Difference between revisions of "Druid"

From Nightmist wiki
Jump to: navigation, search
m (Nourish)
Line 108: Line 108:
  
 
==Guilds==
 
==Guilds==
 +
As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.
 +
 
===Multi-alt===
 
===Multi-alt===
 
{| style="background:transparent;"
 
{| style="background:transparent;"

Revision as of 15:24, 1 March 2009

General info

Possible races

Statistics

Strength

  • Determines the amount for which you hit with a weapon.

Intelligence
Not used at all.

Dexterity

  • Determines the ability to dodge as well as hit.

Constitution

  • Determines health points on start and at every level up.

The amount of health points you will gain every level is randomly calculated using your constitution as a factor.

Constitution Health Points
18 8-10
19 8-11

Wisdom

  • Determines your magic attack and healing power.
  • Determines your magic resistance.
  • Determines your mana points on start and at every level up.

The amount of mana you will gain is fixed.

Wisdom Mana Points
18 10
19 10
20 10

Charisma

  • Determines the way you look (in look over).
  • Slightly influences the amount you get healed for.

Stamina

Stamina gains occur on the following levels:

1, 7, 15, 25, 29, 33, 37 (1-alt)

1, 7, 15, 25, 29, 34, 40 (multi-alt)

Abilities & Spells

Abilities

Forage

Searches for food, water, or other crafting items on the square. Uses 1 stamina with no HP or MP costs.

Morph

Morphs the Druid into one of the following animals: Wolf, Bear, Panther, Tiger, Cheetah, Lion, Jaguar, Leopard, Lynx, or Puma.

The animal doesn't make a difference except for a cosmetic value. Morph requires 100 MP to cast and lasts five minutes. It gives back a minimum of 100 HP when it is cast; however, spells become unavailable while morphed.

Track

Allows the Druid to follow a party leader as if it was in the actual party. Requires at least 1 stamina to use but doesn't consume any. Can be used while Camouflaged without being seen.

Spells

Heal

The weakest of the healing spells, it is available immediately at the cost of 200 gold in any Druid guild. Uses 1 stamina and costs 4 MP. Typically heals for 16-20 HP, varying depending on class and stats. Can be cast on other characters.

Cleanse

Rids the character of any poison. Uses 1 stamina and costs 10 MP. Available at level 10 for 1000 gold at any Druid guild. Can be cast on other characters.

Grasping Vines

Creates a kill-to-pass vine on the square. The vine is slowly damaged and generally lives for a minute unless it gets healed. Available at level 22 from any Druid guild at the price of 1500 gold. Note: can only be used in forest areas. Uses 1 stamina and costs (25?) MP. Can only be cast on self.

Jolt

Jolt is a damage spell used by druids. Unlike Stormwrath, it can be used underground and at a cheaper cost than Nature's Fury. Uses 1 stamina and costs 8 MP. Can be purchased at any Druid guild for 2000 gold, but has a level requirement of 15.

Camouflage

Camouflage allows a druid to be nearly invisible (same effect as Invisibility for Mages) to others at a cost of 25 MP. The effect lasts for 2 minutes and is available at level 5 from any Druid guild at the cost of 750 gold. Uses 1 stamina to cast and has a high fizzle rate at low levels. Cannot be cast on other characters.

Nourish

Nourish cures hunger and thirst, and costs only 5 MP each cast. It has a level requirement of 5 and is available from any Druid guild at the cost of 200 gold. Can be cast on other characters. Effect lasts 3 1/2 hours.

Thornshield

The earliest of the armor spells, Thornshield is available from any Druid guild for 500 gold. It carries a level requirement of 5 and uses 1 stamina. The effect {+20 Armour} lasts for 1 minute and costs 5 MP to cast. Can only be cast on self.

Stoneform

Stoneform is the next armor spell that Druids learn; at level 14 they can buy it from any Druid guild for 1500 gold. Costs 10 MP and consumes 1 stamina. The effect {+40 Armour} lasts for 1 minute. Can only be cast on self.

Gaea's Blessing

Gaea's Blessing is a perfect compliment to Morph; it also lasts 5 minutes. It increases armor by 30, chance to hit, and damage slightly. Consumes 1 stamina and 30 MP. Can be purchased at any Druid guild for 3000 gold. Has a level requirement of 19 and can only be cast on self.

Nature's Fury

Nature's Fury is an offensive spell and, in addition to Jolt, can be used underground as well as aboveground. It has a level requirement of 12 and is available at any Druid guild for 1500 gold. Uses 1 stamina and costs 15 MP per cast.

Stormwrath

The most common of Druid offensive spells, Stormwrath costs 10 MP to cast and is available from any Druid guild for 1000 gold. Has a level requirement of 10. Uses 1 stamina but cannot be used underground.

Guilds

As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.

Multi-alt

Level Location
1-3 Nightmist
4-10 Grassy Meadow
11-20 Large Forest
21-28 Arilin
29-30 Jahanna Desert
31-40 Silversail


For level 31: Requires Ceramic Javelin or Chameleon Horn. Give the required item to the guild master present and use the given key to access the level 31 guild.

For level 36 onwards: Requires Grandmaster's Insignia.

1-alt

Level Location
1-3 Nightmist
4-10 Grassy Meadow
11-15 Resthaven
16-20 Arilin
21-24 Enchanted Forest
25-28 Royal Forest
29-30 Jahanna Desert
31-40 Tirantek

Equipment Guide

Weapons

Level Weapon
1 Oak Staff
5 Quarterstaff
10 Warhammer
19 Staff of Serenity
20 Staff of Elements
21 Fangs
24 Torashuko
25 Morning Star
27 Hawk Talon
30 Viper Claws
** Ceramic Javelin
** Cobalt Staff of the Winds

Armor

Body Armor

Level Body Armor
1 Leather Vest
5 Studded Leather Doublet
10 Branchwood Tunic
15 Oak Vest
20 Ironweed Doublet
21 Bear Pelt
25 Fireleaf Tunic
30 Robe of Halcyon
30 Sand Wurm Hide
** Dragon’s Skin

Shields

Level Shield
1 Wooden Bracers
5 Steel Bracers
10 Wooden Shield
15 Shield of Faith
16 Feathered Shield
** Liveoak Aegis

Helmets

Level Helmet
1 Silver Diadem
5 Pirate Hat
20 Antlers

Gloves

Level Gloves
10 Tomb Gloves
27 Spider Gauntlets
29 Wizard Cuffs
29 Gauntlets of Malice

Boots

Level Boots
1 Vinewhip Sandals
20 Boots of Faith
30 Vindicator's Boots

Jewelry

Amulets

Level Amulet
1 Copper Amulet
1 Silver Amulet
30 Hades Amulet
** Amulet of Hermes
** Granite Amulet
** Scholar's Amulet

Bracelets

Level Bracelet
** Baron's Bracelet
** Bracelet of Hope

Rings

Level Ring
1 Gold Ring
17 Ring of Apollo
25 Crystal Ring
30 Ring of Astray