Difference between revisions of "Druid"

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===Possible races===
 
===Possible races===
 
*[[Elf]]
 
*[[Elf]]
*[[Gnome]]
 
 
*[[Half-Elf]]
 
*[[Half-Elf]]
 
*[[Halfling]]
 
*[[Halfling]]
 
*[[Human]]
 
*[[Human]]
 +
 +
===Statistics===
 +
'''Strength'''<br>
 +
*Determines the amount for which you hit with a weapon.
 +
 +
'''Intelligence'''<br>
 +
Not used at all.
 +
 +
'''Dexterity'''<br>
 +
*Determines the ability to dodge as well as hit.
 +
 +
'''Constitution'''<br>
 +
*Determines health points on start and at every level up.
 +
The amount of health points you will gain every level is randomly calculated using your constitution as a factor.
 +
{| border="1" cellpadding="3" style="background:transparent;"
 +
!Constitution!!Health Points
 +
|-
 +
|18||8-10
 +
|-
 +
|19||8-11
 +
|-
 +
|-
 +
|}
 +
 +
'''Wisdom'''<br>
 +
*Determines your magic attack and healing power.
 +
*Determines your magic resistance.
 +
*Determines your mana points on start and at every level up.
 +
The amount of mana you will gain is fixed.
 +
{| border="1" cellpadding="3" style="background:transparent;"
 +
!Wisdom!!Mana Points
 +
|-
 +
|18||10
 +
|-
 +
|19||10
 +
|-
 +
|20||10
 +
|-
 +
|}
 +
 +
'''Charisma'''<br>
 +
*Determines the way you look (in look over).
 +
*Slightly influences the amount you get healed for.
 +
 +
===Stamina===
 +
Stamina gains occur on the following levels:
 +
 +
1, 7, 15, 25, 29, 33, 37 (1-alt)
 +
 +
1, 7, 15, 25, 29, 34, 40 (multi-alt)
  
 
==Abilities & Spells==
 
==Abilities & Spells==
 +
===Passive===
 +
*Druids get a 10% chance-to-hit bonus and a 10% damage bonus in forests.
 
===Abilities===
 
===Abilities===
 
====Forage====
 
====Forage====
  
Searches for food, water, or other crafting items on the square. Uses 1 stamina.
+
Searches for food, water, or other crafting items on the square. Uses 1 stamina with no HP or MP costs.
  
 
====Morph====
 
====Morph====
 
 
Morphs the Druid into one of the following animals: Wolf, Bear, Panther, Tiger, Cheetah, Lion, Jaguar, Leopard, Lynx, or Puma.  
 
Morphs the Druid into one of the following animals: Wolf, Bear, Panther, Tiger, Cheetah, Lion, Jaguar, Leopard, Lynx, or Puma.  
  
The animal doesn't make a difference except for a cosmetic value. Morph requires 100 MP to cast and lasts five minutes. It gives back a minimum of 100 HP when it is cast; however, spells become unavailable while morphed.
+
The animal doesn't make a difference except for a cosmetic value. Morph requires 100 MP to cast and lasts five minutes. It gives back 90-170 HP when cast (depends on level); however, spells become unavailable while morphed.
  
 
====Track====
 
====Track====
 
+
Allows the Druid to follow a party leader as if it was in the actual party. Requires at least 1 stamina to use but doesn't actually consume any. Can be used while Camouflaged without being seen.
Allows the Druid to follow a party leader as if it was in the actual party. Requires at least 1 stamina to use but doesn't consume any. Can be used while Camouflaged without being seen.
+
  
 
===Spells===
 
===Spells===
 
====Heal====
 
====Heal====
The mystics who chose to use their magical energies for the purpose of healing usually learn this spell during their initiation into the magical community. By channeling their energy towards another in a positive way they rejuvenate the injured and weak.
+
The weakest of the healing spells, it is available immediately at the cost of 200 gold in any Druid guild. Uses 1 stamina and costs 4 MP. Typically heals for 16-20 HP, varying depending on class and stats. Can be cast on other characters.
 
