Difference between revisions of "Cleric"

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(Enhance)
(Guild Multi-alt - Added JAhanna Ruin next to jahanna desert for lvl 22-28)
 
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*[[Halfling]]
 
*[[Halfling]]
 
*[[Human]]
 
*[[Human]]
 
+
*[[Half Elf]]
 
===Statistics===
 
===Statistics===
 
'''Strength'''<br>
 
'''Strength'''<br>
Determines the amount for which you hit with a weapon.
+
Only needed to kill certain kill-to-pass monsters and for PVP.
 +
*Determines the amount for which you hit with a weapon.
  
 
'''Intelligence'''<br>
 
'''Intelligence'''<br>
Line 15: Line 16:
  
 
'''Dexterity'''<br>
 
'''Dexterity'''<br>
Determines the ability to dodge as well as hit.
+
*Determines the ability to dodge as well as hit (with a weapon).
  
 
'''Constitution'''<br>
 
'''Constitution'''<br>
Determines health points on start and at every level up. The amount of health points you will gain is randomly calculated using your constitution as a factor.
+
*Determines health points on start and at every level up.  
 +
The amount of health points you will gain every level is randomly calculated using your constitution as a factor.
 
{| border="1" cellpadding="3" style="background:transparent;"
 
{| border="1" cellpadding="3" style="background:transparent;"
 
!Constitution!!Health Points
 
!Constitution!!Health Points
Line 26: Line 28:
 
|19||8-11
 
|19||8-11
 
|-
 
|-
 +
|20||8-11
 
|-
 
|-
 
|21||9-11
 
|21||9-11
Line 32: Line 35:
  
 
'''Wisdom'''<br>
 
'''Wisdom'''<br>
Determines your healing power in general and the mana points on start and at every level up. The amount of mana you will gain is fixed.
+
This is the most important stat for a cleric.
 +
*Determines your healing power in general.
 +
*Determines your magic resistance.
 +
*Determines mana points on start and at every level up.  
 +
The amount of mana you will gain is fixed.
 
{| border="1" cellpadding="3" style="background:transparent;"
 
{| border="1" cellpadding="3" style="background:transparent;"
 
!Wisdom!!Mana Points
 
!Wisdom!!Mana Points
Line 45: Line 52:
  
 
'''Charisma'''<br>
 
'''Charisma'''<br>
Determines your healing power on undead, and on yourself. But less than how wisdom affects this.
+
*Determines your healing power on yourself.  
 
+
*When healing a player, it's ''their'' charisma that affects the healing power.
When healing a player, their charisma affects the healing power as well.
+
*Determines the way you look (in look over)
  
 
===Stamina===
 
===Stamina===
Stamina gains occur on the following levels: 1, 8, 14, 24, 29, 33, 37
+
Stamina gains occur on the following levels:
 +
 
 +
1, 8, 14, 24, 29, 33, 37 (1-alt)
 +
 
 +
1, 8, 14, 24, 29, 34, 40 (multi-alt)
  
 
==Spells==
 
==Spells==
 
====Heal====
 
====Heal====
The mystics who chose to use their magical energies for the purpose of healing usually learn this spell during their initiation into the magical community. By channeling their energy towards another in a positive way they rejuvenate the injured and weak.
 
 
 
The weakest of the healing spells, it is available immediately at the cost of 200 gold in any Cleric guild. Uses 1 stamina and costs 4 MP. Typically heals for 16-20 HP, varying depending on class and stats. Can be cast on other characters.
 
The weakest of the healing spells, it is available immediately at the cost of 200 gold in any Cleric guild. Uses 1 stamina and costs 4 MP. Typically heals for 16-20 HP, varying depending on class and stats. Can be cast on other characters.
  
====Enhance====
+
====Aid====
By concentrating deeply on ones physical state instead of their injuries, healers may temporarily boost their strength in enormous amounts allowing them the ability to overpower their foes in combat. It is not uncommon to find a cleric casting this spell on allies to make them more efficient in combat.
+
The next healing spell for Clerics after Heal, it is available from any Cleric guild at level 18 for 3000 gold. Uses 1 stamina and costs 7 MP. Can be cast on others. Typically heals for 77-88 HP depending on stats and level.
  
 +
====Divine Restoration====
 +
The strongest healing spell for Clerics, it is available from the Scroll of Divine Restoration dropped by Lyzanthir the Enchanter. A Cleric needs to be level 27 to learn the spell. Uses 1 stamina and costs 8 MP. Can be cast on others.
 +
 +
====Enhance====
 
Boosts the strength of the character temporarily. Available at level 3 from any Cleric guild and can be purchased for 500 gold. Uses 1 stamina and costs 10 MP to cast. Effect lasts for 2 minutes. Can be cast on others.
 
