Difference between revisions of "Fighter"

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(General info)
(General info)
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==General info==
 
==General info==
  
Generally considered the staple of the nightmist classes, the [[Fighter]] allows new or experienced users to play a more simple and like minded game. They are able to equip the best buyable armors as well as wield the highest damaging weapons. However with all this comes a shortfall, they have no abilities available to them so they are often considered a weaker class.
+
Generally considered the staple of the nightmist classes, the [[Fighter]] allows new or experienced users to play a more simple and like minded game. They are able to equip the best buyable armors as well as wield the highest damaging weapons. However with all this comes a shortfall, they have no abilities available to them so they are often considered a lesser class.
  
 
===Possible races===
 
===Possible races===
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*[[Halfling]]
 
*[[Halfling]]
 
*[[Human]]
 
*[[Human]]
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===Statistics===
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'''Strength'''<br>
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Determines the amount for which you hit with a weapon.
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 +
'''Intelligence'''<br>
 +
Not used at all.
 +
 +
'''Dexterity'''<br>
 +
Determines the ability to dodge as well as hit.
 +
 +
'''Constitution'''<br>
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Determines health points on start and at every level up. The amount of health points you will gain is randomly calculated using your constitution as a factor.
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{| border="1" cellpadding="3" style="background:transparent;"
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!Constitution!!Health Points
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|-
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|18||8-10
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|-
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|19||8-11
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|-
 +
|-
 +
|21||9-11
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|-
 +
|}
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 +
'''Wisdom'''<br>
 +
Determines your healing power in general and the mana points on start and at every level up. The amount of mana you will gain is fixed.
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{| border="1" cellpadding="3" style="background:transparent;"
 +
!Wisdom!!Mana Points
 +
|-
 +
|18||10
 +
|-
 +
|19||10
 +
|-
 +
|20||11
 +
|-
 +
|}
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 +
'''Charisma'''<br>
 +
Determines your healing power on undead, and on yourself. But less than how wisdom affects this. When healing a player, their charisma affects the healing power as well.<br>
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Determines the way you look (in look over)
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 +
===Stamina===
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Stamina gains occur on the following levels:
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 +
1, 8, 14, 24, 29, 33, 37 (1-alt)
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1, 8, 14, 24, 29, 34, 40 (multi-alt)
  
 
==Guilds==
 
==Guilds==

Revision as of 15:37, 22 February 2009

General info

Generally considered the staple of the nightmist classes, the Fighter allows new or experienced users to play a more simple and like minded game. They are able to equip the best buyable armors as well as wield the highest damaging weapons. However with all this comes a shortfall, they have no abilities available to them so they are often considered a lesser class.

Possible races

Statistics

Strength
Determines the amount for which you hit with a weapon.

Intelligence
Not used at all.

Dexterity
Determines the ability to dodge as well as hit.

Constitution
Determines health points on start and at every level up. The amount of health points you will gain is randomly calculated using your constitution as a factor.

Constitution Health Points
18 8-10
19 8-11
21 9-11

Wisdom
Determines your healing power in general and the mana points on start and at every level up. The amount of mana you will gain is fixed.

Wisdom Mana Points
18 10
19 10
20 11

Charisma
Determines your healing power on undead, and on yourself. But less than how wisdom affects this. When healing a player, their charisma affects the healing power as well.
Determines the way you look (in look over)

Stamina

Stamina gains occur on the following levels:

1, 8, 14, 24, 29, 33, 37 (1-alt)

1, 8, 14, 24, 29, 34, 40 (multi-alt)

Guilds

Multi-alt

Level Location
1-10 Nightmist
11-20 Blackthorn
15-25 Resthaven
20-25 Arilin
26-27 Jahanna Desert
28-30 Jahanna Desert
31-40 Silversail


For level 31: Requires Halberd and any 4-armour ring (Ring of Astray, Ring of Fire etc.). Give the required item to the guild master present and use the given key to access the level 31 guild.

For level 36 onwards: Requires Grandmaster's Insignia.


1-alt

Level Location
1-10 Nightmist
11-15 Resthaven
16-20 Arilin
21-25 Blackthorn
26-28 Harabec
29-30 Jahanna Desert
31-40 Tirantek

For level 31 onwards: Requires Token of Guruk's and/or Tarnished Trinket's

Equipment Guide

Weapons

Level Weapon
1 Oak Staff
5 Quarterstaff
12 Broad Sword
15 Blade of Honor
20 Halberd
** Mithril Sword
** Cobalt Staff of the Winds
** Blade of Time
** Sovereign Sword
** Sword of Existence

Armor

Body Armor

Level Body Armor
1 Leather Vest
5 Studded Leather Doublet
10 Branchwood Tunic
12 Chain Vest
17 Chest Plate
20 Branchwood Mail
25 Spiked Armor

Shields

Level Shield
1 Small Shield
5 Medium Shield
10 Large Shield
15 Iron Shield
20 Branchwood Shield
25 Spiked Shield
** Sentinel Shield

Helmets

Level Helmet
1 Helmet
5 Silver Helmet
10 Reinforced Helmet
15 Studded Helm
20 Branchwood Helmet
25 Spiked Helmet
30 Helm of Triumph
** Anubis Mask

Gloves

Level Gloves
1 Centipede Gloves
10 Tomb Gloves
25 Iron Gauntlets
27 Spider Gauntlets
29 Gauntlets of Virtue

Boots

Level Boots
1 Alloy Studded Boots
1 Crocodile Skin Boots
30 Steel Boots

Jewelry

Amulets

Level Amulet
1 Copper Amulet
1 Silver Amulet
30 Hades Amulet

Bracelets

Level Bracelet
** Baron's Bracelet
** Bracelet of Hope

Rings

Level Ring
1 Gold Ring
17 Ring of Apollo
25 Crystal Ring
30 Ring of Astray