+
The weakest of the healing spells, it is available immediately at the cost of 200 gold in any Druid guild. Uses 1 stamina and costs 4 MP. Typically heals for 16-20 HP, varying depending on class and stats.
+
  
 
====Cleanse====
 
====Cleanse====
Among the many rites passed down through the guilds of wise men this spell is learned in effort of purging the body of all toxins by flooding it with positive energies, thus forcing it to create a balance of purity in body and mind.
+
Rids the character of any poison. Uses 1 stamina and costs 10 MP. Available at level 10 for 1000 gold at any Druid guild. Can be cast on other characters.
 
+
Rids the character of any poison. Uses 1 stamina and costs 10 MP. Available at level 10 for 1000 gold at any Druid guild.
+
  
 
====Grasping Vines====
 
====Grasping Vines====
Having such a deep connection with nature some druids may go as far as to use their powers to manipulate the very plant-life of the forest. Though not incredibly dangerous these vines can prove to be quite a nuisance distracting his foes and allowing time to escape.
+
Creates a kill-to-pass vine on the square. The vine is slowly damaged and generally lives for a minute unless it gets healed. Available at level 22 from any Druid guild at the price of 1500 gold. Note: can only be used in forest areas. Uses 1 stamina and costs 10(Multi-alt) MP.
 
+
Creates a kill-to-pass vine on the square. The vine is slowly damaged and generally lives for a minute unless it gets healed. Available at level 22 from any Druid guild at the price of 1500 gold. Note: can only be used in forest areas. Uses 1 stamina and costs (25?) MP.
+
  
 
====Jolt====
 
====Jolt====
A less common spell as it is used chiefly by magic users who dedicate their magical abilities to becoming one with nature. This spell is enacted when the user achieves total concentration, at this point magnetic fields begin to change erratically the disturbance ends in an arc of blue electricity hurling towards a foe.
 
 
 
Jolt is a damage spell used by druids. Unlike Stormwrath, it can be used underground and at a cheaper cost than Nature's Fury. Uses 1 stamina and costs 8 MP. Can be purchased at any Druid guild for 2000 gold, but has a level requirement of 15.
 
Jolt is a damage spell used by druids. Unlike Stormwrath, it can be used underground and at a cheaper cost than Nature's Fury. Uses 1 stamina and costs 8 MP. Can be purchased at any Druid guild for 2000 gold, but has a level requirement of 15.
  
 
====Camouflage====
 
====Camouflage====
So in tune with his environment a druid can effortlessly blend in with his surroundings,whether it be the dense forest of arilin to the grassy plains of nightmist , so well in fact that he cannot be seen by the untrained eye, giving him ample surprise or an easy way to avoid conflict.
+
Camouflage allows a druid to be nearly invisible (same effect as Invisibility for Mages) to others at a cost of 25 MP on multi and 50 MP on 1-alt. The effect lasts for 2 minutes and is available at level 5 from any Druid guild at the cost of 750 gold. Uses 1 stamina to cast and has a high fizzle rate at low levels. Cannot be cast on other characters.
 
+
//what it does//
+
  
 
====Nourish====
 
====Nourish====
For days or even weeks on end, a Druid can find themselves out in the wilderness, combatting the elements for whatever spiritual reason. Because of the obvious dangers, many Druids teach themselves how to pull natural resources (such as water and food) from anywhere they choose. Not only does this help to keep a Druid healthy but it can also be used to keep comrades battle-ready.
+
Nourish cures hunger and thirst, and costs only 5 MP each cast. It has a level requirement of 5 and is available from any Druid guild at the cost of 200 gold. Can be cast on other characters. Effect lasts 3 1/2 hours.
 
+
//what it does//
+
  
 
====Thornshield====
 
====Thornshield====
Early on in a Druid's training, they begin to realize that their symbiotic relationship with nature grants them powers otherwise unattainable by others. A perfect example is the Thornshield. After a relatively fair time of study, a Druid can simply beckon the will of nature to create a barrier of rough and fickle thorn-baring vines to raise in front of a Druid to protect him from lesser attacks. This shield follows the Druid around for only a short time, however, so it is usually in the Druid's best interest to study more powerful spells.
+
The earliest of the armor spells, Thornshield is available from any Druid guild for 500 gold. It carries a level requirement of 5 and uses 1 stamina. The effect {'''+20 Armour'''} lasts for 1 minute and costs 5 MP to cast. Can only be cast on self.
 
