1-alt Leveling System
Contents
General Information
On the 1-alt server, two systems exist for which a character may ascend higher in the rank of Archmaster and beyond. The first system introduced was the token system through which process involved slaying Coliseum bosses to acquire tokens from them that are in turn used to level up. Later introduced was another system involving collecting materials from monsters and presenting to the guildmasters items they demand before deeming a character worthy of access into the guild.
Material Levelling System
One of the two 1-alt Leveling System consists of collecting materials and putting them in containers so to acquire items that are the culmination of the collections whether done purposefully by collecting the materials, by training or other means such as boss runs. Nevertheless, materials prove to be valuable as they provide a way for players to level characters beyond level 30.
Two sections, Archmaster - Levels 31 to 35 and Grandmaster - Levels 36 to 39, show the requirements needed for characters to level up in these ranks. Two sections following the first two, Golden Crates and Alchemy, show what is needed to obtain leveling items. For further information, examine each item by going to their page to learn how they are retrieved.
Archmaster - Levels 31 to 35
When a character levels beyond Archmaster, they climb higher in the rank as dictated in the list below:
- Level 31: Archmaster Class I
- Level 32: Archmaster Class II
- Level 33: Archmaster Class III
- Level 34: Archmaster Class IV
- Level 35: Archmaster Class V
There are five ranks to be attained, and the table below summarizes how characters may attain these ranks up to Archmaster Class V, which is level 35. That is to say, the journey through this rank begins at level 30 and ends after reaching level 35.
Level | Items Needed | Guild Location | |
---|---|---|---|
From | To | ||
30 | 31 |
Non-Cleric Classes: Cleric: |
Royal Forest |
31 | 32 |
Non-Cleric Classes: Cleric: |
Mountain Fenowasty |
32 | 33 |
Non-Cleric Classes: Cleric: |
Orc Caves |
33 | 34 |
Non-Cleric Classes:
Cleric: |
Gloomy Cavern |
34 | 35 |
Non-Cleric Classes:
Cleric: |
Silversail Beach |
Grandmaster - Levels 36 to 39
When a character meets the requirements to go beyond level 35, as summarized in these individual sections for each class, they are declared by their guild as a Grandmaster.
- Level 36: Grandmaster Class I
- Level 37: Grandmaster Class II
- Level 38: Grandmaster Class III
- Level 39: Grandmaster Class IV
There are four Grandmaster ranks to be attained, the journey begins from level 35 and ends at level 39. This means that there are four sequential requirements for each classes as shown in the table that summarize the requirements.
Berserker
A Guild Ring of the Iron Claw is needed to enter the Sandy Drive in Silversail where the Berserkers guild is.
Level | Items needed | |
---|---|---|
From | To | |
35 | 36 | Golden Crate of Scorpion Tails |
36 | 37 | Golden Crate of Eyes of Yeenoghu Golden Crate of Wolf Pelts |
37 | 38 | Golden Crate of Animated Branches Golden Crate of Cephalothoraces Golden Crate of Venom Glands |
38 | 39 | Golden Crate of Frozen Flesh Golden Crate of Frozen Skulls Golden Crate of Ogre Heads Golden Crate of Vulpine Pelts |
Cleric
A Guild Ring of the Sacred Light is needed to enter the Clerics guild in the Arilin Cathedral.
Level | Items needed | |
---|---|---|
From | To | |
35 | 36 | 500000 Gold Money Order Shadow Essence Spirit Essence Wraith Essence |
36 | 37 | Spirit Elixir Vial of Undeath |
37 | 38 | Golden Crate of Defiled Bones Golden Crate of Frozen Skulls Wight Essence |
38 | 39 | Enigmatic Elixir Golden Crate of Dark Insignia Golden Crate of Soul Prisons Soul Relic |
Druid
A Guild Ring of Cernnunos is needed to enter the Primal Forest where the Druids guilds are.
Level | Items needed | |
---|---|---|
From | To | |
35 | 36 | Golden Crate of Wolf Pelts Primeval Diamond |
36 | 37 | Golden Crate of Felid Pelts Golden Crate of Insect Wings 2x Primeval Diamond |
37 | 38 | Golden Crate of Cephalothoraces Golden Crate of Orcish Emblems Golden Crate of Vulpine Pelts 3x Primeval Diamond |
38 | 39 | Enigmatic Elixir Golden Crate of Frozen Skulls Golden Crate of Nymph Essence 4x Primeval Diamond Vial of Undeath |
Fighter
A Guild Ring of the Imperial Army is needed to enter the Fighters guild in the Castle Barracks of the Harabec Castle; Warrant Officer Fairhurst is the NPC responsible for the grandmaster training.
