Difference between revisions of "Druid"
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====Jolt==== | ====Jolt==== | ||
− | + | A less common spell as it is used chiefly by magic users who dedicate their magical abilities to becoming one with nature. This spell is enacted when the user achieves total concentration, at this point magnetic fields begin to change erratically the disturbance ends in an arc of blue electricity hurling towards a foe. | |
+ | |||
+ | Unlike Stormwrath, it can be used underground and at a cheaper cost than Nature's Fury. Uses 1 stamina and costs 8 MP. Can be purchased at any Druid guild for 2000 gold, but has a level requirement of 15. | ||
====Camouflage==== | ====Camouflage==== | ||
Line 105: | Line 107: | ||
====Stormwrath==== | ====Stormwrath==== | ||
The most common of Druid offensive spells, Stormwrath costs 10 MP to cast and is available from any Druid guild for 1000 gold. Has a level requirement of 10. Uses 1 stamina but cannot be used underground. | The most common of Druid offensive spells, Stormwrath costs 10 MP to cast and is available from any Druid guild for 1000 gold. Has a level requirement of 10. Uses 1 stamina but cannot be used underground. | ||
+ | |||
+ | |||
+ | <center> ''multi-alt only''</center> | ||
+ | ====Circle of Healing==== | ||
+ | Only available via the [[Dragon Scroll]]. | ||
+ | |||
+ | The mystics who chose to use their magical energies for the purpose of healing usually learn this spell during their initiation into the magical community. By channeling their energy through the nature that surrounds them, they rejuvenate the injured and weak. | ||
+ | |||
+ | Costs 10 MP for each party member and uses 1 stamina per cast. Can be cast on others. Typically heals for 21-22 HP each cast. | ||
+ | |||
+ | |||
+ | <center> ''1-alt only''</center> | ||
+ | ====Haste==== | ||
+ | Only available via the [[Dragon Scroll]]. | ||
+ | |||
+ | An impressive spell used by high level magic users, by focusing tremendous amounts of energy and circulating it through out their body they may go into a rage-like state, allowing them to enlist many attacks and spells in a short amount of time. There are side effects common to this spell, as most users find themselves drained and unable to cast spells due to the exhaustion of their stored magical energy. | ||
+ | |||
+ | Haste increases the amount of stamina you regain by 1, so if you normally regain 3 stamina, you'll regain 4 while the spell is affecting you. It costs 40 MP to cast and the effect lasts for 40 seconds. | ||
==Guilds== | ==Guilds== | ||
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|25||''[[Cobalt Staff of the Winds]]'' / ''[[Scepter of Balance]]'' | |25||''[[Cobalt Staff of the Winds]]'' / ''[[Scepter of Balance]]'' | ||
|- | |- | ||
− | |25||''[[Moonsilver Stave]]'' (''1-alt only'') / ''[[Sarin Trident]]'' (''1-alt only'') | + | |25||''[[Moonsilver Stave]]'' (''1-alt only'') / ''[[Sarin Trident]]'' (''1-alt only'') / ''[[Shepherd's Crook]]'' (''1-alt only'') |
|- | |- | ||
|27||[[Hawk Talon]] | |27||[[Hawk Talon]] |
Latest revision as of 12:40, 17 December 2024
General info
Possible races
Statistics
Strength
- Determines the amount for which you hit with a weapon.
Intelligence
Not used at all.
Dexterity
- Determines the ability to dodge as well as hit.
Constitution
- Determines health points on start and at every level up.
The amount of health points you will gain every level is randomly calculated using your constitution as a factor.
Constitution | Health Points |
---|---|
18 | 8-10 |
19 | 8-11 |
Wisdom
- Determines your magic attack and healing power.
- Determines your magic resistance.
- Determines your mana points on start and at every level up.
The amount of mana you will gain is fixed.
Wisdom | Mana Points |
---|---|
18 | 10 |
19 | 10 |
20 | 10 |
Charisma
- Determines the way you look (in look over).
- Slightly influences the amount you get healed for.
Stamina
Stamina gains occur on the following levels:
1, 7, 15, 25, 29, 33, 37 (1-alt)
1, 7, 15, 25, 29, 34, 40 (multi-alt)
Abilities & Spells
Passive
- Druids get a 10% chance-to-hit bonus and a 10% damage bonus in forests.
Abilities
Forage
Searches for food, water, or other crafting items on the square. Uses 1 stamina with no HP or MP costs.
Morph
Morphs the Druid into one of the following animals: Wolf, Bear, Panther, Tiger, Cheetah, Lion, Jaguar, Leopard, Lynx, or Puma.
The animal doesn't make a difference except for a cosmetic value. Morph requires 100 MP to cast and lasts five minutes. It gives back 90-170 HP when cast (depends on level); however, spells become unavailable while morphed.
Track
Allows the Druid to follow a party leader as if it was in the actual party. Requires at least 1 stamina to use but doesn't actually consume any. Can be used while Camouflaged without being seen.