+
//what it does//
+
  
 
====Stoneform====
 
====Stoneform====
It is often a misconception that Druids can only (if they even possess the ability) morph into animate creatures. However, to Druids, all things have a spirit; the wind, the earth, the sky and everything else that happen to share this world with them. It is because of this misinformation that many find it surprising when a Druid casts a spell upon themselves to harden and gray the skin to the point where it becomes rough and turgid like actual stone. Of course, this is only used by the more adept druids as carelessness may lead to permanent deformaties and possibly death.
+
Stoneform is the next armor spell that Druids learn; at level 14 they can buy it from any Druid guild for 1500 gold. Costs 10 MP and consumes 1 stamina. The effect {'''+40 Armour'''} lasts for 1 minute. Can only be cast on self.
 
+
//what it does//
+
  
 
====Gaea's Blessing====
 
====Gaea's Blessing====
Gaea is a deity highly respected amongst Druids, but it takes much to please the goddess. More advanced Druids who have already proved their worth can pray to her for a blessing - if she approves, she is known to offer the druid some heavenly protection and heightened senses for a short while.
+
Gaea's Blessing is a perfect complement to Morph; it lasts 5 minutes. It increases armor by Wisdom * 1.5, and increases chance to hit and mêlée damage potential. Consumes 1 stamina and 30 MP. Can be purchased at any Druid guild for 3000 gold. Has a level requirement of 19 and can only be cast on self.
 
+
//what it does//
+
  
 
====Nature's Fury====
 
====Nature's Fury====
Should the sky be well out of reach, more experienced Druids can learn to summon the forces of nature beheld in the earth and the nearby air instead. The fury of mother nature is almost never the same twice; it has been known to appear as quakes, volcanic eruptions, tornadoes and even small tsunami when near sources of water.
+
Nature's Fury is an offensive spell and, in addition to Jolt, can be used underground as well as aboveground. It has a level requirement of 12 and is available at any Druid guild for 1500 gold. Uses 1 stamina and costs 15 MP per cast.
 
+
//what it does//
+
  
 
====Stormwrath====
 
====Stormwrath====
Though a powerful spell in itself, all Druids know this is only a small fraction of Nature's true destructive force. By concentrating deeply, a Druid can begin to invoke terrible, gale-force winds that kick up debris and can cause severe damage to men and their armours. Great bolts of lightning falling from the sky simply adds to the havoc this ability causes. However, because this spell relies greatly on the presence of open space, Druids are restricted from using this underground (partly for their own safety).
+
The most common of Druid offensive spells, Stormwrath costs 10 MP to cast and is available from any Druid guild for 1000 gold. Has a level requirement of 10. Uses 1 stamina but cannot be used underground.
 
+
//what it does//
+
  
 
==Guilds==
 
==Guilds==
 +
As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.
 +
 
===Multi-alt===
 
===Multi-alt===
 
{| style="background:transparent;"
 
{| style="background:transparent;"
 
!Level!!Location
 
!Level!!Location
 
|-
 
|-
|1-3||[[Nightmist]]  
+
|1-2||[[Nightmist]]  
 
|-
 
|-
|4-10||[[Grassy Meadow]]  
+
|3-10||[[Grassy Meadow]]  
 
|-
 
|-
|11-20||[[Large Forest]]  
+
|10-20||[[Large Forest]]
 
|-
 
|-
|21-28||[[Arilin]]    
+
|15-25||[[Resthaven]]
 
|-
 
|-
|29||[[Jahanna Desert]]  
+
|20-27||[[Arilin]]    
 
|-
 
|-
|30||[[Jahanna Desert]]
+
|28-29||[[Jahanna Desert]]  
 
|-
 
|-
|31-40||[[Silversail]]
+
|30-39||[[Silversail]]
 
|}
 
|}
  
 
+
'''LEvelling to 31:''' Requires [[Ceramic Javelin]] or [[Chameleon Horn]]. Give the required item to the guild master present and use the given key to access the level 30 guild.
'''For level 31:''' Requires [[Ceramic Javelin]] or [[Chameleon Horn]]. Give the required item to the guild master present and use the given key to access the level 31 guild.
+
'''Leveling to 36 and onwards:''' Requires [[Grandmaster's Insignia]].
 