Level | Items needed | |
---|---|---|
From | To | |
35 | 36 | |
36 | 37 | |
37 | 38 | |
38 | 39 |
Mage
A Guild Ring of Celes is needed to access the Brookridge Tower where the Mage guilds are located.
Level | Items needed | |
---|---|---|
From | To | |
35 | 36 | Golden Crate of Leathery Hides Greystone |
36 | 37 | Golden Crate of Exoskeletons Golden Crate of Nymph Essence 2x Greystone |
37 | 38 | Golden Crate of Animated Branches Golden Crate of Anomalous Metal Bars Golden Crate of Enchanted Timber 3x Greystone |
38 | 39 | Dark Mutagen Golden Crate of Insect Wings Golden Crate of Ogre Heads Golden Crate of Scorpion Tails 4x Greystone |
Paladin
A Guild Ring of the Sacred Light is needed to enter the Paladins guild in the Arilin Cathedral.
Ranger
A Guild Ring of Cernnunos is needed to enter the Ranger guild in the Giant Oak.
Level | Items needed | |
---|---|---|
From | To | |
35 | 36 | Golden Crate of Orcish Emblems Primeval Diamond |
36 | 37 | Golden Crate of Felid Pelts Golden Crate of Wolf Pelts 2x Primeval Diamond |
37 | 38 | Golden Crate of Enchanted Timber Golden Crate of Inanimate Arrowheads Golden Crate of Vulpine Pelts 3x Primeval Diamond |
38 | 39 | Golden Crate of Adamantite Bars Golden Crate of Cephalothoraces Golden Crate of Dark Insignia Golden Crate of Eyes of Yeenoghu 4x Primeval Diamond |
Thief
A Guild Ring of the Black Hood is needed to enter their guild in the Sewers.
Level | Items needed | |
---|---|---|
From | To | |
35 | 36 | Golden Crate of Silent Leather |
36 | 37 | Golden Crate of Exoskeletons Golden Crate of Insect Wings |
37 | 38 | Golden Crate of Adamantite Bars Golden Crate of Cephalothoraces Golden Crate of Venom Glands |
38 | 39 | Unknown |
Golden Crates
The table within this section is a comprehensive list of metal crates of materials and the number of items required. Each row of the table is of a particular material. The first column is of the specific metal crate of materials. The second column tells the total items that are needed to procure the metal crate of materials in the first column. The third column tells how many of the materials are needed per container. The fourth column tells how many items produced from the crafting process in the previous column are needed to fill a Metal Crate, thus completing the crate.
Containers are either the Leather Bags or the Metal Casting Molds. To put materials into a Leather Bag, give the specified amount of materials per Leather Bag and a Leather Bag to a Wooden Bench. To smelt a metallic bar, give a specified amount of metallic fragments or shards and a Metal Casting Mold to a Blast Furnace.
To fashion a golden crate from any Metal Crate of a particular material, the character must first acquire a Gold Ingot. To do so, give a Blast Furnace 1000,000 gold pieces. Then, the character can give the Gold Ingot and the Metal Crate of a particular material to a Wooden Bench to obtain the golden crate of a particular material. Therefore, take in consideration of how much gold is needed per level.
Wolf Pelt
Tamus Koehavel, who is found in Natura, accepts five Scraps of Wolf Hide and a 1000 Gold Money Order and gives a Wolf Pelt in return.
5x Scraps of Wolf Hide 1000 Gold Money Order |
Tamus Koehavel → |
Wolf Pelt |
Alchemy
The alchemical aspect of the material leveling system is elaborated in this section which includes a table and subsections, each of which are leveling items. The table below is the summation of recipes that yield items. Each row is for the item that is shown in the third column. The first column is the items that are needed and when given to the NPC as stated in the second column results in the item in the third column.