Boosts the strength of the character temporarily. Available at level 3 from any Cleric guild and can be purchased for 500 gold. Uses 1 stamina and costs 10 MP to cast. Effect lasts for 2 minutes. Can be cast on others.
  
 
====Create Spring====
 
====Create Spring====
A unique trait to clerics of the realm is the ability to focus their energy and summon a small source of water anywhere they deem suitable. Originally developed by the traveling clergy who helped settle the town of Jahanna in the harsh southern desert, it proves highly useful in keeping a cleric and his allies hydrated and fit for battle.
+
Creates a spring that other characters can drink from. The spring vanishes after a certain amount of time, varying from a few seconds to a minute. Available at level 5 from any Cleric guild for the cost of 750 gold. Uses 1 stamina and costs 5 MP. Cannot be cast on others.
 
+
//what it does//
+
  
 
====Cleanse====
 
====Cleanse====
Among the many rites passed down through the guilds of wise men this spell is learned in effort of purging the body of all toxins by flooding it with positive energies, thus forcing it to create a balance of purity in body and mind.
+
Rids the character of any poison. Uses 1 stamina and costs 10 MP. Available at level 10 for 1000 gold at any Cleric guild. Can be cast on other characters.
 
+
//what it does//
+
  
 
====Vision====
 
====Vision====
By focusing ones magical energy one may gain an enhanced sense of the presence of other people. This spell was developed by settling clerics, commonly used to uncover heathenist looters and marauders attempting to raid the church of its valuables.
+
Vision forces any covert or invisible characters on the square to become visible. Costs 15 MP to use and consumes 1 stamina. Has a level requirement of 10 and costs 1500 gold to buy at any Cleric guild. Can only be cast on self.
 
+
//what it does//
+
  
 
====Call Upon Deity====
 
====Call Upon Deity====
A useful prayer used by those of the clergy to summon forth the fortitude of their forechosen divine spirit. Those under the effect of this prayer may resist even the mightiest of blows.
+
A spell available to Clerics at level 15 from any Cleric guild, purchased for 2000 gold. Though it appears to increase your armour, this is a superficial representation of its true effect; when active, all incoming damage is reduced by 10% (including that of spells and [[Fighter#Critical_Strike|Critical Strike]], but not including poison). It lasts for 2 minutes, uses 1 stamina and costs 20 MP to cast. Can only be cast on self.
 
+
//what it does//
+
 
+
====Aid====
+
This spell is a more advanced healing technique used by healers, though it rejuvenate at a higher level it requires a more precise level of focus. Because of the higher level of mental discipline required it is necessary for a healer to become experienced and proficient in the healing arts before he obtains this level of power.
+
 
+
//what it does//
+
  
 
====Circle of Healing====
 
====Circle of Healing====
The mystics who chose to use their magical energies for the purpose of healing usually learn this spell during their initiation into the magical community. By channeling their energy towards another in a positive way they rejuvenate the injured and weak.
+
Another healing spell, but is geared toward the party instead of an individual. Available from any Cleric guild for 5000 gold at level 20. Costs 10 MP for each party member and uses 1 stamina per cast. Can be cast on others. Typically heals for 21-22 HP each cast.
 
+
//what it does//
+
  
 
====Holy Might====
 
====Holy Might====
Through intense prayer and unwavering faith, one can truly begin to feel the divine powers at work. It is not strange for certain clerics to feel a sudden rush of strength, speed and an increased reflex-time. However, these seemingly super-natural effects only last a short period of time.
+
Adds an extra stamina to the stamina regain, so if the Cleric normally regains 3 stamina, it will regain 4 while under this spell. Available at level 10 from any Cleric guild for 200 gold. Uses 1 stamina and costs 30 MP. Effect lasts for 90 seconds. Also gives temporary boosts of +5 Strength and +3 Dexterity. Cannot be cast on others.
 
+
//what it does//
+
  
 
====Divine Light====
 
====Divine Light====
It is often said that one's faith can be like a beacon of light - guiding those who are lost and pushing back the forces of darkness. Skilled clerics can manifest this faith into an actual beam of shimmering light, giving hope to their friends and allies while, at the same time, blinding their enemies.
+
Reduces the chance of enemies hitting. Available at any Cleric guild from level 15 for 400 gold. Can only be cast on self. Effect lasts for 2 minutes. Uses 1 stamina and costs 40 MP for each character it affects.
 