Spells
Heal
The weakest of the healing spells, it is available immediately at the cost of 200 gold in any Druid guild. Uses 1 stamina and costs 4 MP. Typically heals for 16-20 HP, varying depending on class and stats. Can be cast on other characters.
Cleanse
Rids the character of any poison. Uses 1 stamina and costs 10 MP. Available at level 10 for 1000 gold at any Druid guild. Can be cast on other characters.
Grasping Vines
Creates a kill-to-pass vine on the square. The vine is slowly damaged and generally lives for a minute unless it gets healed. Available at level 22 from any Druid guild at the price of 1500 gold. Note: can only be used in forest areas. Uses 1 stamina and costs 10(Multi-alt) MP.
Jolt
A less common spell as it is used chiefly by magic users who dedicate their magical abilities to becoming one with nature. This spell is enacted when the user achieves total concentration, at this point magnetic fields begin to change erratically the disturbance ends in an arc of blue electricity hurling towards a foe.
Unlike Stormwrath, it can be used underground and at a cheaper cost than Nature's Fury. Uses 1 stamina and costs 8 MP. Can be purchased at any Druid guild for 2000 gold, but has a level requirement of 15.
Camouflage
Camouflage allows a druid to be nearly invisible (same effect as Invisibility for Mages) to others at a cost of 25 MP on multi and 50 MP on 1-alt. The effect lasts for 2 minutes and is available at level 5 from any Druid guild at the cost of 750 gold. Uses 1 stamina to cast and has a high fizzle rate at low levels. Cannot be cast on other characters.
Nourish
Nourish cures hunger and thirst, and costs only 5 MP each cast. It has a level requirement of 5 and is available from any Druid guild at the cost of 200 gold. Can be cast on other characters. Effect lasts 3 1/2 hours.
Thornshield
The earliest of the armor spells, Thornshield is available from any Druid guild for 500 gold. It carries a level requirement of 5 and uses 1 stamina. The effect {+20 Armour} lasts for 1 minute and costs 5 MP to cast. Can only be cast on self.
Stoneform
Stoneform is the next armor spell that Druids learn; at level 14 they can buy it from any Druid guild for 1500 gold. Costs 10 MP and consumes 1 stamina. The effect {+40 Armour} lasts for 1 minute. Can only be cast on self.
Gaea's Blessing
Gaea's Blessing is a perfect complement to Morph; it lasts 5 minutes. It increases armor by Wisdom * 1.5, and increases chance to hit and mêlée damage potential. Consumes 1 stamina and 30 MP. Can be purchased at any Druid guild for 3000 gold. Has a level requirement of 19 and can only be cast on self.
Nature's Fury
Nature's Fury is an offensive spell and, in addition to Jolt, can be used underground as well as aboveground. It has a level requirement of 12 and is available at any Druid guild for 1500 gold. Uses 1 stamina and costs 15 MP per cast.
Stormwrath
The most common of Druid offensive spells, Stormwrath costs 10 MP to cast and is available from any Druid guild for 1000 gold. Has a level requirement of 10. Uses 1 stamina but cannot be used underground.
Circle of Healing
Only available via the Dragon Scroll.
The mystics who chose to use their magical energies for the purpose of healing usually learn this spell during their initiation into the magical community. By channeling their energy through the nature that surrounds them, they rejuvenate the injured and weak.
Costs 10 MP for each party member and uses 1 stamina per cast. Can be cast on others. Typically heals for 21-22 HP each cast.
Haste
Only available via the Dragon Scroll.
An impressive spell used by high level magic users, by focusing tremendous amounts of energy and circulating it through out their body they may go into a rage-like state, allowing them to enlist many attacks and spells in a short amount of time. There are side effects common to this spell, as most users find themselves drained and unable to cast spells due to the exhaustion of their stored magical energy.
Haste increases the amount of stamina you regain by 1, so if you normally regain 3 stamina, you'll regain 4 while the spell is affecting you. It costs 40 MP to cast and the effect lasts for 40 seconds.
Guilds
As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.
Multi-alt
Level | Location |
---|---|
1-2 | Nightmist |
3-10 | Grassy Meadow |
10-20 | Large Forest |
15-25 | Resthaven |
20-27 | Arilin |
28-29 | Jahanna Desert |
30-39 | Silversail |
LEvelling to 31: Requires Ceramic Javelin or Chameleon Horn. Give the required item to the guild master present and use the given key to access the level 30 guild. Leveling to 36 and onwards: Requires Grandmaster's Insignia.
