- 1 General info
- 2 Abilities
- 3 Guilds
- 4 Equipment Guide
- 5 Class-centric Bosses
- Determines the amount for which you hit with a weapon.
Not used at all.
- Determines the ability to dodge as well as hit.
- Determines health points on start and at every level up.
The amount of health points you will gain every level is randomly calculated using your constitution as a factor.
|Constitution||Level 1-29||Level 30-40|
- Determines your magic resistance.
- Determines the chance of a successful hypnotise.
- Determines the way you look (in look over).
- Slightly influences the amount you get healed for.
Stamina gains occur on the following levels:
1, 5, 12, 20, 29, 31, 34, 38 (1-alt)
1, 5, 12, 20, 29, 35, 40 (multi-alt)
Hypnotise, if successful, prevents some monsters from attacking for a while, and depending on their individual behaviour, they may follow you around less or more often than normal. If the monster is attacked while hypnotised, it snaps out of its trance and resumes its hostility.
If successfully cast upon a player, as is also done by some high-end monsters, the target's chance to hit is reduced by 10%. This negative effect, while eventually wearing off naturally, can be cleared immediately with Cleanse or Dispell, or by consuming a Nightshade Elixir (Antitoxins and Lifewater Potions won't help in this case).
Chance of a successful Hypnotise depends on the Ranger's Charisma.
A Dual Shot launches two arrows from the bow simultaneously. Using only a single stamina point, it is slightly less accurate than a straightforward attack, but is more damaging - at higher levels though, the lower hit rate is negligible. Dual Shot becomes available at level 15.
The Ranger looses an arrow, and immediately notches another arrow to loose at the same target, continuing until they are too tired to continue (i.e. running out of stamina). The number of arrows loosed equates to whatever the Ranger's current stamina was when the attack was initiated.
Despite using all of the Ranger's stamina and leaving them vulnerable to a counterattack, this is by far the strongest attack that Rangers have available, and the hit rate is fairly good as well. Rapid Fire becomes available at level 23.
A flaming arrow, if it connects with a player, will give the target a 1-point poison - while this is not particularly useful, it can disrupt a supporting Cleric by causing them to waste heal or Cleanse spells on them. The arrow itself performs slightly less damage than Dual Shot, and only uses one stamina. Flaming Arrow becomes available at level 28.
As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.
Levelling to 31: Requires Spider Gauntlets x2 and 100k Gold Money Order x2. Give the required items to the guild master present and use the given key to access the level 30 guild. Leveling to 36 and onwards: Requires Grandmaster's Insignia.
|31-40||Tirantek (tokens and trinkets)|
|31||Royal Forest (alternate system)|
|32||Mount Fenowasty (alternate system)|
|33||Orc Caves (alternate system)|
|34||Gloomy Cavern (alternate system)|
|35||Silversail Beach (alternate system)|
|36-39||Oak Tree (alternate system)|
|1||Staff / Dagger / Dirk|
|1||Oak Staff / Short Bow|
|16||Leather Bound Bow|
|17||Fancy Short Sword|
|20||Jungle Bow (multi-alt only)|
|20||Steel Long Bow|
|22||Bow of Courage|
|25||Bow of Prophecy / Enchanted Bow / Spirit Bow|
|25||Apex Bow (1-alt only)|
|25||Immortal Bow of Courage (1-alt only)|
|25||Moonsilver Stave (1-alt only) / Orcsbane (1-alt only)|
|29||Bloodsteel Bow (1-alt only)|
|30||Elven Long Bow / Silver Crossbow|
|36||Bow of Artemis (1-alt only)|
|5||Studded Leather Doublet|
|30||Sand Wurm Hide|
|32||Dark Mithril Chain (multi-alt only)|
|36||Ghillie Suit (1-alt only)|
|36||Adamantite Ringmail (1-alt only)|
|15||Shield of Faith|
|25||Earth Ward (1-alt only)|
|31||Snakewillow Brace (1-alt only)|
|33||Pathfinder's Guard (multi-alt only)|
|1||Helmet / Arthropod Mask (1-alt only)|
|28||Dragon Crest (multi-alt version)|
|29||Dragon Crest (1-alt version)|
|30||Adamant Fullhelm (multi-alt only) / Helm of Triumph|
|38||Mask of the Wild (multi-alt version)|
|40||Mask of the Wild (1-alt version)|
|27||Bewitched Spider Gauntlets|
|29||Gauntlets of Virtue|
|29||Gloves of Vigor|
|36||Talaskan Gauntlets (1-alt only)|
|1||Crocodile Skin Boots|
|28||Boots of Time|
|30||Metallic Greaves / Vindicator's Boots / Elven Chainmail Boots (multi-alt only) / Dwarven Rockstompers (1-alt version)|
|31||Armored Boots (multi-alt only) / Dwarven Rockstompers (multi-alt version)|
|40||Mukluks of Cernnunos (multi-alt only)|
|1||Bunny Foot Necklace|
|29||Pendant of Light|
|30||Hades Amulet / Platinum Amulet|
|30||Bloodstone (multi-alt only)|
|31||Suppression Charm (1-alt)|
|1||Ashen Talisman (multi-alt only)|
|1||Cerulean Periapt (+1 Con) (multi-alt only)|
|1||Hex of Amber (+1 Int) (multi-alt only)|
|1||Veridian Charm (+1 Chr) (multi-alt only)|
|35||Borealis Talisman (+1 Wis) (multi-alt only)|
|1||Amulet of Hermes|
|1||Amulet of Hightail|
|1||Rune of Mercury|
|30||Amulet of Lag Protection|
|31||Feral Choker (multi-alt only)|
|30||Bracelet of Hope|
|31||Blackstone Bracelet (multi-alt only) / Emerald Bracelet|
|35||Crystal Bracelet (1-alt only)|
|17||Ring of Apollo|
|30||Ring of Astray / Ring of Fire / Ring of Thunder / Seal of Atlantis (multi-alt only) / White Ring (multi-alt only)|
|30||Glowing Cobalt Ring|
|31||Twisted Mithril Band (multi-alt only)|
|32||Speckled Band (multi-alt only)|
|40||Ring of Legend|