Difference between revisions of "Cleric"
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Stamina gains occur on the following levels: | Stamina gains occur on the following levels: | ||
− | 1, | + | 1, 8, 14, 24, 29, 33, 37 (1-alt) |
1, 8, 14, 24, 29, 34, 40 (multi-alt) | 1, 8, 14, 24, 29, 34, 40 (multi-alt) | ||
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====Heal==== | ====Heal==== | ||
The weakest of the healing spells, it is available immediately at the cost of 200 gold in any Cleric guild. Uses 1 stamina and costs 4 MP. Typically heals for 16-20 HP, varying depending on class and stats. Can be cast on other characters. | The weakest of the healing spells, it is available immediately at the cost of 200 gold in any Cleric guild. Uses 1 stamina and costs 4 MP. Typically heals for 16-20 HP, varying depending on class and stats. Can be cast on other characters. | ||
+ | |||
+ | ====Aid==== | ||
+ | The next healing spell for Clerics after Heal, it is available from any Cleric guild at level 18 for 3000 gold. Uses 1 stamina and costs 7 MP. Can be cast on others. Typically heals for 77-88 HP depending on stats and level. | ||
+ | |||
+ | ====Divine Restoration==== | ||
+ | The strongest healing spell for Clerics, it is available from the Scroll of Divine Restoration dropped by Lyzanthir the Enchanter. A Cleric needs to be level 27 to learn the spell. Uses 1 stamina and costs 8 MP. Can be cast on others. | ||
====Enhance==== | ====Enhance==== | ||
Line 81: | Line 87: | ||
====Call Upon Deity==== | ====Call Upon Deity==== | ||
A spell available to Clerics at level 15 from any Cleric guild, purchased for 2000 gold. Though it appears to increase your armour, this is a superficial representation of its true effect; when active, all incoming damage is reduced by 10% (including that of spells and [[Fighter#Critical_Strike|Critical Strike]], but not including poison). It lasts for 2 minutes, uses 1 stamina and costs 20 MP to cast. Can only be cast on self. | A spell available to Clerics at level 15 from any Cleric guild, purchased for 2000 gold. Though it appears to increase your armour, this is a superficial representation of its true effect; when active, all incoming damage is reduced by 10% (including that of spells and [[Fighter#Critical_Strike|Critical Strike]], but not including poison). It lasts for 2 minutes, uses 1 stamina and costs 20 MP to cast. Can only be cast on self. | ||
− | |||
− | |||
− | |||
====Circle of Healing==== | ====Circle of Healing==== | ||
Line 101: | Line 104: | ||
====Blessed Force==== | ====Blessed Force==== | ||
− | Blessed Force is a mid-level armor spell that can be cast on the entire party. It is available from level 15 at any Cleric guild for 500 gold. It uses 1 stamina and costs 15 MP for each character it affects. | + | Blessed Force is a mid-level armor spell that can be cast on the entire party. It is available from level 15 at any Cleric guild for 500 gold. It uses 1 stamina and costs 15 MP for each character it affects. It must be self-cast and applies to the Cleric's whole party. The effect lasts for 1 minute. |
====Almighty Retribution==== | ====Almighty Retribution==== | ||
− | The most advanced armor spell for Clerics, it is available at level 28 from any Cleric guild for 1500 gold. It uses 1 stamina and costs 30 MP for each character it affects. The effect lasts for 1 minute. | + | The most advanced armor spell for Clerics, it is available at level 28 from any Cleric guild for 1500 gold. It uses 1 stamina and costs 30 MP for each character it affects. The effect lasts for 1 minute. It must be self-cast and applies to the Cleric's whole party. |
====Blessed Haste==== | ====Blessed Haste==== | ||
− | Gives an extra stamina regain to each character it affects. The effect lasts for 30 seconds. Uses 1 stamina and costs 40 MP for each character it affects. Available from any cleric guild at level 26 for 2000 gold. | + | Gives an extra stamina regain to each character it affects. The effect lasts for 30 seconds. Uses 1 stamina and costs 40 MP for each character it affects. Available from any cleric guild at level 26 for 2000 gold. It must be self-cast and applies to the Cleric's whole party. |
====Consecrated Embrace==== | ====Consecrated Embrace==== | ||
+ | The main goal of clerics is to help those in need or in pain - releasing the undead of their immortal shackles is very much a part of that. Through an undying bond with their deity, a cleric can borrow their power and grant it to themselves and allies, increasing their effectiveness in dispatching undead minions. | ||
