 5 from any Cleric guild for the cost of 750 gold. Uses 1 stamina and costs 5 MP. Cannot be cast on others.

Cleanse

Rids the character of any poison. Uses 1 stamina and costs 10 MP. Available at level 10 for 1000 gold at any Cleric guild. Can be cast on other characters.

Vision

Vision forces any covert or invisible characters on the square to become visible. Costs 15 MP to use and consumes 1 stamina. Has a level requirement of 10 and costs 1500 gold to buy at any Cleric guild. Can only be cast on self.

Call Upon Deity

An early armor spell available to Clerics at level 15 from any Cleric guild, purchased for 2000 gold. Effect lasts for 2 minutes. Uses 1 stamina and costs 20 MP to cast. Can only be cast on self.

Aid

The next healing spell for Clerics after Heal, it is available from any Cleric guild at level 18 for 3000 gold. Uses 1 stamina and costs 7 MP. Can be cast on others. Typically heals for 77-88 HP depending on stats and level.

Circle of Healing

Another healing spell, but is geared toward the party instead of an individual. Available from any Cleric guild for 5000 gold at level 20. Costs 10 MP for each party member and uses 1 stamina per cast. Can be cast on others. Typically heals for 21-22 HP each cast.

Holy Might

Adds an extra stamina to the stamina regain, so if the Cleric normally regains 3 stamina, it will regain 4 while under this spell. Available at level 10 from any Cleric guild for 200 gold. Uses 1 stamina and costs 30 MP. Effect lasts for 90 seconds. Also gives temporary boosts of +5 Strength and +3 Dexterity. Cannot be cast on others.

Divine Light

Reduces the chance of enemies hitting. Available at any Cleric guild from level 15 for 400 gold. Can only be cast on self. Effect lasts for 2 minutes. Uses 1 stamina and costs 40 MP for each character it affects.

Wrath of the Gods

Damages any opponents on the square. Available from any Cleric guild at level 20 for 750 gold. Uses 2 stamina and costs 15 MP for each character it affects. Typically causes 20-23 HP damage. Cannot be cast on others.

Righteous Fury

Gives a temporary boost to Strength and increases chance to hit. Uses 1 stamina and costs 20 MP for each character it affects. Available from any Cleric guild at level 22 for 1000 gold. Effect lasts for 45 seconds. Cannot be cast on others.

Blessed Force

Blessed Force is a mid-level armor spell that can be cast on the entire party. It is available from level 15 at any Cleric guild for 500 gold. It uses 1 stamina and costs 15 MP for each character it affects. Can only be cast on self. Effect lasts for 1 minute.

Almighty Retribution

The most advanced armor spell for Clerics, it is available at level 28 from any Cleric guild for 1500 gold. It uses 1 stamina and costs 30 MP for each character it affects. The effect lasts for 1 minute. Cannot be cast on others.

Blessed Haste

Gives an extra stamina regain to each character it affects. The effect lasts for 30 seconds. Uses 1 stamina and costs 40 MP for each character it affects. Available from any cleric guild at level 26 for 2000 gold. Cannot be cast on others.

Consecrated Embrace

Increases damage against undead monsters. Available from any Cleric guild from level 8 for 150 gold. Uses 1 stamina and costs 15 MP for each character it affects. The effect lasts for 2 minutes. Cannot be cast on others.

Guilds

Multi-alt

Level Location
1-10 Nightmist
11-20 Blackthorn
21-25 Arilin
26-29 Jahanna Desert
30 Jahanna Desert
31-40 Silversail

For level 31: Requires Azure Robes and Boots of Time. Give the required items to the guild master present and use the given key to access the level 31 guild.

For level 35: Requires Grandmaster's Insignia.

1-alt

Level Location
1-10 Nightmist
11-15 Resthaven
16-20 Arilin
21-25 Blackthorn
26-28 Harabec
29-30 Jahanna Desert
31-40 Tirantek

Equipment Guide

Weapons

Armor

Jewelry