Difference between revisions of "Ranger"

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Revision as of 15:07, 4 March 2011

General info

Possible races

Statistics

Strength

  • Determines the amount for which you hit with a weapon.

Intelligence
Not used at all.

Dexterity

  • Determines the ability to dodge as well as hit.

Constitution

  • Determines health points on start and at every level up.

The amount of health points you will gain every level is randomly calculated using your constitution as a factor.

Constitution Level 1-29 Level 30-40
18 8-10 16-21
19

Wisdom

  • Determines your magic resistance.

Charisma

  • Determines the chance of a successful hypnotise.
  • Determines the way you look (in look over).
  • Slightly influences the amount you get healed for.

Stamina

Stamina gains occur on the following levels:

1, 5, 12, 20, 29, 31, 34, 38 (1-alt)

1, 5, 12, 20, 29, 35, 40 (multi-alt)

Abilities

Track

Hypnotise

Hypnotise, if successful, prevents some monsters from attacking for a while, and depending on their individual behaviour, they may follow you around less or more often than normal. If the monster is attacked while hypnotised, it snaps out of its trance and resumes its hostility.

If successfully cast upon a player, as is also done by some high-end monsters, the target's chance to hit is reduced by 10%. This negative effect, while eventually wearing off naturally, can be cleared immediately with Cleanse or Dispell, or by consuming a Nightshade Elixir (Antitoxins and Lifewater Potions won't help in this case).

Chance of a successful Hypnotise depends on the Ranger's Charisma.

Forage

Dual Shot

A Dual Shot launches two arrows from the bow simultaneously. Using only a single stamina point, it is slightly less accurate than a straightforward attack, but is more damaging - at higher levels though, the lower hit rate is negligable. Dual Shot becomes available at level 15.

Rapid Fire

The Ranger looses an arrow, and immediately notches another arrow to loose at the same target, continuing until they are too tired to continue (i.e. running out of stamina). The number of arrows loosed equates to whatever the Ranger's current stamina was when the attack was initiated.

Despite using all of the Ranger's stamina and leaving them vulnerable to a counterattack, this is by far the strongest attack that Rangers have available, and the hit rate is fairly good as well. Rapid Fire becomes available at level 23.

Flaming Arrow

A flaming arrow, if it connects with a player, will give the target a 1-point poison - while this is not particularly useful, it can disrupt a supporting Cleric by causing them to waste heal or Cleanse spells on them. The arrow itself performs slightly less damage than Dual Shot, and only uses one stamina. Flaming Arrow becomes available at level 28.

Guilds

As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.

Multi-alt

Level Location
1-3 Nightmist
4-10 Grassy Meadow
11-20 Large Forest
21-25 Resthaven
21-29 Arilin
30 Jahanna Desert
31-40 Silversail

For level 31: Requires Spider Gauntlets x2 and 100k Gold Money Order x2. Give the required items to the guild master present and use the given key to access the level 31 guild.

For level 36 onwards: Requires Grandmaster's Insignia.

1-alt

Level Location
1-3 Nightmist
4-10 Grassy Meadow
11-15 Resthaven
21-24 Lost Trail
25-28 Royal Forest
29-30 Jahanna Desert
31-40 Tirantek

Equipment Guide

Weapons

Level Weapon
1 Oak Staff / Short Bow
7 Long Bow
14 Steel Bow
16 Leather Bound Bow
** Jungle Bow - multi only
20 Steel Long Bow
22 Bow of Courage
** Black Crossbow
25 Bow of Prophecy / Enchanted Bow / Spirit Bow
30 Elven Long Bow / Silver Crossbow
** Cobalt Bow

Armor

Body Armor

Level Body Armor
1 Leather Vest
5 Studded Leather Doublet
10 Branchwood Tunic
15 Oak Vest
17 Elven Breastplate
20 Ironweed Doublet
21 Bear Pelt
25 Fireleaf Tunic
30 Sand Wurm Hide
** Dark Mithril Chain

Shields

Level Shield
1 Small Shield
5 Medium Shield
10 Large Shield
15 Iron Shield
20 Branchwood Shield
25 Spiked Shield / Runic Bracers / Glowing Bracers
** Pathfinder's Guard

Helmets

Level Helmet
1 Silver Helmet
10 Reinforced Helmet
15 Studded Helm
20 Branchwood Helmet
25 Spiked Helmet
** Dragon Crest (1-alt only)
30 Adamant Fullhelm / Helm of Triumph
** Anubis Mask

Gloves

Level Gloves
1 Centipede Gloves
10 Tomb Gloves
27 Spider Gauntlets
** Gauntlets of Virtue
** Gloves of Vigor
** Bewitched Spider Gauntlets

Boots

Level Boots
1 Crocodile Skin Boots
30 Elven Chainmail Boots / Metallic Greaves / Vindicator's Boots / Armored Boots
** Dwarven Rockstompers

Jewelry

Amulets

Armour Amulets
Level Amulet
1 Bunny Foot Necklace
1 Copper Amulet
1 Silver Amulet
1 Gold Amulet
30 Hades Amulet / Platinum Amulet
** Bloodstone
** Pendant of Light
Strength Amulets
Level Amulet
1 Firestone Charm
1 Granite Amulet
1 Sthenias Medallion
** Ashen Talisman
** Cerulean Periapt
** Veridian Charm
Dexterity Amulets
Level Amulet
1 Amulet of Hermes
1 Amulet of Hightail
1 Rune of Mercury
** Amulet of Lag Protection
** Feral Choker

Bracelets

Level Bracelet
25 Silver Bracelet
** Baron's Bracelet
** Blackstone Bracelet
** Bracelet of Hope
** Emerald Bracelet

Rings

Level Ring
1 Gold Ring
17 Ring of Apollo
25 Crystal Ring
30 Ring of Astray / Ring of Fire / Ring of Thunder / White Ring
** Twisted Mithril Band