+ | |||
Affects the entire party. Increases damage against undead monsters by 10% and reduces their chance of hitting you by 10%. Available from any Cleric guild from level 8 for 150 gold. Uses 1 stamina and costs 15 MP for each character it affects. The effect lasts for 2 minutes. Self-cast only. | Affects the entire party. Increases damage against undead monsters by 10% and reduces their chance of hitting you by 10%. Available from any Cleric guild from level 8 for 150 gold. Uses 1 stamina and costs 15 MP for each character it affects. The effect lasts for 2 minutes. Self-cast only. | ||
+ | |||
+ | ====Jolt==== | ||
+ | Only available via the [[Dragon Scroll]]. | ||
+ | |||
+ | Essentially a holy lightning bolt, this is the only offensive magic that the Cleric gains access to. Uses 1 stamina and costs 8 MP. | ||
+ | |||
<center> ''1-alt only''</center> | <center> ''1-alt only''</center> | ||
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Uses 1 stamina and costs 5 mana, and can only be cast upon undead monsters. Requires level 35 to use. This spell is the strongest offensive spell along with Divine Retribution that the cleric caste possess, and will perform healing-based damage equal to the following formula: | Uses 1 stamina and costs 5 mana, and can only be cast upon undead monsters. Requires level 35 to use. This spell is the strongest offensive spell along with Divine Retribution that the cleric caste possess, and will perform healing-based damage equal to the following formula: | ||
− | |||
<center>'''(Charisma * 3) + Level + 10 + Variance'''</center> | <center>'''(Charisma * 3) + Level + 10 + Variance'''</center> | ||
− | |||
...where '''Variance''' is a random number between 0 and 4. Note also that the target's undead factor will affect the resultant damage as well. | ...where '''Variance''' is a random number between 0 and 4. Note also that the target's undead factor will affect the resultant damage as well. | ||
+ | |||
+ | Note that unlike most other heal spells, '''Depurate Undead''' depends on Charisma rather than Wisdom. | ||
==Guilds== | ==Guilds== | ||
Line 131: | Line 142: | ||
!Level!!Location | !Level!!Location | ||
|- | |- | ||
− | |1-10||[[Nightmist]] | + | |1-10||[[Nightmist]] |
|- | |- | ||
− | | | + | |10-20||[[Arilin]] |
|- | |- | ||
− | | | + | |15-25||[[Resthaven]] |
|- | |- | ||
− | | | + | |20-25||[[Blackthorn]] |
|- | |- | ||
− | | | + | |22-28||[[Jahanna Desert]] (Jahanna Ruin) |
|- | |- | ||
− | | | + | |28-29||[[Jahanna Desert]] (Temple of the Spirit) |
+ | |- | ||
+ | |30-39||[[Silversail]] | ||
|} | |} | ||
− | ''' | + | '''Levelling to 31:''' Requires [[Azure Robes]] and [[Boots of Time]]. Give the required items to the guild master present and use the given key to access the level 30 guild. |
− | + | '''Leveling to 36 and onwards:''' Requires [[Grandmaster's Insignia]]. | |
− | ''' | + | |
===1-alt=== | ===1-alt=== | ||
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|29-30||[[Jahanna Desert]] | |29-30||[[Jahanna Desert]] | ||
|- | |- | ||
− | |31-40||[[Tirantek]] ('' | + | |31-40||[[Tirantek]] (''Token of the Infidel & trinkets'') |
|- | |- | ||
|31||[[Royal Forest]] (''alternate system'') | |31||[[Royal Forest]] (''alternate system'') | ||
Line 209: | Line 221: | ||
|- | |- | ||
|30||''[[Gem Encrusted Staff]]'' | |30||''[[Gem Encrusted Staff]]'' | ||
+ | |- | ||
+ | |30||''[[Crystal Radiant]]'' | ||
|- | |- | ||
|31||''[[Staff of Tranquility]]'' (''1-alt only'') | |31||''[[Staff of Tranquility]]'' (''1-alt only'') | ||
Line 255: | Line 269: | ||
|- | |- | ||
|33||[[Shield of Divinity]] (''multi-alt only'') | |33||[[Shield of Divinity]] (''multi-alt only'') | ||
+ | |- | ||
+ | |35||''[[Jewelled Shield]]'' (''1-alt only'') | ||
|} | |} | ||
Line 272: | Line 288: | ||
|- | |- | ||
|34||''[[Mithril Circlet]]'' | |34||''[[Mithril Circlet]]'' | ||
+ | |- | ||
+ | |34||''[[Aetherium Circlet]]'' (''1-alt only'') | ||
|} | |} | ||
Revision as of 16:41, 6 December 2024
Contents
- 1 General info
- 2 Spells
- 2.1 Heal
- 2.2 Aid
- 2.3 Divine Restoration
- 2.4 Enhance
- 2.5 Create Spring
- 2.6 Cleanse
- 2.7 Vision
- 2.8 Call Upon Deity
- 2.9 Circle of Healing
- 2.10 Holy Might
- 2.11 Divine Light
- 2.12 Wrath of the Gods
- 2.13 Righteous Fury
- 2.14 Blessed Force
- 2.15 Almighty Retribution
- 2.16 Blessed Haste
- 2.17 Consecrated Embrace
- 2.18 Jolt
- 2.19 Depurate Undead
- 3 Guilds
- 4 Equipment Guide
- 5 Class-centric Bosses
General info
Possible races
Statistics
Strength
Only needed to kill certain kill-to-pass monsters and for PVP.
