Difference between revisions of "Boss XP Bonus"
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WhiteCrane (Talk | contribs) m (Gh'ul'arg) |
WhiteCrane (Talk | contribs) m (Different XP for Gh'ul'arg between the two servers) |
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|align="left"|[[Grande Inquisitor]]||10,000,000 | |align="left"|[[Grande Inquisitor]]||10,000,000 | ||
|- | |- | ||
− | |align="left"|[[Gh'ul'arg]]||100,000 | + | |align="left"|[[Gh'ul'arg]] (''1-alt'')||500,000 |
+ | |- | ||
+ | |align="left"|[[Gh'ul'arg]] (''multi-alt'')||100,000 | ||
|- | |- | ||
|align="left"|[[Hedge Lord]]||100,000 | |align="left"|[[Hedge Lord]]||100,000 |
Revision as of 20:21, 23 June 2020
Most monsters give an extra lump sum of experience points upon their death, but bosses give a disproportionally large prize to the character who landed the mortal blow, which acts as an incentive to go hunting for them, as well as providing a reward for achieving a "Cleric kill" or "Mage kill", two classes who gain XP a lot slower than the others and rarely land kill-shots (on non-undead monsters for the former).