+
'''For level 35:''' Requires [[Grandmaster's Insignia]].
+
  
 
===1-alt===
 
===1-alt===
Line 122: Line 149:
 
|29-30||[[Jahanna Desert]]
 
|29-30||[[Jahanna Desert]]
 
|-
 
|-
|31-40||[[Tirantek]]
+
|31-40||[[Tirantek]] (''Tokens and Trinkets'')
 +
|-
 +
|31||[[Royal Forest]] (''alternate system'')
 +
|-
 +
|32||[[Mount Fenowasty]] (''alternate system'')
 +
|-
 +
|33||[[Orc Caves]] (''alternate system'')
 +
|-
 +
|34||[[Gloomy Cavern]] (''alternate system'')
 +
|-
 +
|35||[[Silversail Beach]] (''alternate system'')
 +
|-
 +
|36-39||[[Natura|Altar of Storms]] (''alternate system'')
 
|}
 
|}
  
Line 129: Line 168:
 
{| style="background:transparent;"
 
{| style="background:transparent;"
 
!Level!!Weapon
 
!Level!!Weapon
 +
|-
 +
|1||[[Staff]] / [[Dagger]] / [[Dirk]]
 
|-
 
|-
 
|1||[[Oak Staff]]
 
|1||[[Oak Staff]]
 
|-
 
|-
|5||[[Quarterstaff]]
+
|5||[[Quarterstaff]] / [[Mace]]
 +
|-
 +
|10||[[Warhammer]] / [[Flail]] / [[Nunchaku]]
 
|-
 
|-
|10||[[Warhammer]]
+
|13||[[Iron Staff]]
 
|-
 
|-
 
|19||[[Staff of Serenity]]
 
|19||[[Staff of Serenity]]
Line 145: Line 188:
 
|-
 
|-
 
|25||[[Morning Star]]
 
|25||[[Morning Star]]
 +
|-
 +
|25||''[[Cobalt Staff of the Winds]]'' / ''[[Scepter of Balance]]''
 +
|-
 +
|25||''[[Moonsilver Stave]]'' (''1-alt only'') / ''[[Sarin Trident]]'' (''1-alt only'')
 
|-
 
|-
 
|27||[[Hawk Talon]]
 
|27||[[Hawk Talon]]
 
|-
 
|-
|30||[[Viper Claws]]
+
|30||''[[Viper Claws]]''
 +
|-
 +
|30||''[[Ceramic Javelin]]''
 
|-
 
|-
|**||[[Ceramic Javelin]]
+
|31||''[[Roc Talon]]'' (''multi-alt only'')
 
|-
 
|-
|**||[[Cobalt Staff of the Winds]]
+
|35||''[[Dragonclaw Scythe]]''
 
|-
 
|-
 
|}
 
|}
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|25||[[Fireleaf Tunic]]
 
|25||[[Fireleaf Tunic]]
 
|-
 
|-
|30||[[Robe of Halcyon]]
+
|28||[[Robe of Halcyon]]
 
|-
 
|-
|30||[[Sand Wurm Hide]]
+
|30||''[[Sand Wurm Hide]]''
 
|-
 
|-
|**||[[Dragon’s Skin]]
+
|30||''[[Dragon’s Skin]]''
 
|-
 
|-
 +
|37||''[[Cloak of the Autumn Wind]]'' (''multi-alt only'')
 
|}
 
|}
  
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|10||[[Wooden Shield]]
 
|10||[[Wooden Shield]]
 
|-
 
|-
|15||[[Feathered Shield]]
+
|15||''[[Shield of Faith]]''
 
|-
 
|-
 +
|16||[[Feathered Shield]]
 +
|-
 +
|25||''[[Earth Ward]]'' (''1-alt only'')
 +
|-
 +
|31||''[[Liveoak Aegis]]'' (''multi-alt only'')
 +
|-
 +
|40||''[[Gaea's Safeguard]]''
 
|}
 
|}
  
Line 201: Line 258:
 