- Determines the amount for which you hit with a weapon.
Intelligence
Not used at all.
Dexterity
- Determines the ability to dodge as well as hit (with a weapon).
Constitution
- Determines health points on start and at every level up.
The amount of health points you will gain every level is randomly calculated using your constitution as a factor.
Constitution | Health Points |
---|---|
18 | 8-10 |
19 | 8-11 |
20 | 8-11 |
21 | 9-11 |
Wisdom
This is the most important stat for a cleric.
- Determines your healing power in general.
- Determines your magic resistance.
- Determines mana points on start and at every level up.
The amount of mana you will gain is fixed.
Wisdom | Mana Points |
---|---|
18 | 10 |
19 | 10 |
20 | 11 |
Charisma
- Determines your healing power on yourself.
- When healing a player, it's their charisma that affects the healing power.
- Determines the way you look (in look over)
Stamina
Stamina gains occur on the following levels:
1, 8, 14, 24, 29, 33, 37 (1-alt)
1, 8, 14, 24, 29, 34, 40 (multi-alt)
Spells
Heal
The weakest of the healing spells, it is available immediately at the cost of 200 gold in any Cleric guild. Uses 1 stamina and costs 4 MP. Typically heals for 16-20 HP, varying depending on class and stats. Can be cast on other characters.
Aid
The next healing spell for Clerics after Heal, it is available from any Cleric guild at level 18 for 3000 gold. Uses 1 stamina and costs 7 MP. Can be cast on others. Typically heals for 77-88 HP depending on stats and level.
Divine Restoration
The strongest healing spell for Clerics, it is available from the Scroll of Divine Restoration dropped by Lyzanthir the Enchanter. A Cleric needs to be level 27 to learn the spell. Uses 1 stamina and costs 8 MP. Can be cast on others.
Enhance
Boosts the strength of the character temporarily. Available at level 3 from any Cleric guild and can be purchased for 500 gold. Uses 1 stamina and costs 10 MP to cast. Effect lasts for 2 minutes. Can be cast on others.
Create Spring
Creates a spring that other characters can drink from. The spring vanishes after a certain amount of time, varying from a few seconds to a minute. Available at level 5 from any Cleric guild for the cost of 750 gold. Uses 1 stamina and costs 5 MP. Cannot be cast on others.
Cleanse
Rids the character of any poison. Uses 1 stamina and costs 10 MP. Available at level 10 for 1000 gold at any Cleric guild. Can be cast on other characters.
Vision
Vision forces any covert or invisible characters on the square to become visible. Costs 15 MP to use and consumes 1 stamina. Has a level requirement of 10 and costs 1500 gold to buy at any Cleric guild. Can only be cast on self.
Call Upon Deity
A spell available to Clerics at level 15 from any Cleric guild, purchased for 2000 gold. Though it appears to increase your armour, this is a superficial representation of its true effect; when active, all incoming damage is reduced by 10% (including that of spells and Critical Strike, but not including poison). It lasts for 2 minutes, uses 1 stamina and costs 20 MP to cast. Can only be cast on self.
Circle of Healing
Another healing spell, but is geared toward the party instead of an individual. Available from any Cleric guild for 5000 gold at level 20. Costs 10 MP for each party member and uses 1 stamina per cast. Can be cast on others. Typically heals for 21-22 HP each cast.