+
//what it does//
+
  
 
====Wrath of the Gods====
 
====Wrath of the Gods====
Though it is true that most deities choose to leave mortals to their own devices, in times of great need a cleric can call forth a small fraction of their god(s) might. However, even this small amount of raw power can be enough to cause significant damage to those that dare to oppose the cleric brother-hood.
+
Damages any opponents on the square. Available from any Cleric guild at level 20 for 750 gold. Uses 2 stamina and costs 15 MP for each character it affects. Typically causes 20-23 HP damage. Cannot be cast on others.
 
+
//what it does//
+
  
 
====Righteous Fury====
 
====Righteous Fury====
Taking Holy Might one step further, a Cleric can cause a sudden lift in spirits to friends and allies. This burst of hope often manifests itself into both weapon and body, vastly increasing the strength, agility and ferocity. Not only does it boost the combat-skills of its target but it has the strange ability to strike fear into the hearts of lesser enemies and fill them with hopelessness and doubt.
+
Gives a temporary boost to Strength and increases chance to hit. Uses 1 stamina and costs 20 MP for each character it affects. Available from any Cleric guild at level 22 for 1000 gold. Effect lasts for 45 seconds. Cannot be cast on others.
 
+
//what it does//
+
  
 
====Blessed Force====
 
====Blessed Force====
An aura of good and righteousness often follow Clerics wherever they go. However, skilled Clerics can eventually learn to "lend" their auras to companions and allies. This often leads to the increase of resistance to weapons as well as an aid to unclouding the mind of faulty ambitions.
+
Blessed Force is a mid-level armor spell that can be cast on the entire party. It is available from level 15 at any Cleric guild for 500 gold. It uses 1 stamina and costs 15 MP for each character it affects. It must be self-cast and applies to the Cleric's whole party. The effect lasts for 1 minute.
 
+
//what it does//
+
  
 
====Almighty Retribution====
 
====Almighty Retribution====
Not all of a Cleric's job is to serve and help the weak - a small fraction of it is to also stop and punish those who wish to do wrong. A sound mind and untainted faith can allow Clerics to bolster the already existing auras around his/her comrades. Though it does not directly punish wrong-doers, it gives the devices from which others may carry out punishment in justice's name.
+
The most advanced armor spell for Clerics, it is available at level 28 from any Cleric guild for 1500 gold. It uses 1 stamina and costs 30 MP for each character it affects. The effect lasts for 1 minute. It must be self-cast and applies to the Cleric's whole party.
 
+
//what it does//
+
  
 
====Blessed Haste====
 
====Blessed Haste====
More experienced Clerics possess an innate ability to increase the morals of peoples with so much as the uttering of a few words. This ability can eventually be fused with raw magics to create a terrifying spell, capable of increasing reflexes and reaction times, turning even the most unadept warriors into forces to be reckoned with.
+
Gives an extra stamina regain to each character it affects. The effect lasts for 30 seconds. Uses 1 stamina and costs 40 MP for each character it affects. Available from any cleric guild at level 26 for 2000 gold. It must be self-cast and applies to the Cleric's whole party.
 
+
//what it does//
+
  
 
====Consecrated Embrace====
 
====Consecrated Embrace====
The main goal of clerics is to help those in need or in pain - releasing the undead of their immortal shackles is very much a part of that. Through an undying bond with their deity, a cleric can borrow their power and grant it to themselves and allies, increasing their effectiveness in dispatching undead minions.
+
Affects the entire party. Increases damage against undead monsters by 10% and reduces their chance of hitting you by 10%. Available from any Cleric guild from level 8 for 150 gold. Uses 1 stamina and costs 15 MP for each character it affects. The effect lasts for 2 minutes. Self-cast only.
  
//what it does//
+
<center> ''1-alt only''</center>
 +
====Depurate Undead====
 +
Only available on 1-alt via a crafted [[Scroll of Depurate Undead]].  On multi-alt, this spell is the domain of [[Pacifist]]s.
 +
 
 +
Uses 1 stamina and costs 5 mana, and can only be cast upon undead monsters. Requires level 35 to use. This spell is the strongest offensive spell along with Divine Retribution that the cleric caste possess, and will perform healing-based damage equal to the following formula:
 +
 
 +
 
 +
<center>'''(Charisma * 3) + Level + 10 + Variance'''</center>
 +
 
 +
 
 +
...where '''Variance''' is a random number between 0 and 4.  Note also that the target's undead factor will affect the resultant damage as well.
  