Items Needed | NPC → |
Result |
---|---|---|
Crystal Vial Fairy Dust 12x Esoteric Elixir |
Unknown | Enigmatic Elixir |
10x Ectoplasm Vial |
Retort | Esoteric Elixir |
Anchor Stone 8x Soul Sphere |
Alchemy Cauldron - OR - Black Cauldron |
Soul Relic |
10x Soul Fragment | Alchemy Cauldron - OR - Black Cauldron |
Soul Sphere |
7x Bat Flesh Crystal Vial 2x Skeleton Bone Dust 4x Vial of Demonic Blood |
Black Cauldron | Spirit Elixir |
10x Congealed Blood Vial |
Retort | Vial of Congealed Blood |
10x Demonic Blood Vial |
Retort | Vial of Demonic Blood |
10x Mummy Dust Vial |
Retort | Vial of Mummy Dust |
Anchor Stone 8x Vial of Mummy Dust |
Calcinator | Vial of Undeath |
Crystal Vial 5x Vial of Congealed Blood |
Calcinator | Wight Essence |
Enigmatic Elixir
The table below chains together all the ingredients that are required for an Enigmatic Elixir.
Crystal Vial | → | Enigmatic Elixir | ||
Fairy Dust | ||||
10x Ectoplasm Vial |
Retort x12 → |
12x Esoteric Elixir | ||
Total Ingredients | ||||
---|---|---|---|---|
Crystal Vial Fairy Dust 120x Ectoplasm 12x Vial |
Soul Relic
The table below chains together all the ingredients that are required for a Soul Relic.
Anchor Stone | Alchemy Cauldron or Black Cauldron → |
Soul Relic | ||
10x Soul Fragment | Alchemy Cauldron or Black Cauldron x8 → |
8x Soul Sphere | ||
Total Ingredients | ||||
---|---|---|---|---|
Anchor Stone 80x Soul Fragment |
Spirit Elixir
This section describes more in depth how a Spirit Elixir and its more potent forms are obtained. The following table is an elaborate recipe chaining together all the ingredients that are needed to create the Spirit Elixir.
Crystal Vial | Black Cauldron → |
Spirit Elixir | ||
7x Bat Flesh | ||||
10x Demonic Blood Vial |
Retort x4 → |
4x Vial of Demonic Blood | ||
8x Skeleton Finger | Black Cauldron x2 → |
2x Skeleton Bone Dust | ||
Total Ingredients | ||||
---|---|---|---|---|
7x Bat Flesh 40x Demonic Blood 16x Skeleton Finger 4x Vial Crystal Vial |
The next table outlines the total ingredients needed and the combination that can be given to the Calcinator to acquire the Spirit Elixir of its potency.
Elixir Strength | Total Ingredients | Elixirs Needed |
---|---|---|
Spirit Elixir II | 14x Bat Flesh 80x Demonic Blood 32x Skeleton Finger 8x Vial 2x Crystal Vial |
2x Spirit Elixir |
Spirit Elixir III | 21x Bat Flesh 120x Demonic Blood 48x Skeleton Finger 12x Vial 3x Crystal Vial |
Spirit Elixir Spirit Elixir II |
Spirit Elixir IV | 28x Bat Flesh 160x Demonic Blood 64x Skeleton Finger 16x Vial 4x Crystal Vial |
2x Spirit Elixir II - OR - Spirit Elixir Spirit Elixir III |
Spirit Elixir V | 35x Bat Flesh 200x Demonic Blood 80x Skeleton Finger 20x Vial 5x Crystal Vial |
Spirit Elixir Spirit Elixir IV - OR - Spirit Elixir II Spirit Elixir III |
Vial of Undeath
The table below chains together all the ingredients that are required for a Vial of Undeath.
Anchor Stone | Calcinator → |
Vial of Undeath | ||
10x Mummy Dust Vial |
Retort x8 → |
8x Vial of Mummy Dust | ||
Total Ingredients | ||||
---|---|---|---|---|
Anchor Stone 80x Mummy Dust 8x Vial |
Wight Essence
The table below chains together all the ingredients that are required for a Wight Essence.
Crystal Vial | Calcinator → |
Wight Essence | ||
10x Congealed Blood Vial |
Retort x5 → |
5x Vial of Congealed Blood | ||
Total Ingredients | ||||
---|---|---|---|---|
50x Congealed Blood Crystal Vial 5x Vial |