1-alt
Level | Location |
---|---|
1-3 | Nightmist |
4-10 | Grassy Meadow |
11-15 | Resthaven |
16-20 | Arilin |
21-24 | Enchanted Forest |
25-28 | Royal Forest |
29-30 | Jahanna Desert |
31-40 | Tirantek (Tokens and Trinkets) |
31 | Royal Forest (alternate system) |
32 | Mount Fenowasty (alternate system) |
33 | Orc Caves (alternate system) |
34 | Gloomy Cavern (alternate system) |
35 | Silversail Beach (alternate system) |
36-39 | Altar of Storms (alternate system) |
Equipment Guide
Weapons
Level | Weapon |
---|---|
1 | Staff / Dagger / Dirk |
1 | Oak Staff |
5 | Quarterstaff / Mace |
10 | Warhammer / Flail / Nunchaku |
13 | Iron Staff |
19 | Staff of Serenity |
20 | Staff of Elements |
21 | Fangs |
24 | Torashuko |
25 | Morning Star |
25 | Cobalt Staff of the Winds / Scepter of Balance |
25 | Moonsilver Stave (1-alt only) / Sarin Trident (1-alt only) / Shepherd's Crook (1-alt only) |
27 | Hawk Talon |
30 | Viper Claws |
30 | Ceramic Javelin |
31 | Roc Talon (multi-alt only) |
35 | Dragonclaw Scythe |
Armor
Body Armor
Level | Body Armor |
---|---|
1 | Leather Vest |
5 | Studded Leather Doublet |
10 | Branchwood Tunic |
15 | Oak Vest |
20 | Ironweed Doublet |
21 | Bear Pelt |
25 | Fireleaf Tunic |
28 | Robe of Halcyon |
30 | Sand Wurm Hide |
30 | Dragon’s Skin |
37 | Cloak of the Autumn Wind (multi-alt only) |
Shields
Level | Shield |
---|---|
1 | Wooden Bracers |
5 | Steel Bracers |
10 | Wooden Shield |
15 | Shield of Faith |
16 | Feathered Shield |
25 | Earth Ward (1-alt only) |
31 | Liveoak Aegis (multi-alt only) |
40 | Gaea's Safeguard |
Helmets
Level | Helmet |
---|---|
1 | Arthropod Mask (1-alt only) |
5 | Pirate Hat / Silver Diadem / Gnomish Goggles (multi-alt only) |
17 | Stone Crown (multi-alt only) |
20 | Antlers |
30 | Shaman's Mask (multi-alt version) |
31 | Shaman's Mask (1-alt version) |
33 | Stalker's Mask (multi-alt only) |
Gloves
Level | Gloves |
---|---|
10 | Gloves of Cirrus / Tomb Gloves |
17 | Arcane Wrappings |
27 | Spider Gauntlets |
29 | Wizard Cuffs |
29 | Gauntlets of Malice |
29 | Gauntlets of Virtue |
29 | Gloves of Vigor |
Boots
Level | Boots |
---|---|
1 | Vinewhip Sandals / Ravenbone Boots |
20 | Boots of Faith |
28 | Boots of Time |
30 | Elven Chainmail Boots (multi-alt only) / Metallic Greaves / Vindicator's Boots |
30 | Silken Sandals of Time |
31 | Armored Boots (multi-alt only) / Dwarven Rockstompers (multi-alt only) |
Jewelry
Amulets
Armour Amulets
Level | Amulet |
---|---|
1 | Bunny Foot Necklace |
1 | Copper Amulet |
1 | Silver Amulet |
1 | Gold Amulet |
20 | Amulet of the Lich |
29 | Pendant of Light |
30 | Hades Amulet / Platinum Amulet |
30 | Bloodstone (multi-alt only) |
Strength Amulets
Level | Amulet |
---|---|
1 | Firestone Charm |
1 | Granite Amulet |
1 | Sthenias Medallion |
1 | Ashen Talisman |
1 | Cerulean Periapt (+1 Con) (multi-alt only) |
1 | Hex of Amber (+1 Int) (multi-alt only) |
1 | Veridian Charm (+1 Chr) (multi-alt only) |
35 | Borealis Talisman (+1 Wis) (multi-alt only) |
Dexterity Amulets
Level | Amulet |
---|---|
1 | Amulet of Hermes |
1 | Amulet of Hightail |
1 | Rune of Mercury |
30 | Amulet of Lag Protection |
31 | Feral Choker (multi-alt only) |
Wisdom Amulets
Level | Amulet |
---|---|
1 | Scholar's Amulet |
1 | Sil'ilos Talisman |
1 | Triangle of Thunder (multi-alt only) |
35 | Borealis Talisman (+1 Str) (multi-alt only) |
Bracelets
Level | Bracelet |
---|---|
15 | Baron's Bracelet |
25 | Silver Bracelet |
26 | Armlet of Enlightenment |
30 | Bracelet of Hope |
31 | Blackstone Bracelet (multi-alt only) / Emerald Bracelet (multi-alt only) |
35 | Crystal Bracelet (1-alt only) |
Rings
Level | Ring |
---|---|
1 | Gold Ring |
17 | Ring of Apollo |
25 | Crystal Ring |
30 | Ring of Astray / Ring of Fire / Ring of Thunder / Seal of Atlantis (multi-alt only) / White Ring (multi-alt only) |
30 | Arachnae's Band |
30 | Glowing Cobalt Ring |
31 | Twisted Mithril Band (multi-alt only) |
32 | Speckled Band (multi-alt only) |
40 | Ring of Legend |
Class-centric Bosses
Exclusive
- Elder Treant (multi-alt)
- Gh'ul'arg (with Rangers)
Favoured