 
==Guilds==
 
==Guilds==
 +
As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.
 +
 
===Multi-alt===
 
===Multi-alt===
 
{| style="background:transparent;"
 
{| style="background:transparent;"
 
!Level!!Location
 
!Level!!Location
 
|-
 
|-
|1-10||[[Nightmist]]  
+
|1-10||[[Nightmist]]
 
|-
 
|-
|11-20||[[Blackthorn]]  
+
|10-20||[[Arilin]]  
 
|-
 
|-
|21-25||[[Arilin]]    
+
|15-25||[[Resthaven]]
 
|-
 
|-
|26-29||[[Jahanna Desert]]  
+
|20-25||[[Blackthorn]]    
 
|-
 
|-
|30||[[Jahanna Desert]]
+
|22-28||[[Jahanna Desert]] (Jahanna Ruin)
 
|-
 
|-
|31-40||[[Silversail]]
+
|28-29||[[Jahanna Desert]] (Temple of the Spirit)
 +
|-
 +
|30-39||[[Silversail]]
 
|}
 
|}
  
'''For level 31:''' Requires [[Azure Robes]] and [[Boots of Time]]. Give the required items to the guild master present and use the given key to access the level 31 guild.
+
'''Levelling to 31:''' Requires [[Azure Robes]] and [[Boots of Time]]. Give the required items to the guild master present and use the given key to access the level 30 guild.
 
+
'''Leveling to 36 and onwards:''' Requires [[Grandmaster's Insignia]].
'''For level 35:''' Requires [[Grandmaster's Insignia]].
+
  
 
===1-alt===
 
===1-alt===
Line 171: Line 168:
 
|29-30||[[Jahanna Desert]]
 
|29-30||[[Jahanna Desert]]
 
|-
 
|-
|31-40||[[Tirantek]]
+
|31-40||[[Tirantek]] (''Token of the Infidel & trinkets'')
 +
|-
 +
|31||[[Royal Forest]] (''alternate system'')
 +
|-
 +
|32||[[Mount Fenowasty]] (''alternate system'')
 +
|-
 +
|33||[[Orc Caves]] (''alternate system'')
 +
|-
 +
|34||[[Gloomy Cavern]] (''alternate system'')
 +
|-
 +
|35||[[Silversail Beach]] (''alternate system'')
 +
|-
 +
|36-39||[[Arilin Cathedral]] (''alternate system'')
 
|}
 
|}
  
 
==Equipment Guide==
 
==Equipment Guide==
 
===Weapons===
 
===Weapons===
 
+
{| style="background:transparent;"
 +
!Level!!Weapon
 +
|-
 +
|1||[[Staff]] / [[Dagger]] / [[Dirk]]
 +
|-
 +
|1||[[Oak Staff]]
 +
|-
 +
|5||[[Quarterstaff]] / [[Mace]]
 +
|-
 +
|10||[[Warhammer]] / [[Flail]] / [[Nunchaku]]
 +
|-
 +
|13||[[Iron Staff]]
 +
|-
 +
|19||[[Staff of Serenity]]
 +
|-
 +
|20||[[Staff of Elements]]
 +
|-
 +
|20||''[[Jagged Lance]]''
 +
|-
 +
|25||[[Morning Star]]
 +
|-
 +
|25||''[[Cobalt Staff of the Winds]]'' / ''[[Scepter of Balance]]''
 +
|-
 +
|25||''[[Moonsilver Stave]]'' (''1-alt only'')
 +
|-
 +
|30||[[Angelic Scepter]]
 +
|-
 +
|30||''[[Gem Encrusted Staff]]''
 +
|-
 +
|30||''[[Crystal Radiant]]''
 +
|-
 +
|31||''[[Staff of Tranquility]]'' (''1-alt only'')
 +
|-
 +
|33||[[Mithril Staff]] (''1-alt only'')
 +
|-
 +
|}
  
 
===Armor===
 
===Armor===
 +
====Body Armor====
 +
{| style="background:transparent;"
 +
!Level!!Body Armor
 +
|-
 +
|1||[[Leather Vest]]
 +
|-
 +
|5||[[Studded Leather Doublet]]
 +
|-
 +
|10||[[Branchwood Tunic]]
 +
|-
 +
|15||[[Oak Vest]]
 +
|-
 +
|20||[[Ironweed Doublet]]
 +
|-
 +
|25||[[Fireleaf Tunic]]
 +
|-
 +
|28||[[Robe of Halcyon]]
 +
|-
 +
|30||''[[Azure Robes]]''
 +
|-
 +
|36||''[[Moonglow Gown]]'' (''1-alt only'')
 +
|-
 +
|40||''[[Cassock of the Conclave]]''
 +
|}
  