Holy Might
Adds an extra stamina to the stamina regain, so if the Cleric normally regains 3 stamina, it will regain 4 while under this spell. Available at level 10 from any Cleric guild for 200 gold. Uses 1 stamina and costs 30 MP. Effect lasts for 90 seconds. Also gives temporary boosts of +5 Strength and +3 Dexterity. Cannot be cast on others.
Divine Light
Reduces the chance of enemies hitting. Available at any Cleric guild from level 15 for 400 gold. Can only be cast on self. Effect lasts for 2 minutes. Uses 1 stamina and costs 40 MP for each character it affects.
Wrath of the Gods
Damages any opponents on the square. Available from any Cleric guild at level 20 for 750 gold. Uses 2 stamina and costs 15 MP for each character it affects. Typically causes 20-23 HP damage. Cannot be cast on others.
Righteous Fury
Gives a temporary boost to Strength and increases chance to hit. Uses 1 stamina and costs 20 MP for each character it affects. Available from any Cleric guild at level 22 for 1000 gold. Effect lasts for 45 seconds. Cannot be cast on others.
Blessed Force
Blessed Force is a mid-level armor spell that can be cast on the entire party. It is available from level 15 at any Cleric guild for 500 gold. It uses 1 stamina and costs 15 MP for each character it affects. It must be self-cast and applies to the Cleric's whole party. The effect lasts for 1 minute.
Almighty Retribution
The most advanced armor spell for Clerics, it is available at level 28 from any Cleric guild for 1500 gold. It uses 1 stamina and costs 30 MP for each character it affects. The effect lasts for 1 minute. It must be self-cast and applies to the Cleric's whole party.
Blessed Haste
Gives an extra stamina regain to each character it affects. The effect lasts for 30 seconds. Uses 1 stamina and costs 40 MP for each character it affects. Available from any cleric guild at level 26 for 2000 gold. It must be self-cast and applies to the Cleric's whole party.
Consecrated Embrace
The main goal of clerics is to help those in need or in pain - releasing the undead of their immortal shackles is very much a part of that. Through an undying bond with their deity, a cleric can borrow their power and grant it to themselves and allies, increasing their effectiveness in dispatching undead minions.
Affects the entire party. Increases damage against undead monsters by 10% and reduces their chance of hitting you by 10%. Available from any Cleric guild from level 8 for 150 gold. Uses 1 stamina and costs 15 MP for each character it affects. The effect lasts for 2 minutes. Self-cast only.
Jolt
Only available via the Dragon Scroll.
Essentially a holy lightning bolt, this is the only offensive magic that the Cleric gains access to. Uses 1 stamina and costs 8 MP.
Depurate Undead
Only available on 1-alt via a crafted Scroll of Depurate Undead. On multi-alt, this spell is the domain of Pacifists.
Uses 1 stamina and costs 5 mana, and can only be cast upon undead monsters. Requires level 35 to use. This spell is the strongest offensive spell along with Divine Retribution that the cleric caste possess, and will perform healing-based damage equal to the following formula:
...where Variance is a random number between 0 and 4. Note also that the target's undead factor will affect the resultant damage as well.
Note that unlike most other heal spells, Depurate Undead depends on Charisma rather than Wisdom.
Guilds
As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.
Multi-alt
Level | Location |
---|---|
1-10 | Nightmist |
10-20 | Arilin |
15-25 | Resthaven |
20-25 | Blackthorn |
22-28 | Jahanna Desert (Jahanna Ruin) |
28-29 | Jahanna Desert (Temple of the Spirit) |
30-39 | Silversail |
Levelling to 31: Requires Azure Robes and Boots of Time. Give the required items to the guild master present and use the given key to access the level 30 guild. Leveling to 36 and onwards: Requires Grandmaster's Insignia.
