Difference between revisions of "Druid"

From Nightmist wiki
Jump to: navigation, search
(Forage)
(Morph)
Line 15: Line 15:
 
====Morph====
 
====Morph====
  
//what it does//
+
Morphs the Druid into one of the following animals: Wolf, Bear, Panther, Tiger, Cheetah, Lion, Jaguar, Leopard, Lynx, or Puma.
 +
 
 +
The animal doesn't make a difference except for a cosmetic value. Morph requires 100 MP to cast and lasts five minutes. It gives back a minimum of 100 HP when it is cast; however, spells become unavailable while morphed.
  
 
====Track====
 
====Track====

Revision as of 01:05, 20 February 2009

General info

Possible races

Abilities & Spells

Abilities

Forage

Searches for food, water, or other crafting items on the square. Uses 1 stamina.

Morph

Morphs the Druid into one of the following animals: Wolf, Bear, Panther, Tiger, Cheetah, Lion, Jaguar, Leopard, Lynx, or Puma.

The animal doesn't make a difference except for a cosmetic value. Morph requires 100 MP to cast and lasts five minutes. It gives back a minimum of 100 HP when it is cast; however, spells become unavailable while morphed.

Track

//what it does//

Spells

Heal

The mystics who chose to use their magical energies for the purpose of healing usually learn this spell during their initiation into the magical community. By channeling their energy towards another in a positive way they rejuvenate the injured and weak.

//what it does//

Cleanse

Among the many rites passed down through the guilds of wise men this spell is learned in effort of purging the body of all toxins by flooding it with positive energies, thus forcing it to create a balance of purity in body and mind.

//what it does//

Grasping Vines

//what it does//

Jolt

//what it does//

Camouflage

//what it does//

Nourish

//what it does//

Thornshield

//what it does//

Stoneform

//what it does//

Gaea's Blessing

//what it does//

Nature's Fury

//what it does//

Stormwrath

//what it does//

Guilds

Multi-alt

Level Location
1-3 Nightmist
4-10 Grassy Meadow
11-20 Large Forest
21-28 Arilin
29 Jahanna Desert
30 Jahanna Desert
31-40 Silversail


For level 31: Requires Ceramic Javelin or Chameleon Horn. Give the required item to the guild master present and use the given key to access the level 31 guild.

For level 35: Requires Grandmaster's Insignia.

1-alt

Level Location
1-3 Nightmist
4-10 Grassy Meadow
11-15 Resthaven
16-20 Arilin
21-24 Enchanted Forest
25-28 Royal Forest
29-30 Jahanna Desert
31-40 Tirantek

Equipment Guide

Weapons

Level Weapon
1 Oak Staff
5 Quarterstaff
10 Warhammer
19 Staff of Serenity
20 Staff of Elements
21 Fangs
24 Torashuko
25 Morning Star
27 Hawk Talon
30 Viper Claws
** Ceramic Javelin
** Cobalt Staff of the Winds

Armor

Body Armor

Level Body Armor
1 Leather Vest
5 Studded Leather Doublet
10 Branchwood Tunic
15 Oak Vest
20 Ironweed Doublet
21 Bear Pelt
25 Fireleaf Tunic
30 Robe of Halcyon
30 Sand Wurm Hide
** Dragon’s Skin

Shields

Level Shield
1 Wooden Bracers
5 Steel Bracers
10 Wooden Shield
15 Feathered Shield

Helmets

Level Helmet
1 Pirate Hat
20 Antlers

Gloves

Level Gloves
10 Tomb Gloves
27 Spider Gauntlets
27 Wizard Cuffs
27 Gauntlets of Malice

Boots

Level Boots

Jewelry

Amulets

Level Amulet

Bracelets

Level Bracelet

Rings

Level Ring