 +
====Shields====
 +
{| style="background:transparent;"
 +
!Level!!Shield
 +
|-
 +
|1||[[Wooden Bracers]]
 +
|-
 +
|5||[[Steel Bracers]]
 +
|-
 +
|15||''[[Shield of Faith]]''
 +
|-
 +
|16||[[Feathered Shield]]
 +
|-
 +
|33||[[Shield of Divinity]] (''multi-alt only'')
 +
|-
 +
|35||''[[Jewelled Shield]]'' (''1-alt only'')
 +
|}
 +
 +
====Helmets====
 +
{| style="background:transparent;"
 +
!Level!!Helmet
 +
|-
 +
|1||[[Circlet]]
 +
|-
 +
|5||[[Gnomish Goggles]] (''multi-alt only'') / [[Pirate Hat]] / [[Silver Diadem]]
 +
|-
 +
|17||''[[Stone Crown]]'' (''multi-alt only'')
 +
|-
 +
|31||''[[Shaman's Mask]]'' (''1-alt only'')
 +
|-
 +
|34||''[[Cobalt Circlet]]'' (''1-alt only'')
 +
|-
 +
|34||''[[Mithril Circlet]]''
 +
|-
 +
|34||''[[Aetherium Circlet]]'' (''1-alt only'')
 +
|}
 +
 +
====Gloves====
 +
{| style="background:transparent;"
 +
!Level!!Gloves
 +
|-
 +
|5||''[[Cuffs of Cassiopeia]]'' (''1-alt only'')
 +
|-
 +
|10||[[Tomb Gloves]]
 +
|-
 +
|17||''[[Arcane Wrappings]]''
 +
|-
 +
|27||[[Spider Gauntlets]]
 +
|-
 +
|29||''[[Gloves of Vigor]]''
 +
|-
 +
|36||''[[Gloves of the Seraphim]]'' (''multi-alt only'')
 +
|}
 +
 +
====Boots====
 +
{| style="background:transparent;"
 +
!Level!!Boots
 +
|-
 +
|1||[[Ravenbone Boots]]
 +
|-
 +
|20||[[Boots of Faith]]
 +
|-
 +
|20||[[Feathered Boots]]
 +
|-
 +
|28||[[Boots of Time]]
 +
|-
 +
|30||[[Elven Chainmail Boots]] (''multi-alt only'') / [[Vindicator's Boots]]
 +
|-
 +
|30||''[[Silken Sandals of Time]]''
 +
|-
 +
|31||''[[Dwarven Rockstompers]]'' (''multi-alt only'')
 +
|}
  