!Level!!Helmet
 
!Level!!Helmet
 
|-
 
|-
|1||[[Pirate Hat]]
+
|1||''[[Arthropod Mask]]'' (''1-alt only'')
 
|-
 
|-
|20||[[Antlers]]
+
|5||[[Pirate Hat]] / [[Silver Diadem]] / [[Gnomish Goggles]] (''multi-alt only'') 
 
|-
 
|-
 +
|17||''[[Stone Crown]]'' (''multi-alt only'')
 +
|-
 +
|20||''[[Antlers]]''
 +
|-
 +
|30||''[[Shaman's Mask]]'' (''multi-alt version'')
 +
|-
 +
|31||''[[Shaman's Mask]]'' (''1-alt version'')
 +
|-
 +
|33||''[[Stalker's Mask]]'' (''multi-alt only'')
 
|}
 
|}
  
Line 211: Line 277:
 
!Level!!Gloves
 
!Level!!Gloves
 
|-
 
|-
|10||[[Tomb Gloves]]
+
|10||[[Gloves of Cirrus]] / [[Tomb Gloves]]
 +
|-
 +
|17||''[[Arcane Wrappings]]''
 
|-
 
|-
 
|27||[[Spider Gauntlets]]
 
|27||[[Spider Gauntlets]]
 
|-
 
|-
|27||[[Wizard Cuffs]]
+
|29||''[[Wizard Cuffs]]''
 +
|-
 +
|29||''[[Gauntlets of Malice]]''
 +
|-
 +
|29||''[[Gauntlets of Virtue]]''
 
|-
 
|-
|27||[[Gauntlets of Malice]]
+
|29||''[[Gloves of Vigor]]''
 
|-
 
|-
 
|}
 
|}
Line 224: Line 296:
 
{| style="background:transparent;"
 
{| style="background:transparent;"
 
!Level!!Boots
 
!Level!!Boots
 
+
|-
 +
|1||[[Vinewhip Sandals]] / [[Ravenbone Boots]]
 +
|-
 +
|20||[[Boots of Faith]]
 +
|-
 +
|28||[[Boots of Time]]
 +
|-
 +
|30||[[Elven Chainmail Boots]] (''multi-alt only'') / [[Metallic Greaves]] / [[Vindicator's Boots]]
 +
|-
 +
|30||''[[Silken Sandals of Time]]''
 +
|-
 +
|31||''[[Armored Boots]]'' (''multi-alt only'') / ''[[Dwarven Rockstompers]]'' (''multi-alt only'')
 
|}
 
|}
  
 
===Jewelry===
 
===Jewelry===
 
====Amulets====
 
====Amulets====
 +
=====Armour Amulets=====
 
{| style="background:transparent;"
 
{| style="background:transparent;"
 
!Level!!Amulet
 
!Level!!Amulet
 +
|-
 +
|1||''[[Bunny Foot Necklace]]''
 +
|-
 +
|1||[[Copper Amulet]]
 +
|-
 +
|1||[[Silver Amulet]]
 +
|-
 +
|1||[[Gold Amulet]]
 +
|-
 +
|20||''[[Amulet of the Lich]]''
 +
|-
 +
|29||''[[Pendant of Light]]''
 +
|-
 +
|30||[[Hades Amulet]] / [[Platinum Amulet]]
 +
|-
 +
|30||''[[Bloodstone]]'' (''multi-alt only'')
 +
|-
 +
|}
  
 +
=====Strength Amulets=====
 +
{| style="background:transparent;"
 +
!Level!!Amulet
 +
|-
 +
|1||[[Firestone Charm]]
 +
|-
 +
|1||[[Granite Amulet]]
 +
|-
 +
|1||[[Sthenias Medallion]]
 +
|-
 +
|1||''[[Ashen Talisman]]''
 +
|-
 +
|1||''[[Cerulean Periapt]]'' (''+1 Con'') (''multi-alt only'')
 +
|-
 +
|1||''[[Hex of Amber]]'' (''+1 Int'') (''multi-alt only'')
 +
|-
 +
|1||''[[Veridian Charm]]'' (''+1 Chr'') (''multi-alt only'')
 +
|-
 +
|35||''[[Borealis Talisman]]'' (''+1 Wis'') (''multi-alt only'')
 +
|-
 +
|}
 +
 +
=====Dexterity Amulets=====
 +
{| style="background:transparent;"
 +
!Level!!Amulet
 +
|-
 +
|1||[[Amulet of Hermes]]
 +
|-
 +
|1||[[Amulet of Hightail]]
 +
|-
 +
|1||[[Rune of Mercury]]
 +
|-
 +
|30||''[[Amulet of Lag Protection]]''
 +
|-
 +
|31||''[[Feral Choker]]'' (''multi-alt only'')
 +
|-
 +
|}
 +
=====Wisdom Amulets=====
 +
{| style="background:transparent;"
 +
!Level!!Amulet
 +
|-
 +
|1||[[Scholar's Amulet]]
 +
|-
 +
|1||[[Sil'ilos Talisman]]
 +
|-
 +
|1||''[[Triangle of Thunder]]'' (''multi-alt only'')
 +
|-
 +
|35||''[[Borealis Talisman]]'' (''+1 Str'') (''multi-alt only'')
 +
|-
 
