Cleric

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General info

Possible races

Statistics

Strength
Determines the amount for which you hit with a weapon.

Intelligence
Not used at all.

Dexterity
Determines the ability to dodge as well as hit.

Constitution
Determines health points on start and at every level up. The amount of health points you will gain is randomly calculated using your constitution as a factor.

Constitution Health Points
18 ?
19 ?
20 ?
21 9-11

Wisdom
Determines your healing power in general and the mana points on start and at every level up. The amount of mana you will gain is fixed.

Wisdom Mana Points
18 ?
19 10
20 ?

Charisma
Determines your healing power on undead, and on yourself. But less then how wisdom affects this.

When healing a player, their charisma affects the healing power as well.

Stamina

Stamina gains occur on the following levels: 1, 8, 14, 24, 29, 33, 37

Spells

Guilds

Multi-alt

Level Location
1-10 Nightmist
11-20 Blackthorn
21-25 Arilin
26-29 Jahanna Desert
30 Jahanna Desert
31-40 Silversail

For level 31: Requires Azure Robes and Boots of Time. Give the required items to the guild master present and use the given key to access the level 31 guild.

For level 35: Requires Grandmaster's Insignia.

1-alt

Level Location
1-10 Nightmist
11-15 Resthaven
16-20 Arilin
21-25 Blackthorn
26-28 Harabec
29-30 Jahanna Desert
31-40 Tirantek

Equipment Guide

Weapons

Armor

Jewelry