 
===Jewelry===
 
===Jewelry===
 +
====Amulets====
 +
=====Armour Amulets=====
 +
{| style="background:transparent;"
 +
!Level!!Amulet
 +
|-
 +
|1||[[Bunny Foot Necklace]]
 +
|-
 +
|1||[[Copper Amulet]]
 +
|-
 +
|1||[[Silver Amulet]]
 +
|-
 +
|1||[[Gold Amulet]]
 +
|-
 +
|20||''[[Amulet of the Lich]]''
 +
|-
 +
|29||''[[Pendant of Light]]''
 +
|-
 +
|30||[[Hades Amulet]]
 +
|-
 +
|30||[[Platinum Amulet]]
 +
|-
 +
|30||''[[Bloodstone]]'' (''multi-alt only'')
 +
|-
 +
|}
 +
 +
=====Strength Amulets=====
 +
{| style="background:transparent;"
 +
!Level!!Amulet
 +
|-
 +
|1||[[Firestone Charm]]
 +
|-
 +
|1||[[Granite Amulet]]
 +
|-
 +
|1||[[Sthenias Medallion]]
 +
|-
 +
|1||''[[Cerulean Periapt]]'' (''+1 Con'') (''multi-alt only'')
 +
|-
 +
|1||''[[Hex of Amber]]'' (''+1 Int'') (''multi-alt only'')
 +
|-
 +
|1||''[[Veridian Charm]]'' (''+1 Chr'') (''multi-alt only'')
 +
|-
 +
|35||''[[Borealis Talisman]]'' (''+1 Wis'') (''multi-alt only'')
 +
|-
 +
|}
 +
 +
=====Dexterity Amulets=====
 +
{| style="background:transparent;"
 +
!Level!!Amulet
 +
|-
 +
|1||[[Amulet of Hermes]]
 +
|-
 +
|1||[[Amulet of Hightail]]
 +
|-
 +
|1||[[Rune of Mercury]]
 +
|-
 +
|30||''[[Amulet of Lag Protection]]''
 +
|-
 +
|31||''[[Feral Choker]]'' (''multi-alt only'')
 +
|-
 +
|}
 +
 +
=====Wisdom Amulets=====
 +
{| style="background:transparent;"
 +
!Level!!Amulet
 +
|-
 +
|1||[[Amulet of Blunting]]
 +
|-
 +
|1||[[Scholar's Amulet]]
 +
|-
 +
|1||[[Sil'ilos Talisman]]
 +
|-
 +
|1||''[[Triangle of Thunder]]''
 +
|-
 +
|35||''[[Borealis Talisman]]'' (''+1 Str'') (''multi-alt only'')
 +
|}
 +
 +
====Bracelets====
 +
{| style="background:transparent;"
 +
!Level!!Bracelet
 +
|-
 +
|15||''[[Baron's Bracelet]]''
 +
|-
 +
|25||[[Silver Bracelet]]
 +
|-
 +
|26||''[[Armlet of Enlightenment]]''
 +
|-
 +
|30||''[[Bracelet of Hope]]''
 +
|-
 +
|31||''[[Blackstone Bracelet]]'' (''multi-alt only'') / ''[[Emerald Bracelet]]'' (''multi-alt only'')
 +
|-
 +
|35||''[[Crystal Bracelet]]'' (''1-alt only'')
 +
|
 +
|}
 +
 +
====Rings====
 +
{| style="background:transparent;"
 +
!Level!!Ring
 +
|-
 +
|1||[[Gold Ring]]
 +
|-
 +
|17||[[Ring of Apollo]]
 +
|-
 +
|25||[[Crystal Ring]]
 +
|-
 +
|30||[[Ring of Astray]] / [[Ring of Fire]] / [[Ring of Thunder]] / [[White Ring]] (''multi-alt only'')
 +
|-
 +
|30||''[[Arachnae's Band]]''
 +
|-
 +
|30||''[[Glowing Cobalt Ring]]''
 +
|-
 +
|31||''[[Twisted Mithril Band]]'' (''multi-alt only'')
 +
|-
 +
|32||''[[Speckled Band]]'' (''multi-alt only'')
 +
|-
 +
|40||''[[Ring of Legend]]''
 +
|}
 +
 +
==Class-centric Bosses==
 +
<span title="Only this class, and sometimes one other, can fight this boss">''Exclusive''</span>
 +
*[[Arovet the Infidel]]
 +
*[[Koschei the Deathless]]
 +
<span title="Though not class-restricted, some mechanic means this class is preferred when fighting this boss">''Favoured''</span>
 +
*[[Spider King]]
 +
*[[Spirit of Ariat]]
 +
[[Category:Class]]

Latest revision as of 19:46, 21 January 2021

General info

Possible races

Statistics

Strength
Only needed to kill certain kill-to-pass monsters and for PVP.

  • Determines the amount for which you hit with a weapon.

Intelligence
Not used at all.

Dexterity

  • Determines the ability to dodge as well as hit (with a weapon).

Constitution

  • Determines health points on start and at every level up.

The amount of health points you will gain every level is randomly calculated using your constitution as a factor.

Constitution Health Points
18 8-10
19 8-11
20 8-11
21 9-11

Wisdom
This is the most important stat for a cleric.

  • Determines your healing power in general.
  • Determines your magic resistance.
  • Determines mana points on start and at every level up.

The amount of mana you will gain is fixed.

Wisdom Mana Points
18 10
19 10
20 11

Charisma

  • Determines your healing power on yourself.
  • When healing a player, it's their charisma that affects the healing power.
  • Determines the way you look (in look over)

Stamina

Stamina gains occur on the following levels:

1, 8, 14, 24, 29, 33, 37 (1-alt)

1, 8, 14, 24, 29, 34, 40 (multi-alt)

Spells

Heal

The weakest of the healing spells, it is available immediately at the cost of 200 gold in any Cleric guild. Uses 1 stamina and costs 4 MP. Typically heals for 16-20 HP, varying depending on class and stats. Can be cast on other characters.

Aid

The next healing spell for Clerics after Heal, it is available from any Cleric guild at level 18 for 3000 gold. Uses 1 stamina and costs 7 MP. Can be cast on others. Typically heals for 77-88 HP depending on stats and level.

Divine Restoration

The strongest healing spell for Clerics, it is available from the Scroll of Divine Restoration dropped by Lyzanthir the Enchanter. A Cleric needs to be level 27 to learn the spell. Uses 1 stamina and costs 8 MP. Can be cast on others.