|}
 
|}
  
Line 237: Line 388:
 
{| style="background:transparent;"
 
{| style="background:transparent;"
 
!Level!!Bracelet
 
!Level!!Bracelet
 
+
|-
 +
|15||''[[Baron's Bracelet]]''
 +
|-
 +
|25||[[Silver Bracelet]]
 +
|-
 +
|26||''[[Armlet of Enlightenment]]''
 +
|-
 +
|30||''[[Bracelet of Hope]]''
 +
|-
 +
|31||''[[Blackstone Bracelet]]'' (''multi-alt only'') / ''[[Emerald Bracelet]]'' (''multi-alt only'')
 +
|-
 +
|35||''[[Crystal Bracelet]]'' (''1-alt only'')
 
|}
 
|}
  
Line 243: Line 405:
 
{| style="background:transparent;"
 
{| style="background:transparent;"
 
!Level!!Ring
 
!Level!!Ring
 
+
|-
 +
|1||[[Gold Ring]]
 +
|-
 +
|17||[[Ring of Apollo]]
 +
|-
 +
|25||[[Crystal Ring]]
 +
|-
 +
|30||[[Ring of Astray]] / [[Ring of Fire]] / [[Ring of Thunder]] / [[Seal of Atlantis]] (''multi-alt only'') / [[White Ring]] (''multi-alt only'')
 +
|-
 +
|30||''[[Arachnae's Band]]''
 +
|-
 +
|30||''[[Glowing Cobalt Ring]]''
 +
|-
 +
|31||''[[Twisted Mithril Band]]'' (''multi-alt only'')
 +
|-
 +
|32||''[[Speckled Band]]'' (''multi-alt only'')
 +
|-
 +
|40||''[[Ring of Legend]]''
 
|}
 
|}
 +
 +
==Class-centric Bosses==
 +
<span title="Only this class, and sometimes one other, can fight this boss">''Exclusive''</span>
 +
*[[Elder Treant]] (''multi-alt'')
 +
*[[Gh'ul'arg]] (''with [[Ranger]]s'')
 +
<span title="Though not class-restricted, some mechanic means this class is preferred when fighting this boss">''Favoured''</span>
 +
*[[Demilich]]
 +
*[[Zanitos]]
 +
[[Category:Class]]

Latest revision as of 08:01, 10 October 2022

General info

Possible races

Statistics

Strength

  • Determines the amount for which you hit with a weapon.

Intelligence
Not used at all.

Dexterity

  • Determines the ability to dodge as well as hit.

Constitution

  • Determines health points on start and at every level up.

The amount of health points you will gain every level is randomly calculated using your constitution as a factor.

Constitution Health Points
18 8-10
19 8-11

Wisdom

  • Determines your magic attack and healing power.
  • Determines your magic resistance.
  • Determines your mana points on start and at every level up.

The amount of mana you will gain is fixed.

Wisdom Mana Points
18 10
19 10
20 10

Charisma

  • Determines the way you look (in look over).
  • Slightly influences the amount you get healed for.

Stamina

Stamina gains occur on the following levels:

1, 7, 15, 25, 29, 33, 37 (1-alt)

1, 7, 15, 25, 29, 34, 40 (multi-alt)

Abilities & Spells

Passive

  • Druids get a 10% chance-to-hit bonus and a 10% damage bonus in forests.

Abilities

Forage

Searches for food, water, or other crafting items on the square. Uses 1 stamina with no HP or MP costs.

Morph

Morphs the Druid into one of the following animals: Wolf, Bear, Panther, Tiger, Cheetah, Lion, Jaguar, Leopard, Lynx, or Puma.

