Ranger
General info
Possible races
Statistics
Strength
- Determines the amount for which you hit with a weapon.
Intelligence
Not used at all.
Dexterity
- Determines the ability to dodge as well as hit.
Constitution
- Determines health points on start and at every level up.
The amount of health points you will gain every level is randomly calculated using your constitution as a factor.
Constitution | Level 1-29 | Level 30-40 |
---|---|---|
18 | 8-10 | 16-21 |
19 |
Wisdom
- Determines your magic resistance.
Charisma
- Determines the chance of a successful hypnotise.
- Determines the way you look (in look over).
- Slightly influences the amount you get healed for.
Stamina
Stamina gains occur on the following levels:
1, 5, 12, 20, 29, 31, 34, 38 (1-alt)
1, 5, 12, 20, 29, 35, 40 (multi-alt)
Abilities
Track
Hypnotise
Hypnotise, if successful, prevents some monsters from attacking for a while, and depending on their individual behaviour, they may follow you around less or more often than normal. If the monster is attacked while hypnotised, it snaps out of its trance and resumes its hostility.
If successfully cast upon a player, as is also done by some high-end monsters, the target's chance to hit is reduced by 10%. This negative effect, while eventually wearing off naturally, can be cleared immediately with Cleanse or Dispell, or by consuming a Nightshade Elixir (Antitoxins and Lifewater Potions won't help in this case).
Chance of a successful Hypnotise depends on the Ranger's Charisma.
Forage
Dual Shot
A Dual Shot launches two arrows from the bow simultaneously. Using only a single stamina point, it is slightly less accurate than a straightforward attack, but is more damaging - at higher levels though, the lower hit rate is negligable.
Rapid Fire
Flaming Arrow
A flaming arrow, if it connects with a player, will give the target a 1-point poison - while this is not particularly useful, it can disrupt a supporting Cleric by causing them to waste heal or Cleanse spells on them. The arrow itself performs slightly less damage than Dual Shot, and only uses one stamina.
Guilds
As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.
Multi-alt
Level | Location |
---|---|
1-3 | Nightmist |
4-10 | Grassy Meadow |
11-20 | Large Forest |
21-25 | Resthaven |
21-29 | Arilin |
30 | Jahanna Desert |
31-40 | Silversail |
For level 31: Requires Spider Gauntlets x2 and 100k Gold Money Order x2. Give the required items to the guild master present and use the given key to access the level 31 guild.
For level 36 onwards: Requires Grandmaster's Insignia.
1-alt
Level | Location |
---|---|
1-3 | Nightmist |
4-10 | Grassy Meadow |
11-15 | Resthaven |
21-24 | Lost Trail |
25-28 | Royal Forest |
29-30 | Jahanna Desert |
31-40 | Tirantek |
Equipment Guide
Weapons
Level | Weapon |
---|---|
1 | Oak Staff / Short Bow |
7 | Long Bow |
14 | Steel Bow |
16 | Leather Bound Bow |
** | Jungle Bow - multi only |
20 | Steel Long Bow |
22 | Bow of Courage |
** | Black Crossbow |
25 | Bow of Prophecy / Enchanted Bow / Spirit Bow |
30 | Elven Long Bow / Silver Crossbow |
** | Cobalt Bow |
Armor
Body Armor
Level | Body Armor |
---|---|
1 | Leather Vest |
5 | Studded Leather Doublet |
10 | Branchwood Tunic |
15 | Oak Vest |
17 | Elven Breastplate |
20 | Ironweed Doublet |
21 | Bear Pelt |
25 | Fireleaf Tunic |
30 | Sand Wurm Hide |
** | Dark Mithril Chain |
Shields
Level | Shield |
---|---|
1 | Small Shield |
5 | Medium Shield |
10 | Large Shield |
15 | Iron Shield |
20 | Branchwood Shield |
25 | Spiked Shield / Runic Bracers / Glowing Bracers |
** | Pathfinder's Guard |
Helmets
Level | Helmet |
---|---|
1 | Silver Helmet |
10 | Reinforced Helmet |
15 | Studded Helm |
20 | Branchwood Helmet |
25 | Spiked Helmet |
30 | Adamant Fullhelm / Helm of Triumph |
Gloves
Level | Gloves |
---|---|
1 | Centipede Gloves |
10 | Tomb Gloves |
27 | Spider Gauntlets |
** | Gauntlets of Virtue |
** | Gloves of Vigor |
** | Bewitched Spider Gauntlets |
Boots
Level | Boots |
---|---|
1 | Crocodile Skin Boots |
30 | Elven Chainmail Boots / Metallic Greaves / Vindicator's Boots / Armored Boots |
** | Dwarven Rockstompers |
Jewelry
Amulets
Armour Amulets
Level | Amulet |
---|---|
1 | Bunny Foot Necklace |
1 | Copper Amulet |
1 | Silver Amulet |
1 | Gold Amulet |
30 | Hades Amulet / Platinum Amulet |
** | Bloodstone |
** | Pendant of Light |
Strength Amulets
Level | Amulet |
---|---|
1 | Firestone Charm |
1 | Granite Amulet |
1 | Sthenias Medallion |
** | Ashen Talisman |
** | Cerulean Periapt |
** | Veridian Charm |
Dexterity Amulets
Level | Amulet |
---|---|
1 | Amulet of Hermes |
1 | Amulet of Hightail |
1 | Rune of Mercury |
** | Amulet of Lag Protection |
** | Feral Choker |
Bracelets
Level | Bracelet |
---|---|
25 | Silver Bracelet |
** | Baron's Bracelet |
** | Blackstone Bracelet |
** | Bracelet of Hope |
** | Emerald Bracelet |
Rings
Level | Ring |
---|---|
1 | Gold Ring |
17 | Ring of Apollo |
25 | Crystal Ring |
30 | Ring of Astray / Ring of Fire / Ring of Thunder / White Ring |
** | Twisted Mithril Band |