Difference between revisions of "Boss XP Bonus"
From Nightmist wiki
WhiteCrane (Talk | contribs) m (Banshee XP) |
(Edited Spider King) |
||
(4 intermediate revisions by one other user not shown) | |||
Line 3: | Line 3: | ||
{| style="background: transparent;" class="sortable" align="center" | {| style="background: transparent;" class="sortable" align="center" | ||
!Monster!!XP Reward | !Monster!!XP Reward | ||
+ | |- | ||
+ | |align="left"|[[Adel]]||50,000 | ||
|- | |- | ||
|align="left"|[[Atrium Monarch]]||50,000 | |align="left"|[[Atrium Monarch]]||50,000 | ||
Line 17: | Line 19: | ||
|- | |- | ||
|align="left"|[[Bodyguard]]||1,000,000 | |align="left"|[[Bodyguard]]||1,000,000 | ||
+ | |- | ||
+ | |align="left"|[[Bristlemane Wolf]]||50,000 | ||
|- | |- | ||
|align="left"|[[Cauldron Chieftain]]||2,500,000 | |align="left"|[[Cauldron Chieftain]]||2,500,000 | ||
Line 73: | Line 77: | ||
|- | |- | ||
|align="left"|[[Lyzanthir the Enchanter]]||500,000 | |align="left"|[[Lyzanthir the Enchanter]]||500,000 | ||
+ | |- | ||
+ | |align="left"|[[Magician Bandit]]||500,000 | ||
|- | |- | ||
|align="left"|[[Marshal of the Inquisition]]||500,000 | |align="left"|[[Marshal of the Inquisition]]||500,000 | ||
Line 81: | Line 87: | ||
|- | |- | ||
|align="left"|[[Orc Chieftain]]||100,000 | |align="left"|[[Orc Chieftain]]||100,000 | ||
+ | |- | ||
+ | |align="left"|[[Pamola]]||10,000,000 | ||
|- | |- | ||
|align="left"|[[Red Dragon]] (''1-alt'')||5,000,000 | |align="left"|[[Red Dragon]] (''1-alt'')||5,000,000 | ||
Line 94: | Line 102: | ||
|align="left"|[[Shadow Drake]]||50,000,000 | |align="left"|[[Shadow Drake]]||50,000,000 | ||
|- | |- | ||
− | |align="left"|[[Spider King]]|| | + | |align="left"|[[Spider King]]||1,000,000 |
|- | |- | ||
|align="left"|[[Spirit of Ariat]]||50,000 | |align="left"|[[Spirit of Ariat]]||50,000 |
Latest revision as of 00:05, 2 April 2023
Most monsters give an extra lump sum of experience points upon their death, but bosses give a disproportionally large prize to the character who landed the mortal blow, which acts as an incentive to go hunting for them, as well as providing a reward for achieving a "Cleric kill" or "Mage kill", two classes who gain XP a lot slower than the others and rarely land kill-shots (on non-undead monsters for the former).