Enhance

Boosts the strength of the character temporarily. Available at level 3 from any Cleric guild and can be purchased for 500 gold. Uses 1 stamina and costs 10 MP to cast. Effect lasts for 2 minutes. Can be cast on others.

Create Spring

Creates a spring that other characters can drink from. The spring vanishes after a certain amount of time, varying from a few seconds to a minute. Available at level 5 from any Cleric guild for the cost of 750 gold. Uses 1 stamina and costs 5 MP. Cannot be cast on others.

Cleanse

Rids the character of any poison. Uses 1 stamina and costs 10 MP. Available at level 10 for 1000 gold at any Cleric guild. Can be cast on other characters.

Vision

Vision forces any covert or invisible characters on the square to become visible. Costs 15 MP to use and consumes 1 stamina. Has a level requirement of 10 and costs 1500 gold to buy at any Cleric guild. Can only be cast on self.

Call Upon Deity

A spell available to Clerics at level 15 from any Cleric guild, purchased for 2000 gold. Though it appears to increase your armour, this is a superficial representation of its true effect; when active, all incoming damage is reduced by 10% (including that of spells and Critical Strike, but not including poison). It lasts for 2 minutes, uses 1 stamina and costs 20 MP to cast. Can only be cast on self.

Circle of Healing

Another healing spell, but is geared toward the party instead of an individual. Available from any Cleric guild for 5000 gold at level 20. Costs 10 MP for each party member and uses 1 stamina per cast. Can be cast on others. Typically heals for 21-22 HP each cast.

Holy Might

Adds an extra stamina to the stamina regain, so if the Cleric normally regains 3 stamina, it will regain 4 while under this spell. Available at level 10 from any Cleric guild for 200 gold. Uses 1 stamina and costs 30 MP. Effect lasts for 90 seconds. Also gives temporary boosts of +5 Strength and +3 Dexterity. Cannot be cast on others.

Divine Light

Reduces the chance of enemies hitting. Available at any Cleric guild from level 15 for 400 gold. Can only be cast on self. Effect lasts for 2 minutes. Uses 1 stamina and costs 40 MP for each character it affects.

Wrath of the Gods

Damages any opponents on the square. Available from any Cleric guild at level 20 for 750 gold. Uses 2 stamina and costs 15 MP for each character it affects. Typically causes 20-23 HP damage. Cannot be cast on others.

Righteous Fury

Gives a temporary boost to Strength and increases chance to hit. Uses 1 stamina and costs 20 MP for each character it affects. Available from any Cleric guild at level 22 for 1000 gold. Effect lasts for 45 seconds. Cannot be cast on others.

Blessed Force

Blessed Force is a mid-level armor spell that can be cast on the entire party. It is available from level 15 at any Cleric guild for 500 gold. It uses 1 stamina and costs 15 MP for each character it affects. It must be self-cast and applies to the Cleric's whole party. The effect lasts for 1 minute.

Almighty Retribution

The most advanced armor spell for Clerics, it is available at level 28 from any Cleric guild for 1500 gold. It uses 1 stamina and costs 30 MP for each character it affects. The effect lasts for 1 minute. It must be self-cast and applies to the Cleric's whole party.

Blessed Haste

Gives an extra stamina regain to each character it affects. The effect lasts for 30 seconds. Uses 1 stamina and costs 40 MP for each character it affects. Available from any cleric guild at level 26 for 2000 gold. It must be self-cast and applies to the Cleric's whole party.

Consecrated Embrace

Affects the entire party. Increases damage against undead monsters by 10% and reduces their chance of hitting you by 10%. Available from any Cleric guild from level 8 for 150 gold. Uses 1 stamina and costs 15 MP for each character it affects. The effect lasts for 2 minutes. Self-cast only.

1-alt only

Depurate Undead

Only available on 1-alt via a crafted Scroll of Depurate Undead. On multi-alt, this spell is the domain of Pacifists.

Uses 1 stamina and costs 5 mana, and can only be cast upon undead monsters. Requires level 35 to use. This spell is the strongest offensive spell along with Divine Retribution that the cleric caste possess, and will perform healing-based damage equal to the following formula:


(Charisma * 3) + Level + 10 + Variance


...where Variance is a random number between 0 and 4. Note also that the target's undead factor will affect the resultant damage as well.

Guilds

As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.

Multi-alt

Level Location
1-10 Nightmist
10-20 Arilin
15-25 Resthaven
20-25 Blackthorn
22-28 Jahanna Desert (Jahanna Ruin)
28-29 Jahanna Desert (Temple of the Spirit)
30-39 Silversail

Levelling to 31: Requires Azure Robes and Boots of Time. Give the required items to the guild master present and use the given key to access the level 30 guild. Leveling to 36 and onwards: Requires Grandmaster's Insignia.