The animal doesn't make a difference except for a cosmetic value. Morph requires 100 MP to cast and lasts five minutes. It gives back 90-170 HP when cast (depends on level); however, spells become unavailable while morphed.

Track

Allows the Druid to follow a party leader as if it was in the actual party. Requires at least 1 stamina to use but doesn't actually consume any. Can be used while Camouflaged without being seen.

Spells

Heal

The weakest of the healing spells, it is available immediately at the cost of 200 gold in any Druid guild. Uses 1 stamina and costs 4 MP. Typically heals for 16-20 HP, varying depending on class and stats. Can be cast on other characters.

Cleanse

Rids the character of any poison. Uses 1 stamina and costs 10 MP. Available at level 10 for 1000 gold at any Druid guild. Can be cast on other characters.

Grasping Vines

Creates a kill-to-pass vine on the square. The vine is slowly damaged and generally lives for a minute unless it gets healed. Available at level 22 from any Druid guild at the price of 1500 gold. Note: can only be used in forest areas. Uses 1 stamina and costs 10(Multi-alt) MP.

Jolt

Jolt is a damage spell used by druids. Unlike Stormwrath, it can be used underground and at a cheaper cost than Nature's Fury. Uses 1 stamina and costs 8 MP. Can be purchased at any Druid guild for 2000 gold, but has a level requirement of 15.

Camouflage

Camouflage allows a druid to be nearly invisible (same effect as Invisibility for Mages) to others at a cost of 25 MP on multi and 50 MP on 1-alt. The effect lasts for 2 minutes and is available at level 5 from any Druid guild at the cost of 750 gold. Uses 1 stamina to cast and has a high fizzle rate at low levels. Cannot be cast on other characters.

Nourish

Nourish cures hunger and thirst, and costs only 5 MP each cast. It has a level requirement of 5 and is available from any Druid guild at the cost of 200 gold. Can be cast on other characters. Effect lasts 3 1/2 hours.

Thornshield

The earliest of the armor spells, Thornshield is available from any Druid guild for 500 gold. It carries a level requirement of 5 and uses 1 stamina. The effect {+20 Armour} lasts for 1 minute and costs 5 MP to cast. Can only be cast on self.

Stoneform

Stoneform is the next armor spell that Druids learn; at level 14 they can buy it from any Druid guild for 1500 gold. Costs 10 MP and consumes 1 stamina. The effect {+40 Armour} lasts for 1 minute. Can only be cast on self.

Gaea's Blessing

Gaea's Blessing is a perfect complement to Morph; it lasts 5 minutes. It increases armor by Wisdom * 1.5, and increases chance to hit and mêlée damage potential. Consumes 1 stamina and 30 MP. Can be purchased at any Druid guild for 3000 gold. Has a level requirement of 19 and can only be cast on self.

Nature's Fury

Nature's Fury is an offensive spell and, in addition to Jolt, can be used underground as well as aboveground. It has a level requirement of 12 and is available at any Druid guild for 1500 gold. Uses 1 stamina and costs 15 MP per cast.

Stormwrath

The most common of Druid offensive spells, Stormwrath costs 10 MP to cast and is available from any Druid guild for 1000 gold. Has a level requirement of 10. Uses 1 stamina but cannot be used underground.

Guilds

As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.

Multi-alt

Level Location
1-2 Nightmist
3-10 Grassy Meadow
10-20 Large Forest
15-25 Resthaven
20-27 Arilin
28-29 Jahanna Desert
30-39 Silversail

LEvelling to 31: Requires Ceramic Javelin or Chameleon Horn. Give the required item to the guild master present and use the given key to access the level 30 guild. Leveling to 36 and onwards: Requires Grandmaster's Insignia.

