Difference between revisions of "Druid"
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Revision as of 11:22, 11 March 2009
General info
Possible races
Statistics
Strength
- Determines the amount for which you hit with a weapon.
Intelligence
Not used at all.
Dexterity
- Determines the ability to dodge as well as hit.
Constitution
- Determines health points on start and at every level up.
The amount of health points you will gain every level is randomly calculated using your constitution as a factor.
Constitution | Health Points |
---|---|
18 | 8-10 |
19 | 8-11 |
Wisdom
- Determines your magic attack and healing power.
- Determines your magic resistance.
- Determines your mana points on start and at every level up.
The amount of mana you will gain is fixed.
Wisdom | Mana Points |
---|---|
18 | 10 |
19 | 10 |
20 | 10 |
Charisma
- Determines the way you look (in look over).
- Slightly influences the amount you get healed for.
Stamina
Stamina gains occur on the following levels:
1, 7, 15, 25, 29, 33, 37 (1-alt)
1, 7, 15, 25, 29, 34, 40 (multi-alt)
Abilities & Spells
Passive
- Druids get a 10% chance-to-hit bonus and a 10% damage bonus in forests.
Abilities
Forage
Searches for food, water, or other crafting items on the square. Uses 1 stamina with no HP or MP costs.
Morph
Morphs the Druid into one of the following animals: Wolf, Bear, Panther, Tiger, Cheetah, Lion, Jaguar, Leopard, Lynx, or Puma.
The animal doesn't make a difference except for a cosmetic value. Morph requires 100 MP to cast and lasts five minutes. It gives back 170 HP when cast; however, spells become unavailable while morphed.
Track
Allows the Druid to follow a party leader as if it was in the actual party. Requires at least 1 stamina to use but doesn't consume any. Can be used while Camouflaged without being seen.
Spells
Heal
The weakest of the healing spells, it is available immediately at the cost of 200 gold in any Druid guild. Uses 1 stamina and costs 4 MP. Typically heals for 16-20 HP, varying depending on class and stats. Can be cast on other characters.
Cleanse
Rids the character of any poison. Uses 1 stamina and costs 10 MP. Available at level 10 for 1000 gold at any Druid guild. Can be cast on other characters.
Grasping Vines
Creates a kill-to-pass vine on the square. The vine is slowly damaged and generally lives for a minute unless it gets healed. Available at level 22 from any Druid guild at the price of 1500 gold. Note: can only be used in forest areas. Uses 1 stamina and costs (25?) MP. Can only be cast on self.
Jolt
Jolt is a damage spell used by druids. Unlike Stormwrath, it can be used underground and at a cheaper cost than Nature's Fury. Uses 1 stamina and costs 8 MP. Can be purchased at any Druid guild for 2000 gold, but has a level requirement of 15.
Camouflage
Camouflage allows a druid to be nearly invisible (same effect as Invisibility for Mages) to others at a cost of 25 MP on multi and 50 MP on 1-alt. The effect lasts for 2 minutes and is available at level 5 from any Druid guild at the cost of 750 gold. Uses 1 stamina to cast and has a high fizzle rate at low levels. Cannot be cast on other characters.
Nourish
Nourish cures hunger and thirst, and costs only 5 MP each cast. It has a level requirement of 5 and is available from any Druid guild at the cost of 200 gold. Can be cast on other characters. Effect lasts 3 1/2 hours.
Thornshield
The earliest of the armor spells, Thornshield is available from any Druid guild for 500 gold. It carries a level requirement of 5 and uses 1 stamina. The effect {+20 Armour} lasts for 1 minute and costs 5 MP to cast. Can only be cast on self.
Stoneform
Stoneform is the next armor spell that Druids learn; at level 14 they can buy it from any Druid guild for 1500 gold. Costs 10 MP and consumes 1 stamina. The effect {+40 Armour} lasts for 1 minute. Can only be cast on self.
Gaea's Blessing
Gaea's Blessing is a perfect complement to Morph; it lasts 5 minutes. It increases armor by Wisdom * 1.5, and increases chance to hit and mêlée damage potential. Consumes 1 stamina and 30 MP. Can be purchased at any Druid guild for 3000 gold. Has a level requirement of 19 and can only be cast on self.
Nature's Fury
Nature's Fury is an offensive spell and, in addition to Jolt, can be used underground as well as aboveground. It has a level requirement of 12 and is available at any Druid guild for 1500 gold. Uses 1 stamina and costs 15 MP per cast.
Stormwrath
The most common of Druid offensive spells, Stormwrath costs 10 MP to cast and is available from any Druid guild for 1000 gold. Has a level requirement of 10. Uses 1 stamina but cannot be used underground.
Guilds
As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.
Multi-alt
Level | Location |
---|---|
1-3 | Nightmist |
4-10 | Grassy Meadow |
11-20 | Large Forest |
21-28 | Arilin |
29-30 | Jahanna Desert |
31-40 | Silversail |
For level 31: Requires Ceramic Javelin or Chameleon Horn. Give the required item to the guild master present and use the given key to access the level 31 guild.
For level 36 onwards: Requires Grandmaster's Insignia.
1-alt
Level | Location |
---|---|
1-3 | Nightmist |
4-10 | Grassy Meadow |
11-15 | Resthaven |
16-20 | Arilin |
21-24 | Enchanted Forest |
25-28 | Royal Forest |
29-30 | Jahanna Desert |
31-40 | Tirantek |
Equipment Guide
Weapons
Level | Weapon |
---|---|
1 | Oak Staff |
5 | Quarterstaff |
10 | Warhammer |
19 | Staff of Serenity |
20 | Staff of Elements |
21 | Fangs |
24 | Torashuko |
25 | Morning Star |
27 | Hawk Talon |
30 | Viper Claws |
** | Roc Talon |
** | Ceramic Javelin |
** | Cobalt Staff of the Winds |
Armor
Body Armor
Level | Body Armor |
---|---|
1 | Leather Vest |
5 | Studded Leather Doublet |
10 | Branchwood Tunic |
15 | Oak Vest |
20 | Ironweed Doublet |
21 | Bear Pelt |
25 | Fireleaf Tunic |
30 | Robe of Halcyon |
30 | Sand Wurm Hide |
** | Dragon’s Skin |
Shields
Level | Shield |
---|---|
1 | Wooden Bracers |
5 | Steel Bracers |
10 | Wooden Shield |
** | Shield of Faith |
16 | Feathered Shield |
** | Liveoak Aegis |
Helmets
Level | Helmet |
---|---|
1 | Silver Diadem |
5 | Pirate Hat |
20 | Antlers |
Gloves
Level | Gloves |
---|---|
10 | Tomb Gloves |
27 | Spider Gauntlets |
29 | Wizard Cuffs |
29 | Gauntlets of Malice |
Boots
Level | Boots |
---|---|
1 | Vinewhip Sandals |
20 | Boots of Faith |
30 | Vindicator's Boots |
Jewelry
Amulets
Level | Amulet |
---|---|
1 | Copper Amulet |
1 | Silver Amulet |
30 | Hades Amulet |
** | Amulet of Hermes |
** | Granite Amulet |
** | Scholar's Amulet |
Bracelets
Level | Bracelet |
---|---|
** | Baron's Bracelet |
** | Bracelet of Hope |
Rings
Level | Ring |
---|---|
1 | Gold Ring |
17 | Ring of Apollo |
25 | Crystal Ring |
30 | Ring of Astray |