1-alt

Level Location
1-10 Nightmist
11-15 Resthaven
16-20 Arilin
21-25 Blackthorn
26-28 Harabec
29-30 Jahanna Desert
31-40 Tirantek (Token of the Infidel & trinkets)
31 Royal Forest (alternate system)
32 Mount Fenowasty (alternate system)
33 Orc Caves (alternate system)
34 Gloomy Cavern (alternate system)
35 Silversail Beach (alternate system)
36-39 Arilin Cathedral (alternate system)

Equipment Guide

Weapons

Level Weapon
1 Staff / Dagger / Dirk
1 Oak Staff
5 Quarterstaff / Mace
10 Warhammer / Flail / Nunchaku
13 Iron Staff
19 Staff of Serenity
20 Staff of Elements
20 Jagged Lance
25 Morning Star
25 Cobalt Staff of the Winds / Scepter of Balance
25 Moonsilver Stave (1-alt only)
30 Angelic Scepter
30 Gem Encrusted Staff
30 Crystal Radiant
31 Staff of Tranquility (1-alt only)
33 Mithril Staff (1-alt only)

Armor

Body Armor

Level Body Armor
1 Leather Vest
5 Studded Leather Doublet
10 Branchwood Tunic
15 Oak Vest
20 Ironweed Doublet
25 Fireleaf Tunic
28 Robe of Halcyon
30 Azure Robes
36 Moonglow Gown (1-alt only)
40 Cassock of the Conclave

Shields

Level Shield
1 Wooden Bracers
5 Steel Bracers
15 Shield of Faith
16 Feathered Shield
33 Shield of Divinity (multi-alt only)
35 Jewelled Shield (1-alt only)

Helmets

Level Helmet
1 Circlet
5 Gnomish Goggles (multi-alt only) / Pirate Hat / Silver Diadem
17 Stone Crown (multi-alt only)
31 Shaman's Mask (1-alt only)
34 Cobalt Circlet (1-alt only)
34 Mithril Circlet
34 Aetherium Circlet (1-alt only)

Gloves

Level Gloves
5 Cuffs of Cassiopeia (1-alt only)
10 Tomb Gloves
17 Arcane Wrappings
27 Spider Gauntlets
29 Gloves of Vigor
36 Gloves of the Seraphim (multi-alt only)

Boots

Level Boots
1 Ravenbone Boots
20 Boots of Faith
20 Feathered Boots
28 Boots of Time
30 Elven Chainmail Boots (multi-alt only) / Vindicator's Boots
30 Silken Sandals of Time
31 Dwarven Rockstompers (multi-alt only)

Jewelry

Amulets

Armour Amulets
Level Amulet
1 Bunny Foot Necklace
1 Copper Amulet
1 Silver Amulet
1 Gold Amulet
20 Amulet of the Lich
29 Pendant of Light
30 Hades Amulet
30 Platinum Amulet
30 Bloodstone (multi-alt only)
Strength Amulets
Level Amulet
1 Firestone Charm
1 Granite Amulet
1 Sthenias Medallion
1 Cerulean Periapt (+1 Con) (multi-alt only)
1 Hex of Amber (+1 Int) (multi-alt only)
1 Veridian Charm (+1 Chr) (multi-alt only)
35 Borealis Talisman (+1 Wis) (multi-alt only)
Dexterity Amulets
Level Amulet
1 Amulet of Hermes
1 Amulet of Hightail
1 Rune of Mercury
30 Amulet of Lag Protection
31 Feral Choker (multi-alt only)
Wisdom Amulets
Level Amulet
1 Amulet of Blunting
1 Scholar's Amulet
1 Sil'ilos Talisman
1 Triangle of Thunder
35 Borealis Talisman (+1 Str) (multi-alt only)

Bracelets

Level Bracelet
15 Baron's Bracelet
25 Silver Bracelet
26 Armlet of Enlightenment
30 Bracelet of Hope
31 Blackstone Bracelet (multi-alt only) / Emerald Bracelet (multi-alt only)
35 Crystal Bracelet (1-alt only)

Rings

Level Ring
1 Gold Ring
17 Ring of Apollo
25 Crystal Ring
30 Ring of Astray / Ring of Fire / Ring of Thunder / White Ring (multi-alt only)
30 Arachnae's Band
30 Glowing Cobalt Ring
31 Twisted Mithril Band (multi-alt only)
32 Speckled Band (multi-alt only)
40 Ring of Legend

Class-centric Bosses

Exclusive

Favoured