1-alt
Level | Location |
---|---|
1-10 | Nightmist |
11-15 | Resthaven |
16-20 | Arilin |
21-25 | Blackthorn |
26-28 | Harabec |
29-30 | Jahanna Desert |
31-40 | Tirantek (Token of the Infidel & trinkets) |
31 | Royal Forest (alternate system) |
32 | Mount Fenowasty (alternate system) |
33 | Orc Caves (alternate system) |
34 | Gloomy Cavern (alternate system) |
35 | Silversail Beach (alternate system) |
36-39 | Arilin Cathedral (alternate system) |
Equipment Guide
Weapons
Level | Weapon |
---|---|
1 | Staff / Dagger / Dirk |
1 | Oak Staff |
5 | Quarterstaff / Mace |
10 | Warhammer / Flail / Nunchaku |
13 | Iron Staff |
19 | Staff of Serenity |
20 | Staff of Elements |
20 | Jagged Lance |
25 | Morning Star |
25 | Cobalt Staff of the Winds / Scepter of Balance |
25 | Moonsilver Stave (1-alt only) |
30 | Angelic Scepter |
30 | Gem Encrusted Staff |
30 | Crystal Radiant |
31 | Staff of Tranquility (1-alt only) |
33 | Mithril Staff (1-alt only) |
Armor
Body Armor
Level | Body Armor |
---|---|
1 | Leather Vest |
5 | Studded Leather Doublet |
10 | Branchwood Tunic |
15 | Oak Vest |
20 | Ironweed Doublet |
25 | Fireleaf Tunic |
28 | Robe of Halcyon |
30 | Azure Robes |
36 | Moonglow Gown (1-alt only) |
40 | Cassock of the Conclave |
Shields
Level | Shield |
---|---|
1 | Wooden Bracers |
5 | Steel Bracers |
15 | Shield of Faith |
16 | Feathered Shield |
33 | Shield of Divinity (multi-alt only) |
35 | Jewelled Shield (1-alt only) |
Helmets
Level | Helmet |
---|---|
1 | Circlet |
5 | Gnomish Goggles (multi-alt only) / Pirate Hat / Silver Diadem |
17 | Stone Crown (multi-alt only) |
31 | Shaman's Mask (1-alt only) |
34 | Cobalt Circlet (1-alt only) |
34 | Mithril Circlet |
34 | Aetherium Circlet (1-alt only) |
Gloves
Level | Gloves |
---|---|
5 | Cuffs of Cassiopeia (1-alt only) |
10 | Tomb Gloves |
17 | Arcane Wrappings |
27 | Spider Gauntlets |
29 | Gloves of Vigor |
36 | Gloves of the Seraphim (multi-alt only) |
Boots
Level | Boots |
---|---|
1 | Ravenbone Boots |
20 | Boots of Faith |
20 | Feathered Boots |
28 | Boots of Time |
30 | Elven Chainmail Boots (multi-alt only) / Vindicator's Boots |
30 | Silken Sandals of Time |
31 | Dwarven Rockstompers (multi-alt only) |
Jewelry
Amulets
Armour Amulets
Level | Amulet |
---|---|
1 | Bunny Foot Necklace |
1 | Copper Amulet |
1 | Silver Amulet |
1 | Gold Amulet |
20 | Amulet of the Lich |
29 | Pendant of Light |
30 | Hades Amulet |
30 | Platinum Amulet |
30 | Bloodstone (multi-alt only) |
Strength Amulets
Level | Amulet |
---|---|
1 | Firestone Charm |
1 | Granite Amulet |
1 | Sthenias Medallion |
1 | Cerulean Periapt (+1 Con) (multi-alt only) |
1 | Hex of Amber (+1 Int) (multi-alt only) |
1 | Veridian Charm (+1 Chr) (multi-alt only) |
35 | Borealis Talisman (+1 Wis) (multi-alt only) |
Dexterity Amulets
Level | Amulet |
---|---|
1 | Amulet of Hermes |
1 | Amulet of Hightail |
1 | Rune of Mercury |
30 | Amulet of Lag Protection |
31 | Feral Choker (multi-alt only) |
Wisdom Amulets
Level | Amulet |
---|---|
1 | Amulet of Blunting |
1 | Scholar's Amulet |
1 | Sil'ilos Talisman |
1 | Triangle of Thunder |
35 | Borealis Talisman (+1 Str) (multi-alt only) |
Bracelets
Level | Bracelet | |
---|---|---|
15 | Baron's Bracelet | |
25 | Silver Bracelet | |
26 | Armlet of Enlightenment | |
30 | Bracelet of Hope | |
31 | Blackstone Bracelet (multi-alt only) / Emerald Bracelet (multi-alt only) | |
35 | Crystal Bracelet (1-alt only) |
Rings
Level | Ring |
---|---|
1 | Gold Ring |
17 | Ring of Apollo |
25 | Crystal Ring |
30 | Ring of Astray / Ring of Fire / Ring of Thunder / White Ring (multi-alt only) |
30 | Arachnae's Band |
30 | Glowing Cobalt Ring |
31 | Twisted Mithril Band (multi-alt only) |
32 | Speckled Band (multi-alt only) |
40 | Ring of Legend |
Class-centric Bosses
Exclusive
Favoured