1-alt

Level Location
1-3 Nightmist
4-10 Grassy Meadow
11-15 Resthaven
16-20 Arilin
21-24 Enchanted Forest
25-28 Royal Forest
29-30 Jahanna Desert
31-40 Tirantek (Tokens and Trinkets)
31 Royal Forest (alternate system)
32 Mount Fenowasty (alternate system)
33 Orc Caves (alternate system)
34 Gloomy Cavern (alternate system)
35 Silversail Beach (alternate system)
36-39 Altar of Storms (alternate system)

Equipment Guide

Weapons

Level Weapon
1 Staff / Dagger / Dirk
1 Oak Staff
5 Quarterstaff / Mace
10 Warhammer / Flail / Nunchaku
13 Iron Staff
19 Staff of Serenity
20 Staff of Elements
21 Fangs
24 Torashuko
25 Morning Star
25 Cobalt Staff of the Winds / Scepter of Balance
25 Moonsilver Stave (1-alt only) / Sarin Trident (1-alt only)
27 Hawk Talon
30 Viper Claws
30 Ceramic Javelin
31 Roc Talon (multi-alt only)
35 Dragonclaw Scythe

Armor

Body Armor

Level Body Armor
1 Leather Vest
5 Studded Leather Doublet
10 Branchwood Tunic
15 Oak Vest
20 Ironweed Doublet
21 Bear Pelt
25 Fireleaf Tunic
28 Robe of Halcyon
30 Sand Wurm Hide
30 Dragon’s Skin
37 Cloak of the Autumn Wind (multi-alt only)

Shields

Level Shield
1 Wooden Bracers
5 Steel Bracers
10 Wooden Shield
15 Shield of Faith
16 Feathered Shield
25 Earth Ward (1-alt only)
31 Liveoak Aegis (multi-alt only)
40 Gaea's Safeguard

Helmets

Level Helmet
1 Arthropod Mask (1-alt only)
5 Pirate Hat / Silver Diadem / Gnomish Goggles (multi-alt only)
17 Stone Crown (multi-alt only)
20 Antlers
30 Shaman's Mask (multi-alt version)
31 Shaman's Mask (1-alt version)
33 Stalker's Mask (multi-alt only)

Gloves

Level Gloves
10 Gloves of Cirrus / Tomb Gloves
17 Arcane Wrappings
27 Spider Gauntlets
29 Wizard Cuffs
29 Gauntlets of Malice
29 Gauntlets of Virtue
29 Gloves of Vigor

Boots

Level Boots
1 Vinewhip Sandals / Ravenbone Boots
20 Boots of Faith
28 Boots of Time
30 Elven Chainmail Boots (multi-alt only) / Metallic Greaves / Vindicator's Boots
30 Silken Sandals of Time
31 Armored Boots (multi-alt only) / Dwarven Rockstompers (multi-alt only)

Jewelry

Amulets

Armour Amulets
Level Amulet
1 Bunny Foot Necklace
1 Copper Amulet
1 Silver Amulet
1 Gold Amulet
20 Amulet of the Lich
29 Pendant of Light
30 Hades Amulet / Platinum Amulet
30 Bloodstone (multi-alt only)
Strength Amulets
Level Amulet
1 Firestone Charm
1 Granite Amulet
1 Sthenias Medallion
1 Ashen Talisman
1 Cerulean Periapt (+1 Con) (multi-alt only)
1 Hex of Amber (+1 Int) (multi-alt only)
1 Veridian Charm (+1 Chr) (multi-alt only)
35 Borealis Talisman (+1 Wis) (multi-alt only)
Dexterity Amulets
Level Amulet
1 Amulet of Hermes
1 Amulet of Hightail
1 Rune of Mercury
30 Amulet of Lag Protection
31 Feral Choker (multi-alt only)
Wisdom Amulets
Level Amulet
1 Scholar's Amulet
1 Sil'ilos Talisman
1 Triangle of Thunder (multi-alt only)
35 Borealis Talisman (+1 Str) (multi-alt only)

Bracelets

Level Bracelet
15 Baron's Bracelet
25 Silver Bracelet
26 Armlet of Enlightenment
30 Bracelet of Hope
31 Blackstone Bracelet (multi-alt only) / Emerald Bracelet (multi-alt only)
35 Crystal Bracelet (1-alt only)

Rings

Level Ring
1 Gold Ring
17 Ring of Apollo
25 Crystal Ring
30 Ring of Astray / Ring of Fire / Ring of Thunder / Seal of Atlantis (multi-alt only) / White Ring (multi-alt only)
30 Arachnae's Band
30 Glowing Cobalt Ring
31 Twisted Mithril Band (multi-alt only)
32 Speckled Band (multi-alt only)
40 Ring of Legend

Class-centric Bosses

Exclusive

Favoured